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mayhem13

Member Since 16 Nov 2012
Offline Last Active Nov 30 2012 10:41 PM

Posts I've Made

In Topic: Invalid Disc?

30 November 2012 - 01:09 AM

Thanks for the replies and advice. I'll give it a try if it happens again. There is a forum discusson on Nintendo Of America's official forum. It's not normal, but it is happening to some people infrequently. According to the people on the forums, advice from the official Nintendo customer support ranged from the pull the plug for awhile method. To sending the system in for repair. I always hate errors that are infrequent only because they are hard to diagnose and repair. What if you send the machine to Nintendo, they can't replicate the problem. They send it back with a clean bill of health and then it does the error again once you have it back. At least constant errors or obvious problems are there and easier to diagnose and fix.

Nonetheless, I'll try not to worry for now.

In Topic: Gamepad Analog Stick Problems

28 November 2012 - 02:20 AM

The problem is the analog sticks are actually too precise and sensitive. Things like switching through menus and simple controls will be affected because there is no room for error. But playing a game like Black Ops 2 on the Wii U with a Wii U GamePad will probably feel better then playing it on a 360 with a 360 controller which has great analog sticks that aren't over-precise or over-sensitive. They feel just right for everything. Of course this is a matter of opinion and taste. Most people want more precision in a game like Black Ops 2. You want room for error when navigating menus. You simply can't have both. One or the other. Very unlikely that it will be fixed, that is the way it is. You'll probably just have to get used to it. Or use the touchscreen to select items. The D-Pad is also very accurate without being over-precise. Thats a good option for the menu screens.

If something is legitimately wrong with your GamePad, the only way to know wether your gamepad needs repair/replacement or not. Is to try another gamepad and see if it is the same way. If it is. All those gamepads are alike. You just aren't a fan of it. If yours gives you trouble, but the other gamepad is fine. Then maybe your gamepad has a problem. But I have the same thing, where if I try navigating through menus with the analog stick. It goes all over the place...too sensitive. I just use the D-Pad or touchscreen.
Not to mention the human factor, some people's hands are steady, others are shaky or jerky. That'll effect it too. Some people right now may be reading this right now and say, I think it feels fine, I have no problem with it. They may be very accurate with their handling of the analog sticks. Everyone is a little different in how they operate things and also what they consider acceptable and what they consider to be a problem.

In Topic: THQ clarifies 4A's comment on CPU

22 November 2012 - 07:31 AM

THQ is bleeding money and they fund the developers the cash to make the game.  If Zombi U, Black Ops 2, Creed III, etc etc.  Sell well on the Wii U.  You'll see THQ take the risk and fund a Metro Last Light port.  It'll probably be released late.  But it will be released, especially if Metro Last Light sells well in its own right.  No point in releasing a Wii U port if the game bombs.  The team excuse doesn't work because you can always lend out the game to another team to handle the port.  Like I say, it falls on two main fronts.  THQ is suffering and Nintendo has a history of poor third party sales, especially mature titles.  So THQ isn't going to waste money making a port to a system that hasn't proven anyone would even buy it.  They'll lose money if they do.  They don't have anymore money to lose.

In Topic: Wii U 'Has A Horrible, Slow CPU' Says Metro Last Light Dev

22 November 2012 - 07:25 AM

Like anything if effort is put into making the game, you'll get a good port. Maybe it won't be better then the 360/PS3 version. Maybe it will be better in spots and weaker in other places. But the fact is, you do need to put some effort into it. Don't forget with the PS3, it had this rediculously powerful CELL processor. 90% of the games for the system barely take advantage of it. Because many developers claim it is too difficult to figure out or use. So they use it in a very basic way. The end result were games that looked as good or maybe just a tad bit less then the 360 version. Well...there is an example of an extremely powerful processor that no one wanted to develop for properly beyond a few companies. But they still did. So like I say, all the time, if the money is there. The port will be there. For the money to be there, the games must sell for the system.

Shame of it is...if you want a system to sell and games to sell for it. You need good third party support. Well alot of third party support is afraid to support the Wii U because of poor video game sales on the Wii. So it plays against Nintendo. Third party needs to see that the Wii U can sell third party games before they'll be willing to risk an attempt at making their game. So hope that Black Ops 2 and Zombi U sells like crazy. Because that is what is going to get those third party companies who are not commited to the Wii U to reconsider. Rockstar doesn't care how well Mario sells, they want to see how well a violent game sells, before they consider making their violent game for that system.

Nintendo has a long history of weak third party support. The last Nintendo console that had truly great third party support was the Super Nintendo. N64 as great as it was lacked good third party. Gamecube was a little better but still far behind Xbox and PS2. Wii obviously had horrible third party support. It's an uphill climb for Nintendo as far as the third party thing goes.

I know I keep bringing up third party when the thread is about CPU processing and the comments of a developer or two. But the thing is...If the Wii U was like the 360/PS3 and video games sold well on it. All these third party companies would make a port on the Wii U. They'd want the money. It's all about money. The CPU processing excuse is just a way for them to defend not releasing games on the system. Its not cool to say, "we want to make money". People don't sympathize with that. So they say, oh, the CPU is not 100% to our liking. Thus that is the reason for not making a Wii U version. No it's not, it's because you saw that third party mature Wii games sold like crap and now you want an excuse that you can give to the public without coming across as greedy. That applies to any third party companies excuse.

So to make it simple as far as these "hardcore" mature games go from third party companies: if the sales are there, the money is there. If the money is there, the third party is there.

In Topic: Wii U freezing problem...

22 November 2012 - 06:51 AM

Freezing is both normal and harmful in this day and age.  Of course there will always be those few people that don't have any trouble (some are lying, some are honest).  I mean there can be so many causes of freezing, if you were getting ready to get an RROD with the old Xbox 360's.  Freezing would start becoming more common before the RROD actually occured.  360/PS3 were not above freezing due to games (Fallout 3 anyone...I love that game but it freezes alot in comparison to others).  PS3 even froze during the menu from time to time for me.  Wii froze, it was less likely but it did.  Also some units had weak lasers the discs would give disc read errors.  Thats not technically freezing though.  At this point, its a combination of all this rediculously powerful technology, giant games that make glitches so much more common.  Also, an over reliance on updates/patches.  Why make sure the game/system is bug free when you can just patch it to be bug free over time and rush it to release.  I wish systems weren't as freeze happy and games weren't as bug filled, but it is common place now.  If you don't like it, stop playing games.  That's the only answer.  PC is no better, lots of bugs in games, hence why every game is almost guarenteed at least one patch.  Really not surprising, I mean more and more video game consoles are becoming like computers.  Computer games have always been a little fragile even with a powerful PC.  Required patches to make the game more stable.  So if a console is alot like a PC now.  Is it surprising that those consoles and games need patches/updates now too.  It's just the way it is.  This is modern day gaming.

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