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mayhem13

Member Since 16 Nov 2012
Offline Last Active Nov 30 2012 10:41 PM

#136080 Wii U 'Has A Horrible, Slow CPU' Says Metro Last Light Dev

Posted by mayhem13 on 22 November 2012 - 07:25 AM

Like anything if effort is put into making the game, you'll get a good port.  Maybe it won't be better then the 360/PS3 version.  Maybe it will be better in spots and weaker in other places.  But the fact is, you do need to put some effort into it.  Don't forget with the PS3, it had this rediculously powerful CELL processor.  90% of the games for the system barely take advantage of it.  Because many developers claim it is too difficult to figure out or use.  So they use it in a very basic way.  The end result were games that looked as good or maybe just a tad bit less then the 360 version.  Well...there is an example of an extremely powerful processor that no one wanted to develop for properly beyond a few companies.  But they still did.  So like I say, all the time, if the money is there.  The port will be there.  For the money to be there, the games must sell for the system.

Shame of it is...if you want a system to sell and games to sell for it.  You need good third party support.  Well alot of third party support is afraid to support the Wii U because of poor video game sales on the Wii.  So it plays against Nintendo.  Third party needs to see that the Wii U can sell third party games before they'll be willing to risk an attempt at making their game.  So hope that Black Ops 2 and Zombi U sells like crazy.  Because that is what is going to get those third party companies who are not commited to the Wii U to reconsider.  Rockstar doesn't care how well Mario sells, they want to see how well a violent game sells, before they consider making their violent game for that system.

Nintendo has a long history of weak third party support.  The last Nintendo console that had truly great third party support was the Super Nintendo.  N64 as great as it was lacked good third party.  Gamecube was a little better but still far behind Xbox and PS2.  Wii obviously had horrible third party support.  It's an uphill climb for Nintendo as far as the third party thing goes.

I know I keep bringing up third party when the thread is about CPU processing and the comments of a developer or two.  But the thing is...If the Wii U was like the 360/PS3 and video games sold well on it.  All these third party companies would make a port on the Wii U.  They'd want the money.  It's all about money.  The CPU processing excuse is just a way for them to defend not releasing games on the system.  Its not cool to say, "we want to make money".  People don't sympathize with that.  So they say, oh, the CPU is not 100% to our liking.  Thus that is the reason for not making a Wii U version.  No it's not, it's because you saw that third party mature Wii games sold like crap and now you want an excuse that you can give to the public without coming across as greedy.  That applies to any third party companies excuse.

So to make it simple as far as these "hardcore" mature games go from third party companies: if the sales are there, the money is there.  If the money is there, the third party is there.


#135414 Wii U freezing problem...

Posted by mayhem13 on 21 November 2012 - 10:28 AM

I've had NSMBU freeze twice now on me on the same world/section (different level) and since you can only do a real save twice, midway and the end of the level.  That meant I had to redo the level twice, a pain in the ass to be nice.  The Wii U is alot of fun so far and shows potential to be a fantastic system.  But things like this drain the fun out of it and if it is a Nintendo console and it is not fun.  Well, forget about it.  Thats what Nintendo is about.  My freezing occurs both on TV and the GamePad while the game is switching in between the map and the level.  It goes black and never comes back.  I have to pull the plug to get the machine to restart.  Wether its the integration of the Miiverse that is the cause, glitching within the game itself, the gamepad itself or something wrong with the console itself.  I don't know.  I pity the people who have to make the update for this thing because there is so many reasons it could freeze.  I understand its a launch system but come on, 3DS didn't freeze this badly with the exception of one game.  They always say avoid buying a launch system but the Nintendo geek in me can't avoid it.  It is annoying.  The load times I can handle, I have patience, I grew up in the NES/Genesis/SNES era and then went onto the Playstation/Saturn era of long disc loading times.  I'm used to it.  But freezing, that is annoying and you know, it can hurt the console.  Pulling the plug out the back of a live console is not a good idea in normal circumstances.

I did play Nintendoland and didn't have any freezes though I didn't get far into it.  Last thing that happened was they put Miiverse players in my game.  So maybe a freeze could occur due to that.  But for me, it played fine.  I have Zombi U coming today.  I'll see how that goes.

I can't accept flaws with a $350 machine, even if it is a great item with flaws.  If they don't fix it in two weeks, it goes back or gets sold.  I hate to do it.  But no one wants to play a Mario game on pins and needles that it will freeze.  That is not fun.

The Xbox 360, PS3 does freeze, but occasionally like a PC game.  Acceptable.  Even the original Wii wasn't above a freeze but it was rare.  The Wii U I've had a day and a half day, two freezes.  No that is too much.


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