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FineLerv

Member Since 02 Jan 2013
Offline Last Active Jan 13 2013 03:05 AM

Posts I've Made

In Topic: Assassins Creed 3 £54.99 on eshop?!?!?!?

04 January 2013 - 12:57 AM

I'm just hoping that we get sales on the WiiU. It would be way too much for me to ask for a Playstation Plus service, so I'll take the next best thing in price drops. I don't have a 3DS but what's the precedent there? Anyone know?

At this stage, I'd settle for the price to be the same as retail. Right now, I can buy a game for $70-80 Australian in retail, but it will be $100 on the e-shop. So I'm stuck with an archaic system of buying physical copies of the games I want just because of offensive pricing models on the download service.

As for convenience, it's a 5 minute drive to my local shopping mall. I could probably be there and back by the time a lengthy download has completed. Secondly, there's nothing convenient about lending a downloaded game to someone as it involves unplugging my WiiU and veing without the console for a week instead of simply handing them a disk. And finally, transferring all my Virtual Console games to my Wii U was a nightmare, and I dread to think about transferring Wii U games to it's predecessor.

My point is, yes, there is some convenience but it's hardly a solid excuse for the mark up. It is very "convenient" for Nintendo to have their software permanently accessible for consumers via a download service. The savings on distribution costs and cutting out the middle man is also very "convenient". And, the inevitable deconstruction of the used-game market that a disk-less future will bring is is yet another "convenience".

In Topic: What I'd like to see on the WiiU - Amy's wishlist!

03 January 2013 - 02:45 AM

Wow, Zinix. Add a remake of Gamecube's F-Zero and an awesome turn-based tactics/rpg and my dreams would be fulfilled.

In Topic: Install of discs

02 January 2013 - 10:06 AM

Not worried, just anti-clutter.

In Topic: Miyamoto says pikmin 3 to be more like pikmin 1

02 January 2013 - 10:01 AM

Well, I beat the game on my first play through so if they keep the same level of difficulty then there wouldn't be a problem in retaining the time limit. Intrepid explorers would have replays to look forward to.

In Topic: Wii U - A massive disappointment?

02 January 2013 - 09:55 AM

I was skeptical pre-launch but now I'm sold. Prior to getting a Wii U, I was basically spending all my time on my PS3, occasionally popping onto the Wii's Virtual Console for a reprieve from the pretentiousness of modern gaming. My X-Box hasn't been turned on in a year.

Funnily enough, I've only been playing Nintendo Land. *gasp*

I honestly thought I would get 10 minutes out if it, as was my experience with Wii Sports, but I find layers of depth beneath it's simplistic surface. Old-school throwbacks to games like Point Blank (in the Ninja Castle) aside, it didn't take long before I started to see more: from the split screen integration (in F-Zero or the Game and Watch game); to the touch screen control (Pikmin); and I could talk all day about the merits if the Donkey Kong tilt game!

Basically, I understand the Wii U now and I look forward to what the future holds. Yes, I am putting all my bets on the potential but if a mini-game collection can offer so much I can only imagine what a more fleshed-out experience might offer.

As all the competing consoles start to reach their limits in terms of power, and when software performs as smoothly and looks indistinguishable on all the platforms, what it will come down to is controls. It's becoming a war of which platform has the most intuitive controls. The way I see it, Wii U has it all. And there was not a game that I played on iPhone that I wasn't thinking how much I wished I was playing it on another system. Dedicated touch-pad is as archaic as the dedicated control-pad. Nintendo has changed the game.

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