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Goodtwin

Member Since 05 Mar 2013
Offline Last Active Nov 07 2014 08:51 AM

Posts I've Made

In Topic: Bayonetta 2 Sales

07 November 2014 - 08:51 AM

Not a great start, but not bad either. I expect about 500k in sales by the years end, and depending on Nintendo, if they are willing to ship copies down the road for the bargain bin, it could eventually reach a million. If they hold the price, then 700k would be my guess.

In Topic: Fast Racing Neo Screens and Discussion

26 October 2014 - 04:41 PM

Lets make it very simple

1. optimisation : it can make a huge diffrence interms of framerate, quality and resolution, a good example is PES 15. Fox engine isnt optimised for Xbox one resulting in a resolution of 720p compared to 1080p on PS4.

2.Computers are running much higher specs, here is what i mean

 Wii U  has 2gb of ram and 32mb of esram. it runs  arkham city (with very little optimisation ) at 720 30fps.  the computer which is running the game with 1080p probably has  atleast 4gb or ram and a core i3 processor which is 4 times more powerfull than that of ps4 and xbox one.

3. the game was intended for limmited number of systems and the Wii U version was just and xbox 360nwith diffrent UI.

4. even the game is not running well on its intended systems. here is quote from Wikipedia"

Technical issues

During launch week, issues were found to exist in the code-restricted content. Some customers discovered the code to be missing from their copy, preventing them from obtaining the Catwoman story missions. The problem was reported by customers in Canada, the United States, and the United Kingdom. Warner Bros. issued a statement claiming that the missing codes had affected less than 0.5% of customers.[227] Upon release in the United Kingdom, a technical issue rendered the game unplayable for some players, booting them from the game with an error message that the "downloadable content is corrupt." Rocksteady European community manager Sarah Wellock claimed that the fault lay with the PlayStation Network and Xbox Live online systems.[228]

In early November 2011, Rocksteady confirmed that it was investigating reports by numerous users that save files for the Xbox 360 version of the game were being erased without prompting, resulting in players losing their progress and being unable to complete the game.[229][230] On launch, performance issues arose for the PC version when DirectX 11 features were enabled; the developer acknowledged the inconvenience and recommended to run the game with DirectX 9 while a title update was released to address this matter."

 

if you want more . Arkham city runs terribly on my PC which has an amd 9590 CPU and GTX 970.

 

PC games arent optimized, so the same game on a console with the same specs should outperform the PC game, and we see countless benchmarks that show the AMD HD5550 (320 SPU) running games much better than Wii U runs them.  Im not saying they were properly optimized for Wii U, but a 320 spu gpu should be running them better.  Even if your cpu limited, you should still be able to up the resolution, that doesnt add any work to the cpu, just the gpu.  I think the 160 spu gpu makes more sense, and would easily outperform the AMD HD6450 GPU in a console setting.  What is curious though, the X1 seems to be underperforming.  I find it hard to believe that a 1.2 T-flop gpu struggled to run COD Ghost in 1080p when weaker GPU's on PC handle it just fine.  When you look at X1's specs, it seems like its underperforming for sure.


In Topic: Fast Racing Neo Screens and Discussion

16 October 2014 - 05:34 PM

Sorry, but no.  Pointing to the good looking Nintendo first party games only prove Nintendo has talented artist and programmers.  The HD5550 can run Batman Arkham City in 1080p native, and hold a framerate well above 30 fps.  Wii U struggled to run it at 30fps in 720p native.  I dont argue that these ports werent properly optimized for Wii U, but PC games arent optimized either.  A PC with the same specs as a console should never outclass it.  Ignoring game performance, some pretty educated people wete able to actually count the registers, and there were only enough for 160 spu's.  So the two scenarios we have is that either Wii U's GPU is a close match to the HD6450, even power draw supports this, or its close to the HD5550 but for some reason severely underperforms.  The HD5550 can run ever single multi plat far better on PC than the Wii U runs them.  It would actually support the idea of incompetance if Nintendo built a console that is less than the sum of its parts.  


In Topic: Fast Racing Neo Screens and Discussion

15 October 2014 - 02:14 PM

AMEN!!! The Wii U is fine for what it is...Nintendo games in full HD resolution!!! Let the fools still thing that the Wii U has "only 160 SPU"  and has less GFLOPS than the X360. The trolls will never see how good of a system it really is.  I for one have been enjoying Mario 3D World, MK8, W101, Pikmin 3, ZombieU (yes ZombieU), Child of Light, Rayman Legends, Trine 2 etc.  I am looking forward to picking up Bayo 2 , Hyrule Warriors, Smash, and Captain Toad.

 

Im not sure if your saying its not that big of a deal, or trying to say that the Wii U doesnt have a 160 SPU GPU?  Its been pretty well proven that the 160 SPU theory is more than likely accurate.  All you need to do is look at the AMD HD6450, a 160spu GPU with 8 texture units and 4 rops (Wii U's GPU supposedly has 8 ROPS), but overall is very close to the Wii U's suggested specs, and as you can see from testing done, it can outclass the 360/PS3, and thats in the PC environment.  Take a look at this if your skeptical.

 

http://www.techpower..._Passive/9.html

 

People, and I am no exception got to hung up on the "flops" performance of the GPU.  The majority of developers gave positive reaction to the GPU and memory, it was the CPU that gave them some fits.  Time constraints and cruddy dev kits and support from Nintendo is what caused the underwhelming performance with the early ports, and then the low sales of Wii U resulted in publishers devoting very little resources to the Wii U ports.  Imagine if all the early ports had been as good as Need For Speed MW and Bayonetta, the perception of Wii U might be a bit different throughout the industry.


In Topic: Indie devs Nocturnal Entertainment sticks up for Wii U power/tech

22 March 2014 - 06:16 AM

I can always appreciate developers who speak freely.  The truth is there is very little business incentive for publishers to invest lots of money to rework the game engines for Wii U, and Wii U wont be included in next gen engine development for two reasons, one being sales of previous games released, and the second being the power chasm between Wii U and X1/PS4.  The power chasm itself woudnt be a deal breaker if software sales were great on the platform, but Ubisoft isnt going to invest a bunch of money into their AC engine for sales of 150-250k, same goes with Activision with COD.  Exclusives wont be held hostage by a lack of power on Wii U.  Mario 3D World looks great, Pikmin 3 looks great, DKC TF looks really nice, and if the Zelda HD demo is any indiciation, the next Zelda is going to be very pleasing to the eyes as well. 

 

The idea that the extra power of the X1 and PS4 is revolutionizing games is crazy, there is nothing on those consoles that couldnt be done on Wii U with some visual compromises. 


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