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I think it would be cool if each system had exclusives pertaining to what games are on each system. For example, since The Legend of Zelda: Skyward Sword is a console game, you could have Lord Ghirahim, Impa or Demise as an exclusive on Wii U. On Nintendo 3DS, you could have Paper Mario as an exclusive character to tie in with the upcoming Paper Mario title on 3DS.
There is a catch to this though. Since every gamer should be able to experience the game with every character, you would be able to unlock characters by connecting the two versions of the game. Here's how it would work:
1) Gamer buys Super Smash Bros. 4 on both Nintendo 3DS and Wii U.
2) Gamer unlocks all characters in both versions of the game.
3) Gamer connects SSB4(3DS) to SSB4(Wii U.)
4) Super Smash Bros. 4 on Nintendo 3DS transfers characters from the 3DS to the Wii U, expanding the Wii U roster.
5) Super Smash Bros. 4 on Wii U transfers characters from the Wii U to the 3DS, expanding the 3DS roster.
6) This would give gamers a good reason to purchase both versions of the game, furthermore increasing sales of the game and raking in more money for Nintendo.
To display this online, Nintendo could add little watermarks to the Damage Percent on the bottom of the screen next to the character's image. This would show how the character was unlocked for any confused gamers. Here is an example of this in image form:
![Posted Image](http://i.imgur.com/19Mpr.png)
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GHIRAHIM
Special Move (Neutral): Spawn Red Spearheads
With the press of a button, Ghirahim snaps his fingers and a floating red spearhead appears around his head. Ghirahim can summon three of these at once. After summoning them, the player swipes in the direction they want to fling the spearheads on the touchscreen. This can work on both Nintendo 3DS and Wii U.
Special Move (Up): Teleport
Once again, with the snap of his fingers, Ghirahim vanishes in thin air. One second later, he reappears in a location determined by which way the player moves the slide pad. This move is similar to Meta Knight's Down-B move in Brawl. It can be used as both an offensive and a defensive move, as players can tap A at the right time to make Ghirahim attack upon reappearing.
Special Move (Down): Sword Plunge
Ghirahim pulls out two swords, teleports upward, reappears slightly closer toward whichever direction he was facing and then stabs the ground with the blades. This move can be charged to dealt massive damage on immobilized opponents.
Special Move (Side): Sword Dash
This move is meant to be charged, like Luigi's side move in Brawl. Upon finishing the charge, Ghirahim charges in whichever direction he is facing and attacks the first opponent he meets with his sword. Ghirahim's running distance for this move is about the length of three characters standing shoulder to shoulder.
Final Smash: True Form
Upon activating a Final Smash, Ghirahim envelopes himself in a starburst of light and reappears in his true form. In this form, Ghirahim deals a significant amount of damage and wields the enormous sword he used in his final battle. Think of Wario Man from Brawl but with a more serious tone. After twenty seconds, Ghirahim reverts to his original form.
Taunt 1: Tongue
Taunt 2: Random Phase of Ghirahim Dance (0:17 in this video: The Legend of Zelda: Skyward Sword - Ghirahim Boss Battle 3 - YouTube)
Taunt 3: Licking his sword blade (menacingly)
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Something else that Super Smash Bros. 4 will have to utilize is downloadable content. The Nintendo 3DS is scheduled to begin supporting DLC very soon, so the Wii U will definitely support it as well, and probably in greater numbers. When it comes to Smash Bros, DLC opportunities are endless, but here are a few examples:
1) New Characters
One of the best things about Super Smash Bros. is pitting characters who would most likely never meet in mainstream games against each other on the battlefield. Since Melee, fans have found making character wishlists to be one of the best parts about speculating the sequels. Well with DLC, you wouldn't be restricted to the original roster anymore if one of your preferred characters didn't make it in. Granted that not every character would make it in, but DLC could allow for third party characters such as Mega Man or Rayman to be included for a small price such as $0.99.
2) New Stages
As the game's lifespan expands, new games will come out featuring more iconic locations that would seem fitting for a Smash Bros. game. Too bad they can't be in it, right? Wrong. With DLC, stages can be downloaded to keep up to date with the current Nintendo games.
EXAMPLE) Super Smash Bros. 4 comes out in 2013. A new 3D Mario platformer comes out in late 2013 or 2014, featuring new locations that look ideal for Smash. Nintendo, being the awesome company they are, put new stages up for sale in the DLC service for a price such as $1.49. Players are ecstatic.
3) Music Packages
Not exactly essential, but it could be fun for any people who thrive to collect everything. Once you've heard every remixed track in SSB4, you could opt to download more tracks to fight with on stages both local and online. A package of ten songs could cost $.49.
EXAMPLE) A new Legend of Zelda game for Nintendo 3DS comes out with extremely memorable music, five months after the release of SSB4. Nintendo puts a package of ten songs from the game in a single package for players to use however they want.
All of these ideas have been for the Wii U though, because I think Nintendo would handle pricing in the Nintendo eShop differently. I can imagine Nintendo taking a new character like Mega Man, taking five popular songs from his games, adding a new stage based on a Mega Man locale and putting it all together in one package for anything from $6.99 to $9.99. I know that the eShop is pricey, but thats a realistic depiction of how they would probably approach it. Opinions?
- Joshua likes this