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matuuu2006

Member Since 15 Dec 2013
Offline Last Active Jan 26 2014 05:24 AM

#266185 Nintendo Direct Predictions for this month:

Posted by 3Dude on 12 January 2014 - 05:29 PM

Renegade kids 3ds title, shin en's fast racing neo.

And there needs to be something on X. Needs to be.


#266161 Nintendo Direct Predictions for this month:

Posted by Alex Wolfers on 12 January 2014 - 02:45 PM

-More Smash Newcommers

-About time for the Zelda U teaser or at least some info

-Bayonetta 2

 

...But please understand....




#264630 If the Wii U is not powerful...

Posted by 3Dude on 03 January 2014 - 06:58 PM

Nintyfan86, on 03 Jan 2014 - 1:12 PM, said:
That is the thing. Short term, you can generate an ROI by dumping a small investment into these games and putting them out there. Long term, the core audience will be somewhere else. Meanwhile, Nintendo's audience, which may not be exactly the same as the other platforms', is not growing in the way of interest for your products (forget about the quality of the product and look at the lack of advertising as a prime example).

My overall business philosophy coincides with common sense-do not waste resources unless you intend for something of value to occur.

With the Wii U, these third parties put their stuff out there at launch, and then gave up. Almost as if they expected an overnight turnaround for these genres on the platform. I am not sure Nintendo did their best to work with third parties, but the initial effort, from the outset, would have been a long term investment for publishers.  

This line of reasoning is why their overall about face makes so little sense to me, and why we have 5 man port teams in the first place.

Heres your problem. You are thinking like someone who wants their company/studio to grow organically and compete by making great products that people want to buy and become loyal to because of their high quality.... And you assume the same about publishers like EA.

That is exactly the kind of thing these studios you are talking about have spent the past 7-8 years doing everything in their power to kill. That is what AAA gaming is all about, destroying this kind of game making philosophy, and wiping its memory from the minds of anyone left playing games.

EA doesnt make any money like an actual game studio does, EA has no organic growth, EA's profit all comes from aquisitions, and the consequent liquidations.

Why do you think EA has more kills than a serial killer? EA hasnt been able to make a truly great game to save their lives since the late 80's/early 90's. Thats why their yearly advertising budget is sitting around A BILLION DOLLARS. EA stays in business by getting rid of the competition, buying them, gutting them, and making sure the talent that leaves cant compete in the arms race for mainstream gaming anymore by moving the goalposts WAAAAAAAYYYYYY out of reach of studios that want/can only make good games without silly pony expendatures in top notch voice acting and ridiculous cinematics.

Lets take a look at EA's Kill count.

1987 Batteries Included† hardware and software developer (responsible one of the first word processor applications actually)

July 1, 1991 Distinctive Software Inc. Video game developer (Afterburner, altered beast, metal gear nes...)

September 21, 1992 Origin Systems (**** you EA, **** you. Ultima father of ALL RPG's, final fantasy, dragon quest, they all mimmicked ultima to begin with, wing commander, the REAL shock series, god dammnit ea, burn in hell.)

November 14, 1994 DROsoft Software distributor (bought out and destroyed to remove competition for software distribution in Spain)

February 6, 1995 Bullfrog Productions (**** you again EA, populous, syndicate, dungeon keeper)

March 8, 1995 Kingsoft GmbH Software distributor (Bought out and destroyed by EA to remove competition for software distribution to Germany)

January 29, 1996 Manley & Associates Video game developer (used to make some of the actually GOOD licensed games for nes/snes)

June 4, 1997 Maxis Video game developer and publisher (Screw you sideways EA, Sim city, the sims, back when they were good, aka pre ea)

April 2, 1998 Tiburon Entertainment Video game developer (used to make awesome sports games, now churns out crap like madden yearly updates)
April 8, 1998 Vision Software Software distributor (Bought and destroyed to remove competition from distributing software to africa)

July 28, 1998 ABC Software Software distributor (Bought and destroyed by EA to remove competition from distributing software to Switzerland and Austria)

August 17, 1998 Westwood Studios; other studios of Virgin Interactive Entertainment Computer and video game developers (Die in fire EA, amazing studio, probably best known for command and conquer. You know, before EA turned it to crap.)

September 8, 1999 PlayNation Developer of online entertainment USA — PlayNation (cool online tech company. They dont do anything cool anymore)

November 22, 1999 Kesmai Video game developer and online game publisher (pioneers of massively multiplayer online gaming, air warrior and legends of kesmai to name a couple)

February 24, 2000 DreamWorks Interactive Video game developer (formerly danger close, best known for the medal of honor series, you know, before EA made it go completely to crap.)

February 28, 2001 pogo.com Family games website USA — pogo.com [30] (Because EA needs to be able to crap on every aspect of gaming)

June 11, 2002 Black Box Games Sports and racing video game developer (Need for speed, you know, before EA made it go to crap)

October 16, 2003 Studio 33 Racing video game developer (once part of the amazing psygnosis, known for awesomeness like wipe out, before Sony bought psygnosis, and EA raped the leftovers)

February 13, 2004 NuFX Sports video game developer (NBA street series... Before EA tunred it into crap)


July 28, 2004 Criterion Software Video game developer (This is a fresh one EA just finished completely killing, raping and skinning, and now has a completely new studio wearing the skinned carcass of the criterion name, as the heads of the real studio fled EA to bank upon the newfound feasibility of crowd funding, known for burnout, before, yeah, EA made it go to crap)

July 27, 2005 Hypnotix Video game developer (made all kinds of whacky zany unique games, like deer avenger... youre the DEER hunter, hunting rednecks, you know, until ea turned them into a crap factory forced to churn out yearly updates and other mind numbing content)


December 8, 2005 JAMDAT Mobile Mobile entertainment developer (Because ea NEEDS to be able to crap on anyone who plays games on anything)

July 20, 2006 Mythic Entertainment Computer game developer (great RPG studio, dragons gate, tempest, Rolemaster, you know, until ea turned them to crap) Might as well throw bioware in here as well, as after EA was done murdering/raping these two they threw the remains in the wood chipper together. Hope you enjoyed that mass effect 3 ending, EA gives you their regaurds, via crapping in their hands and smearing it in your face of course.

August 23, 2006 Phenomic Game Development Real-time strategy game developer GER — became EA Phenomic

October 2, 2006 Digital Illusions CE (DICE) Video game developer SWE (Formerly the demo scene masters FUTURE CREW!!!!! Screw you EA, most famous for battlefield, which has gone straight down the crapper since EA's aquisition, to the glitchy, unplayable garbage mess of a game battlefield 4, that is getting EA sued by its investors for releasing a product so broken they feel its making them look bad. FINALLY!!!! I cant think of anyone worthwhile from future crew who still remains with DICE.)

Eh... One more...


July 12, 2011 PopCap Games Mobile video game developer and publisher (Whats that? you liked peggle? Thats too bad, EA is already doing everything in their power to turn it to crap, along with everything else great these guys have or would have done.)



Now, do you think publishers like EA give a crap about developing brand loyalty by delivering high quality products? Nope, they just throw a billion dollars in advertising at people and get multi millions of people to BUY GAMES THAT DONT EVEN WORK, and completely overshadow other studios work because of the reputation the raped skinned carcass they are parading around on a stick used to have, and the massive advertising budget they throw all over the place. And then make money by aquisitions, which also has the benefit of making sure there is are less around to make a better competing product.

They dont care.


#264820 If the Wii U is not powerful...

Posted by 3Dude on 05 January 2014 - 05:27 AM

The edram is currenty estimated to be either 35 GB/s or 70GB/s.  Im guessing 70GB/s because that would be in line with how they are using it.  Its enough for the frame buffer/z-buffer to never saturate bandwidth requirements, making bandwidth a non issue for the gpu.  This allows the main memory to act as a read only memory for the most part, meaning the 12.8GB/s to the DDR3 can be used for textures and assetts without sharing bandwidth with Z-buffer calls.  Whatever the real numbers are, it does not appear that the gpu is bandwidth starved.


I think tradition has us barking up the wrong tree. Weve been so busy scrutinizing how many people can fit on the bus that we havent considered the bus only has to go down the street instead of two cities over.

Its time to think about a low latency graphics pipe line, and how to organize data to maximize throughput.


#261911 Nintendo Direct 12/18 for Spring 2014 Wii U , 3DS

Posted by itogi on 17 December 2013 - 12:59 PM

I am not to sure about nintendo doing in there last ND for months now. They keep ignoring the other game like Yoshi 3DS, SMTxFM, ect. Why keep milking the games that been show before like DKC: TF over and over again. Nintendo need to stop doing this.




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