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FlamingFury

Member Since 23 Jun 2014
Offline Last Active Sep 25 2014 01:16 AM

#294801 Legend of Zelda bundle

Posted by Raiden on 02 August 2014 - 10:28 AM

For legend of Zelda U Nintendo should go all out. Golden console physical copy of Zelda U. And when you turn it on you don't get the usual Wii U boot sound but the treasure chest opening sound and the LED isn't blue but green. The one thing you gotta give MS credit for on Halo editions they go all out.




#294735 super smash online

Posted by Akazury on 01 August 2014 - 09:39 AM

Even if that's true, Nintendo could have just moved the game to a different server if they wanted. If the players themselves can create their own servers for it there's no reason Nintendo couldn't have supported it. I think bottom line the decision was made to force players to move to the new console. The servers did get shut down about a week before mario kart 8 was released.
 
Really didn't like that move by Nintendo. Seemed premature to me. It can't be that expensive to run servers for a few popular Wii games. I believe even the last few PS2 online games just recently got shut down and sony and microsoft will for sure be supporting online for PS3 and Xbox 360 for years to come.

But then they would have to invest in a new online/server setup for the few Wii games that really benefit from online, I don't see it being worth in the long run.


#293159 Would you buy more remakes of Pokemon?

Posted by Envy on 14 July 2014 - 08:14 AM

I'll be honest, I would buy pretty much any remake that Gamefreak makes of the mainline Pokemon games, even if they redid Red/Blue (Green) again.

 

I like the way that Gamefreak remakes their games. They actually remake them. They are fully redone (unlike the remastered ports that wrongly clog up the 'remake' name nowadays), they add the improvements made in today's games to the older ones, plus add new features.

I can't complain with any Pokemon remake!




#294611 Hyrule Warriors

Posted by 3Dude on 31 July 2014 - 05:58 AM

I really am not excited at all for this game. As far as I've heard it's just another Dynasty Warriors game but with Zelda skins slapped on it. Is there anything new or inventive about this title that makes it better/different from the Dynasty Warriors game we already have on the Wii U - Orochi Warriors 3 Hyper? I've played a lot of Dynasty Warriors games on past consoles but don't own/don't plan to buy Hyrule. If I do buy one of them I'm leaning towards Orochi over Hyrule because it's a more mature title and claims to have 130 playable characters. Haven't played Orochi but I'm guessing Hyrule will have better graphics as Orochi on Wii U is a port so that could make me reconsider.

Not really sure how to approach this, as your quantifiers for quality seem exceptionally pedantic and contrary to game quality in favor of cosmetic fluff.

The game is already shaping up to be considerably different from other warriors games, from the fundamental combat being handled and reworked by Ninja gaidens team ninja instead of the usual musou team, and the world design style being redesigned to take into account adventure game exploration and discovery elements.

But typically people content to listening to hearsay dont really care whats actually happening and just want to reinforce their preconceived bias, otherwise they would have looked into it themselves with earnest.

So....

Yes, it is already apparent the game is considerably better looking than ps360 musou games. But like every musou game, its graphics are pretty mediocre for the system, although the art design is a notable leap over anything from dynasty/samurai. So if you want mediocre graphics on wii u that are better than mediocre graphics that came from ps360, there you go.


#294671 If you were in charge on Nintendo...

Posted by KeptMyWiiUAndLeftTheForums on 31 July 2014 - 04:38 PM

- Open a "Turn to Digital" promotion. Where you can choose a game, pay like $10, and you get a digital download of it. 
- Open a porting department. Nintendo should take porting into their own hands for games they can agree on / put in features the ports didn't origianlly want to.

- But then what if they stopped selling physicals cause everyone turned to digital? that would be so ew.

- Nah. It's not Nintendo's resonsibility to assure the quality of other company's ports. If they make crappy ports they deserve to lose money. Simple as that.




#294596 If you were in charge on Nintendo...

Posted by KeptMyWiiUAndLeftTheForums on 31 July 2014 - 02:22 AM

It's plausible, but stupid. Nintendo is still conservative with their money and will be around for a long time even in the unlikely chance that they have to find alternatives. Sony is bankrupting themselves, and the Xbox is a significant drain on Microsoft's resources.

 

I'm not going to put my money towards a bet, but I expect Sony to eventually be forced to bow out of the console race or neuter the PS5/6/7/whatever to stay solvent. Microsoft I think will be restructuring the Xbox brand so that all's left is a version of Windows 9 that is optimized for controller navigation.

 

Windows 8.1 is pretty close in terms of interface, just that both Microsoft has to allow Steam games better integration into Metro and programming guidelines need to be updated to support controller navigation. I can actually see this happening easily. Xbox One games can be ported to Windows and back with minimal difficulty, and opening up Xbox so it's just a tweaked version of Windows (like how Windows 8 was designed to work on both touchscreens and desktops - only less drastic this time) could possibly make Steam machines redundant. Microsoft would have to work with Valve to make Steam's big Picture Mode seamless with the rest of the interface though.

Uhh how could you forget Nintendo's biggest competitor?

Calling it now, Ouya will win gen 9.




#294585 If you were in charge on Nintendo...

Posted by grahamf on 30 July 2014 - 10:56 PM

I think the other companies are actually trying to run Nintendo into the ground. By doing all of this it really is hurting them. They might be trying to once and for all get rid of them as a whole.

It's plausible, but stupid. Nintendo is still conservative with their money and will be around for a long time even in the unlikely chance that they have to find alternatives. Sony is bankrupting themselves, and the Xbox is a significant drain on Microsoft's resources.

 

I'm not going to put my money towards a bet, but I expect Sony to eventually be forced to bow out of the console race or neuter the PS5/6/7/whatever to stay solvent. Microsoft I think will be restructuring the Xbox brand so that all's left is a version of Windows 9 that is optimized for controller navigation.

 

Windows 8.1 is pretty close in terms of interface, just that both Microsoft has to allow Steam games better integration into Metro and programming guidelines need to be updated to support controller navigation. I can actually see this happening easily. Xbox One games can be ported to Windows and back with minimal difficulty, and opening up Xbox so it's just a tweaked version of Windows (like how Windows 8 was designed to work on both touchscreens and desktops - only less drastic this time) could possibly make Steam machines redundant. Microsoft would have to work with Valve to make Steam's big Picture Mode seamless with the rest of the interface though.




#294647 So hypathetically Nintendo allows 900MB more RAM and overclocks the GPU by 70MHZ

Posted by 3Dude on 31 July 2014 - 01:28 PM

Do you think Xenoblade Chronicles X will have less pop-in once the game is finished?

Yes and no. And dependant on whats being talked about and what specifically you and others did or did not notice.

Im defaulting with the ground foilage, as thats whats usually brought up here.

Actual 'pop in' is part of the streaming engine and allows the detailed world to exist at that scale while enabling xenoblades instant travel feature. There will always be pop in when instant traveling or other uses of the same streaming tech like instant camera changes for low level cutscenes. This can be mitigated, but likely isnt very high on the priority list, because no one really cares about it considering it only happens in specific instances which are already an expected break from immersion (cut scene, teleport) and the massive benefits of no/low loading insta landmark travel, and the (now restricted to camp beds or something?) ability to change the time of day far exceed the second or two to load lower priority assets.

The other actual pop in occurs at a designated 'lod' line where the game decides to start filling gras, with a gradual fade in instead of a distracting 'pop'. This appears to be quite far in X, and is not something you will notice unless actively looking for the point.


Z buffer misses, are most likely what the vast majority are poiinting out as 'pop in'. This is the grass in the foreground randomly dissapearing and appearing very close to the camera, sometimes right next to the player or even in front of the player, and definately not at a consistent designated cut off point.

This is a mistake that culls things like foilage that is mistakenly labeled as occluded (behind something or off screen) due to a variety of reasons like say less than optimal prediction systems.

These will almost assuredly be much much improved.


#294434 So hypathetically Nintendo allows 900MB more RAM and overclocks the GPU by 70MHZ

Posted by 3Dude on 29 July 2014 - 12:36 PM

Well for starters you can kiss at least one or two of miiverse, internet browser, and eshop from suspend menus goodbye. They arent taking the whole Gb, and they most certainly have a lot of room to be optimized... but they arent fitting in 100Mb in any kind of enjoyable responsive functional state, and if you think they take a long time NOW... But... I would be okay with that with end gen games provided they explain on the box or something the mode the game runs in will limit suspend activities in favour of game runtime resources. Its something I would like on the 3ds where every Kb matters...

But on the wii u... I dont see it being that big of a deal.

The extra 900Mb of ram will allow a bigger tank to store more texture variety, or higher res textures like you brought up up... but thats really about it, and even though you have a bigger holdng tank, the exit of that tank (Front side bus to the embedded ram and then processors) wont be getting any faster or wider, so that could get tricky to use the extra capacity.

As for the gpu... Overclocking the gpu such a tiny amount when it has such a 'modest' shader count really isnt going to do much, it most certainly wont more than double your rops fillrate which is what you would need to go from 720p to 1080p without compromising fidelity. ANd it certinly wont allow the wii u to come anywhere near close to ps4/xbone particle levels, those particles are like that because the systems have a lot, lot, LOT more (and more effecient) shader cores than wii u with nothing currently better to do.

Writing your own graphics drivers out of fully platform optimized assembler will do you worlds of orders of magnitude more good in that regaurd than an overclock.

 

The system just seems really really well designed and balanced, to the point its not losing large amounts of performance to a bottle neck, which could then be 'uncorked' with an overclock or ram capacity increase, so your performance gains would be pretty negligible.

As fort he examples you gave, the wii u doesnt need a faster gpu or more ram to do that at a lesser graphical fidelity. It could easily handle both of those (At lesser graphical quality, lower res textures, lower polycounts etc), provided they were made for the platform and not crapped out in a 20 layer overhead dip of middleware.

Gpu work can be scaled back quite far, and with platform specific tailoring and baking, it could still look quite nice 'for' wii u.

Its the cpu that will really be what holds games like these back... and contrary to early unsubstantiated popular belief, that little 750 frankenstein they got in wii u is kind of a pint sized bad arse... Certainly capable of remaining competitive with 3 of the 8 ps4/bone jaguar codes in many areas. Wii u would have no problem with the amount of draw calls and executables required for the new witcher or assassins creed experience,  which just leaves scaling back the visuals.

Just look at the Zelda gifs of blowing grass you posted. The system is surprisingly rocking at draw calls. Consoles always have low overhead for draw calls, but the wii u in particular seems to be quite capable in this regaurd.

To put things in perspective, Sucker punch was bragging about 10,000 draw calls a frame at 30fps, extrapolated into 30,000 instances (using the same model/textures numerous times, in this case, the 10,000 assets were repeated another 20,000 times to fill the scene with 30,000 objects) for ps4's infamous second son.

Shin en, Which consists of 5 dudes has their wii u engine for fast racing neo pulling 10,000 draw calls a frame, at 60fps (Twice as many draw calls a second as second son on ps4) with 300,000 instances.

 

Of course, they are very very different games, with different resource needs and over heads, and the assets themselves differ in complexity, but regaurdless, it is very impressive any which way you slice it.




#294518 Xbox One Lunar White Controller (Review) | ZyroXZ2

Posted by 3Dude on 30 July 2014 - 10:23 AM

Zyro how do you have a 4000 plus Gamerscore when you just got the system?


Contemporary game design on the super marketing force consoles.

To get an idea of what playing games on these systems is like, without having to fork over 5-600 bucks, here ya go, the ps4/xbone/AAAAAAAAAAAAAAAAAAAA 3rd party game simulation experience:

http://progressquest.com/
1. Start up progress quest.
2. Grab a pc compatable controller.
3. Open a mindless summer blockbuster action movie, and expand it to full screen.
4. Push random buttons on the controller, or repeatedly smash it into your face, it really doesnt matter, just watch all the awesome rainbow the dude on screen does!
5. Go back into progress quest and see all your trophies and acheivements!!!!
6. repeat.

Gamings never been better guys!!!


#294511 Xbox One Lunar White Controller (Review) | ZyroXZ2

Posted by Rockodoodle on 30 July 2014 - 09:49 AM

I threw up a bit.

 

I am fine though.

 

I think it will be interesting to hear his perspective on the console and games.  In his video, he mentions that he will eventually get a Ps4.  Right now, except for Madden and possibly a few other games, there's just no reason for me to buy another console (not to mention a ginormous backlog of barely played games and then new releases).  Maybe next summer or even 2016, I'll feel "left out" enough to delve into one or both of the other consoles, but right now between the 3ds and Wii U, I've got more than enough.




#294535 If you were in charge on Nintendo...

Posted by KeptMyWiiUAndLeftTheForums on 30 July 2014 - 01:33 PM

If I was incharge of nintendo i would:

 

  • Make The wii console appeal to ALL Gamers not just Family/Casual Gamers
  •  

  • Make the console more powerfull, this will allow 3rd party developers to make better games
  •  

  • Better advertising to promote new consoles
  •  

    Listen to the consumers more!

    I have to say this way too much but here I go again:

    Making the Wii u more powerful won't attract third parties. It's just an excuse. If the Wii u was the most powerful system this gen, they would  come up with some other reason why they "definitely can't" develop for Wii U even though they would just love to.




    #294464 If you were in charge on Nintendo...

    Posted by Raiden on 29 July 2014 - 10:50 PM

    What people don't realize is that Nintendo released few first party games at launch on purpose. Want to know why they did that? Same reason they did it for 3DS. They wanted to give 3rd parties a chance to do well without Nintendo games competing.  One of the many complaints 3rd parties have is how Nintendo first party only sells and puts down 3rd party games. So Nintendo gave them a clear window to work with. Guess what 3rd parties dropped the ball both times leaving it up to Nintendo to try and pick things up. 3DS took OoT 3D and WiiU tried with a few 2013 games but took until MK8.

     

    Like for example WiiU got Mass Effect 3 about a year after release on other consoles. ME Trology was already out. Why not port the trilogy? Nope ME3 and then EA was mad it didn't sell.  Ubi screwed WiiU fans over with Rayman. Crap like that. Nintendo published Ninja Gaiden 3 and marketed ZombiU. They did a lot to help 3rd parties succeed but most gave a half assed effort at best.




    #294463 If you were in charge on Nintendo...

    Posted by TheDoctor_13 on 29 July 2014 - 10:43 PM

    Thanks. It's a pet peeve of mine when people say that the Wii U had a horrible launch and was slow from the start. I agree with everything else in your posts though.

    I think most talk about how it didn't have games like Pikmin, Donkey Kong, 3D Mario, Mario Kart, Super Smash Bros, Metroid, Zelda at launch. I mean I personally didn't care, I thought it had a pretty good launch games to get you started, most launch titles arn't that great for any system, though Wii did really good. We did get a few meh ports, but if done right was a stepping stone for more titles to follow, sadly that didn't happen. People just had high expectations and they would not work with Nintendo's dev cycle.




    #294452 Xbox One Lunar White Controller (Review) | ZyroXZ2

    Posted by Chaos on 29 July 2014 - 06:42 PM

    It seems people are more concerned with graphics and their own personal taste in games rather than anothers opinion, but they will go out of their way to say something else sucks. Just because of this I say congradulations!

     

    I can understand if people think that a console is bad or a rip off, but saying it's a wrong purchase just because you like games on it and they don't is what is wrong.

     

    Again, nice. I have one and I have no problem with it. Even if it's graphics are worse than PS4, you never notice it or think about it when you are in the middle of a game.






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