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#307888 Official Xenoblade Information Thread

Posted by Chronos21 on 30 January 2015 - 09:10 AM in Wii U Games and Software

Lol xD Sometimes i would like to know, where some publishers throw the money out..



#307890 Official Xenoblade Information Thread

Posted by Chronos21 on 30 January 2015 - 09:21 AM in Wii U Games and Software

Yes, i think you 're right, allthough i think to much money goes to things that nobody needs in games, like hollywood storywriters, artists and more of that :/



#310379 Official Xenoblade Information Thread

Posted by Chronos21 on 12 March 2015 - 12:46 AM in Wii U Games and Software

Every time i see a new video of X, it looks better. Wow!



#307878 Official Xenoblade Information Thread

Posted by Chronos21 on 30 January 2015 - 04:04 AM in Wii U Games and Software

And i have to add that Skyrim seems to had a much bigger budget than X! Imagine if Nintendo would give to Monolith say 100 millions to create this thing :o



#307896 Official Xenoblade Information Thread

Posted by Chronos21 on 30 January 2015 - 11:41 AM in Wii U Games and Software


It doesnt REALLY look better,
its not REALLY doing what ps3360 could do
Its just Nintendos ART STYLE, its really not doing what skyrim does
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OMG everytime i visit a neogaf thread about the beauty of MK8 or Smash Bros ability to run in 1080p/60 with 8 players on screen, or other examples how good WiiU games can look, its the same conclusion from almost every user: Its because of the Nintendo art style.... Yeah sure!



#312260 Official Xenoblade Information Thread

Posted by Chronos21 on 23 April 2015 - 05:31 AM in Wii U Games and Software

There's gonna be a Xenoblade X direct for NA tomorrow :D Maybe the reason for Yarn Yoshi's fall release is the june release of X? I hope so...



#307500 Official Wii U specs and technical discussions thread

Posted by Chronos21 on 23 January 2015 - 08:57 PM in Wii U Hardware

Hi guys i'm new here, but i've read since 1 year your comments. As many of you i'm too interessted in WiiU specs, but nobody knows about it (besides developers with a devkit) But there is one thing, that i can post here. Maybe it can give us some insight. Its nothing groundbreaking, or really new, but it shows that this system has enough power, and isnt only on par with PS360 ;)

Here is a post from a guy in eurogamer, who claims to be a developer. He sounds reasonable in my opinion. So the following posts are quotes from him ;)

"It's interesting to see the Wii U's CPU being called "weak" all the time without qualification. There is a significant difference to developing for PowerPC hardware which is most likely the issue Ubisoft deal with here. You can do pretty stellar things on the Wii U hardware as a whole, and its design is strongly in favor of a kind of pseudo-PS3-SPU approach using 3 hardware threads plus compute shaders with the totally capable GPU, but it's still not port friendly without a lot of specific attention. TBH I've been impressed Ubi have put out the kind of port quality they have been.

There are things you can do on Wii U that carry far lighter footprints in certain settings, the lowest hanging fruit being SIMD ops for certain math. 2D vector math is stupid fast on the U, for instance. But overall it's pretty far from a "preconfigured PC" like the PS4 or the One.

Sidenote: I think it's interesting to see how far the PS3 has come. Remember the early days when games attempted to use the RSX "traditionally" and hit the brick wall of alpha blending time and time again? The amount of ludicrous slowdown on early PS3 games whenever something transparent appears make the more recent, SPU-tricksy games look like they arrived from the far flung future.

Regardless I think it's pretty uninteresting whether or not they'd shove a "next gen" game onto the Wii U. It's just not that system. I'd rather play a "next gen", heavyweight, grunty muscly game onto my PS4, and leave the Wii U to oddities and smaller things. Plenty of room for both."

"Nintendo counts on developers to know how compute shaders and parallelism work to alleviate the CPU issues (which are real). The GPU is, relatively speaking, a powerhouse and if you use it without care you are completely missing out on the intended design.

The thing that has bothered me the most with Wii U dev isn't "power" but simply that it's a weird idiosyncratic system that makes it hard to do things in traditional ways."


"As a developer, now having some (admittedly recent) insight into how the system is architected, anyone who complains its underpowered have very specific expectations of what a games system should be doing. I think it's, in one way, fair to expect every system under the sun to be designed to do the same things, I mean, they are in direct competition, but in this case there are going to be things that system A is built to do that system B will have a tougher time at and vice versa. The horrible Silent Hill 2 HD update Konami did for the PS3 struggles with rendering fog like the PS2 did, for instance, because of both the higher resolution render target and the basic fact that the PS3 is basically worse than the PS2 at rendering alpha blended surfaces. Think about that.

I can't get into more detail, but I for one, being an indie with a pretty small team and some specific ideas, have more than enough legroom to spare on the system, and I'm just plain excited to be working with a touchscreen with so little latency (wtf are you talking about, last gen touchscreen, TRY doing art on a capacitive screen) and such a potent legacy."

So these are the quotes. The username is Sunjammer on eurogamer, if you want to search him. As i said, he sounds reasonable and i would like to read your thoughts about this statements^^



#310378 Official Wii U specs and technical discussions thread

Posted by Chronos21 on 12 March 2015 - 12:44 AM in Wii U Hardware

So WiiU is a mix of Van Damme and Hulk Hogan :)



#307503 Official Wii U specs and technical discussions thread

Posted by Chronos21 on 23 January 2015 - 09:16 PM in Wii U Hardware

What do you mean with your gif, buddy?



#307505 Official Wii U specs and technical discussions thread

Posted by Chronos21 on 23 January 2015 - 09:37 PM in Wii U Hardware

Ah, then i'm sorry bro ;) This wasnt my intention with the post.

I still see everywhere hate on WiiU and his "weak" specs and thought, that on a WiiU only forum i could discuss some stuff about it. And with 3Dude you guys seem to have one that knows what he's talking regarding tech stuff.



#310396 Official Wii U specs and technical discussions thread

Posted by Chronos21 on 12 March 2015 - 09:45 AM in Wii U Hardware

Why? Nintendo has a long relationship with AMD/ATI/ArtX since the N64 days and the will work in the future together.



#309738 Tantalus’ Wii U port will be announced soon for this year, studio’s biggest .

Posted by Chronos21 on 26 February 2015 - 11:09 PM in Wii U Games and Software

The PS4 an Xbox port could be Funky Barn, since its Tantalu's own IP



#310562 Wii U eDRAM vs x360 eDRAM

Posted by Chronos21 on 15 March 2015 - 12:16 AM in Wii U Hardware

I agree with 3Dude. Its not a bad discussion here, actually really interessting and i dont see the point to close this thread.



#310332 Wii U eDRAM vs x360 eDRAM

Posted by Chronos21 on 11 March 2015 - 11:36 AM in Wii U Hardware

It sounds as Criterion speeks only about the CPU in this interview, maybe i'm wrong. I wonder what kind of a performance boost can the eDRAM give to the whole system?



#310470 Wii U eDRAM vs x360 eDRAM

Posted by Chronos21 on 13 March 2015 - 10:58 AM in Wii U Hardware

I dont know where the problem is Megafenix. The eDRAM in WiiU is rumored to be between 35 and 70 GB/s as much i heard. Thats enough. You dont need 500 GB/s... that would be an overkill. And if you remember correctly, Shin'en said in the interview with HD WARRIORS, that bandwidth is not the bottleneck of todays GPU's. Latency is the real problem, and that the WiiU is great at latency.



#310302 new Splatoon gameplay!

Posted by Chronos21 on 10 March 2015 - 12:23 PM in Wii U Games and Software

Ah, ok and thanks ;) Yes Wiimote aiming is great. The best way would be to have a Wiimote 2.0 with 2 sticks. While the pointer is purely for aiming, the right stick is for the camera movement.



#310275 new Splatoon gameplay!

Posted by Chronos21 on 10 March 2015 - 12:26 AM in Wii U Games and Software

it separates vertical and horizontal aiming onto 2 separate axis's, which should be an improvement, but i doubt it will reach ir or kbm quality.

What do you mean with the separate axis? I' ve played the demo on Gamescom and you can controll the camera either with stick and gyro in all directions.

And with the Wiimote you can play fast shooters really good, you only need good setting adjustments Marcus T.



#310220 new Splatoon gameplay!

Posted by Chronos21 on 08 March 2015 - 02:57 PM in Wii U Games and Software

We will see how Twinstick+Gyro aiming turns out in Splatoon. I hope its good and customysable. I'm a big supporter of Wiimote aiming though, so i hope its an option too^^



#312166 So this Splat Toon thing...

Posted by Chronos21 on 20 April 2015 - 02:17 AM in Wii U Games and Software

If you had a N64DD you could go online. Maybe just to download DLC for Mario Paint DD.


It wasn't the same as todays services and i couldn't use it in germany ;)



#312161 So this Splat Toon thing...

Posted by Chronos21 on 19 April 2015 - 02:20 PM in Wii U Games and Software

Let's be honest though; who is using parental controlls? I would say almost nobody. When i was 11/12 years old, i could play what i want on my N64. Imagine i could use online fuctions back then...



#312145 So this Splat Toon thing...

Posted by Chronos21 on 18 April 2015 - 03:11 PM in Wii U Games and Software

There where 2 cases of pedophiles in japan, who wanted to meet kids through the 3DS/ or send them obscene pictures as much i know :/ Some really sick people in this world...



#307731 My Vita vs. New 3DS showdown

Posted by Chronos21 on 28 January 2015 - 07:00 AM in General Gaming

3Dude, your post reminds me the 3DS MGS3 demo from E3 2010. It looked so nice and all we got now is a PS2 port. But these AAA atidude from devs and publishers need to stop really :( I think, if they arent changing some things, this will lead to a crash.



#313415 Project Cars struggling to hit 30FPS on Wii U... devs might wait for NX

Posted by Chronos21 on 27 May 2015 - 03:03 AM in Wii U Games and Software

This statement isn't correct. Ian Bell said that the new tyre engine is too demanding and unefficient. Its not the issue of WiiU's CPU. And Espresso has 3 cores...



#313271 Project Cars struggling to hit 30FPS on Wii U... devs might wait for NX

Posted by Chronos21 on 25 May 2015 - 06:34 AM in Wii U Games and Software

Lol, i was waiting for years now to play this game on my WiiU.... Great guys, another dev, i dont wanna support anymore on any system. Keep burning bridges with the Nintendo fanbase ;)

I remember Andy Tudor saying last year, that it was already running on WiiU at 25 fps with 5 cars and rain fx on....



#308088 Legend of Kay Getting Remastered for Wii U , PC

Posted by Chronos21 on 03 February 2015 - 03:13 PM in Wii U Games and Software

Ledend of Kay was a good game back then! Cool, im curius, how much this remastering has gone^^




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