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Wii U Tech Specs (Post-E3 Rumor) *got salt?

Wii UIBM AMD PowerPC E3 rumor

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#1 uPadWatcher2

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Posted 02 July 2012 - 04:41 PM

The topic that you're reading is NOT 100% official and consider this topic to labled "rumor". According to vgleaks.com, they've recieved an intel from an anonymous source about the specifications coming from a Wii U Dev Kit. Here are the details-- Again, this is not 100% legit so please take this rumor with a hefty grain of salt.


Hardware Features
Main Application Processor
  • PowerPC architecture.
  • Three cores (fully coherent).
  • 3MB aggregate L2 Cache size.
  • core 0: 512 KB
  • core 1: 2048 KB
  • core 2: 512 KB
  • Write gatherer per core.
  • Locked (L1d) cache DMA per core.
Main Memory
  • Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
  • Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
  • Modern unified shader architecture.
  • 32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
  • HDMI and component video outputs.
Features
  • Unified shader architecture executes vertex, geometry, and pixel shaders
  • Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
  • Read from multi-sample surfaces in the shader
  • 128-bit floating point HDR texture filtering
  • High resolution texture support (up to 8192 x 8192)
  • Indexed cube map arrays

Posted Image

  • 8 render targets
  • Independent blend modes per render target
  • Pixel coverage sample masking
  • Hierarchical Z/stencil buffer
  • Early Z test and Fast Z Clear
  • Lossless Z & stencil compression
  • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes
  • sRGB filtering (gamma/degamma)
  • Tessellation unit
  • Stream out support
  • Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
  • Dedicated 120MHz audio DSP.
  • Support for 6 channel discrete uncompressed audio (via HDMI).
  • 2 channel audio for the Cafe DRC controller.
  • Monaural audio for the Cafe Remote controller.

Posted Image

Networking
  • 802.11 b/g/n Wifi.
Peripherals
  • 2 x USB 2.0 host controllers x 2 ports each.
    SDCard Slot.
Built-in Storage
  • 512MB SLC NAND for System.
  • 8GB MLC NAND for Applications.
Host PC Bridge
  • Dedicated Cafe-to-host PC bridge hardware.
  • Allows File System emulation by host PC.
  • Provides interface for debugger and logging to host PC.

Source: http://www.vgleaks.c...re-wii-u-specs/

Edited by uPadWatcher2, 02 July 2012 - 04:42 PM.

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#2 Fig

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Posted 02 July 2012 - 04:51 PM

Well, I've got salt, but I don't speak tech-ese, tech-ish, tech-ian, or whatever you wanna call it. If this were true, would it be good overall?

#3 Repsys7

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Posted 02 July 2012 - 05:03 PM

PowerPC CPU? I thought it was confirmed Power7

#4 andodel

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Posted 02 July 2012 - 05:06 PM

PowerPC CPU? I thought it was confirmed Power7

I don't believe that was ever confirmed, I'm pretty sure it was just a rumor that's gotten to the point where most assume it is Power7.

I'm getting tired of rumor specs, they're all so different its not even worth it. Just wait till the consoles released.

#5 Nollog

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Posted 02 July 2012 - 05:14 PM

http://thewiiu.com/t...t-specs-leaked/
You're pretty late to the party there cowboy.

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#6 Penguin101

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Posted 02 July 2012 - 05:17 PM

I think the processor is an upgrade to what we have in the Wii

I believe it uses some architecture used in the POWER7 due to IBM confirming it uses the same technology used in the WATSON supercomputer.

My theory is they used the POWER 7 architecture to enhance the Broadway so it can support multi-threading and have a huge L2 cache, but leave out the L3 cache used in the POWER 7, oh and a clock of 3Ghz.

I'm hoping it can support either 3 or 4 threads/core which would bring it roughly between 1.5x the 360 and 2x.

Edited by Penguin101, 02 July 2012 - 05:22 PM.


#7 Joshua

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Posted 02 July 2012 - 05:32 PM

Locked at the request of the original poster.

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