and sadly so will the wiiu once third partys abandon it due to poor sales because nintendo fans wont buy their games
No it won't.
Regardless of what third parties do, the Wii U is technically capable of putting up a great fight.
The Wii wasn't even in the same time zone compared to the PS3 and 360. Even when Nintendo put together the absolute best graphical game for the Wii, it looked like a joke compared to what the 360 or PS3 could put out. that's because the Wii was basically an overclocked GameCube. It really wasn't technically competitive at all. The PS3 and 360 stomped all over the Wii like the Incredible Hulk versus a newborn Smurf baby.
The Wii U comes out swinging. It is technically very capable and will be playing in the same ballpark as the PS4, though the PS4 is more powerful. Many games will look very similar.
There will inevitably be some PS4 games that outshine the Wii U, while other games will look similar if not identical on both systems.
It's more like Godzilla versus Mechagodzilla this time with the Wii U instead of Bambi versus Godzilla like it was with the Wii last time around.
Gotta love analogies...
I feel as though people are choosing to ignore the obvious progress which we have made from a visual standpoint. Simply having higher poly models isn't going to cut it anymore. We have reached the point where spheres look like spheres and making those spheres have higher poly counts isn't going to change their look drastically anymore and since the Wii U is set when it comes to hi res textures and lighting, its lack of higher poly characters/environments is going to mean very little in the long run. Unless PS4/720 can come up with some kind of ground breaking lighting/physics system that can only be done on their consoles, than I doubt the difference will be anywhere close to that of previous generations.
Even now though, can you honestly say that this: http://img.gawkerass...pg/original.jpg
looks like a huge upgrade from even the PS3? Putting the specs aside, does it actually LOOK a lot better? If you can honestly say that it looks like a "quantum leap" than you must be seeing something that I'm not, because that is not even close to a PS1 to PS2 difference at all.
I think there is a pretty major difference from that game and the PS3 games. Not only are the textures absolutely superb and the lighting splendid, but the polygon amount on the character is staggering. On PS3 models, I can literally count the polygons in a rendered character. But on this character, they really poured on the geometry. The only places on the character where the geometry is more familiar is on the buttons/clips the character has on his sleeves and also where the straps curve. Then there is the low poly broken rebar behind him. Everything else is pretty seriously amazing.
I do really hate the mask. It is pretty stupid looking. Like you almost want to laugh looking at it. But I imagine that's something they have to do anyway, since it would take a lot more polygons to render a realistic looking face. this game may be pushing the geometry as it is. Remember, this is a game with a lot going on at once. Plenty of characters to render and some decent environments too.
but that screenshot is also a bit of a farce.
...considering it is in 4k resolution - something we know the PS4 cannot render games at.
More than a little misleading...
Not only is it part of a cutscene and not gameplay, but it has its resolution artificially bumped up quite a bit.
Sure, they may be able to get that resolution on a development station...
but let's not pass those sony press shots off as actual PS4 screens.
they're not.
Edited by Socalmuscle, 16 March 2013 - 11:32 PM.