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Why the graphical difference of Wii U to PS4/720 isn't even close to 7th gen


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#21 3Dude

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Posted 16 March 2013 - 09:04 PM

Yet Xenoblade and Mario Galaxy etc looked better than a lot of PS360 games. Wii was no slouch.


No, Nintendos art and second to none high quality standards are no slouch. Particularly their immaculent scene... doesnt seem right for a videogame, where you can look anywhere, its more involved, space/world/ composition.

However those games can be disemboweled technically in a side by side comparison with ps3/360 games with ease.

Wii was a terribly, terribly obsolete system.

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#22 kingdomcode

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Posted 16 March 2013 - 09:56 PM

No, Nintendos art and second to none high quality standards are no slouch. Particularly their immaculent scene... doesnt seem right for a videogame, where you can look anywhere, its more involved, space/world/ composition.

However those games can be disemboweled technically in a side by side comparison with ps3/360 games with ease.

Wii was a terribly, terribly obsolete system.

and sadly so will the wiiu once third partys abandon it due to poor sales because nintendo fans wont buy their games

#23 Jason777123

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Posted 16 March 2013 - 10:33 PM

     I feel as though people are choosing to ignore the obvious progress which we have made from a visual standpoint. Simply having higher poly models isn't going to cut it anymore. We have reached the point where spheres look like spheres and making those spheres have higher poly counts isn't going to change their look drastically anymore and since the Wii U is set when it comes to hi res textures and lighting, its lack of higher poly characters/environments is going to mean very little in the long run. Unless PS4/720 can come up with some kind of ground breaking lighting/physics system that can only be done on their consoles, than I doubt the difference will be anywhere close to that of previous generations.

    Even now though, can you honestly say that this: http://img.gawkerass...pg/original.jpg

looks like a huge upgrade from even the PS3? Putting the specs aside, does it actually LOOK a lot better? If you can honestly say that it looks like a "quantum leap" than you must be seeing something that I'm not, because that is not even close to a PS1 to PS2 difference at all.


Edited by Jason777123, 16 March 2013 - 10:41 PM.


#24 GAMER1984

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Posted 16 March 2013 - 10:49 PM

the truth is nintendo has to show it. we can argue back and forth but until Wii U shows gameS (plural) that are better than ps360... the debate will still be out. Sony came out of the gate with tech demos and people backing the console from a tech standpoint. that hasnt happen for nintendo developers "seem" happy for sony console and what it can do... all (for the most part) we have gotten for the Wii U in the past couple of months is the developers of NFSMWU saying it "punches above its weight".



#25 Socalmuscle

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Posted 16 March 2013 - 11:23 PM

and sadly so will the wiiu once third partys abandon it due to poor sales because nintendo fans wont buy their games

 

No it won't. 

 

Regardless of what third parties do, the Wii U is technically capable of putting up a great fight.

 

The Wii wasn't even in the same time zone compared to the PS3 and 360.  Even when Nintendo put together the absolute best graphical game for the Wii, it looked like a joke compared to what the 360 or PS3 could put out.  that's because the Wii was basically an overclocked GameCube.  It really wasn't technically competitive at all.  The PS3 and 360 stomped all over the Wii like the Incredible Hulk versus a newborn Smurf baby.  

 

The Wii U comes out swinging.  It is technically very capable and will be playing in the same ballpark as the PS4, though the PS4 is more powerful.  Many games will look very similar.  

 

There will inevitably be some PS4 games that outshine the Wii U, while other games will look similar if not identical on both systems.

 

It's more like Godzilla versus Mechagodzilla this time with the Wii U instead of Bambi versus Godzilla like it was with the Wii last time around.

 

Gotta love analogies...



     I feel as though people are choosing to ignore the obvious progress which we have made from a visual standpoint. Simply having higher poly models isn't going to cut it anymore. We have reached the point where spheres look like spheres and making those spheres have higher poly counts isn't going to change their look drastically anymore and since the Wii U is set when it comes to hi res textures and lighting, its lack of higher poly characters/environments is going to mean very little in the long run. Unless PS4/720 can come up with some kind of ground breaking lighting/physics system that can only be done on their consoles, than I doubt the difference will be anywhere close to that of previous generations.

    Even now though, can you honestly say that this: http://img.gawkerass...pg/original.jpg

looks like a huge upgrade from even the PS3? Putting the specs aside, does it actually LOOK a lot better? If you can honestly say that it looks like a "quantum leap" than you must be seeing something that I'm not, because that is not even close to a PS1 to PS2 difference at all.

 

I think there is a pretty major difference from that game and the PS3 games. Not only are the textures absolutely superb and the lighting splendid, but the polygon amount on the character is staggering.  On PS3 models, I can literally count the polygons in a rendered character.  But on this character, they really poured on the geometry.  The only places on the character where the geometry is more familiar is on the buttons/clips the character has on his sleeves and also where the straps curve. Then there is the low poly broken rebar behind him. Everything else is pretty seriously amazing.  

 

I do really hate the mask. It is pretty stupid looking.  Like you almost want to laugh looking at it.  But I imagine that's something they have to do anyway, since it would take a lot more polygons to render a realistic looking face.  this game may be pushing the geometry as it is. Remember, this is a game with a lot going on at once.  Plenty of characters to render and some decent environments too. 

 

but that screenshot is also a bit of a farce.

 

...considering it is in 4k resolution - something we know the PS4 cannot render games at.

 

More than a little misleading...

 

Not only is it part of a cutscene and not gameplay, but it has its resolution artificially bumped up quite a bit.

 

Sure, they may be able to get that resolution on a development station...

 

but let's not pass those sony press shots off as actual PS4 screens.

 

they're not.


Edited by Socalmuscle, 16 March 2013 - 11:32 PM.


#26 GAMER1984

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Posted 17 March 2013 - 12:14 AM

No it won't. 

 

Regardless of what third parties do, the Wii U is technically capable of putting up a great fight.

 

The Wii wasn't even in the same time zone compared to the PS3 and 360.  Even when Nintendo put together the absolute best graphical game for the Wii, it looked like a joke compared to what the 360 or PS3 could put out.  that's because the Wii was basically an overclocked GameCube.  It really wasn't technically competitive at all.  The PS3 and 360 stomped all over the Wii like the Incredible Hulk versus a newborn Smurf baby.  

 

The Wii U comes out swinging.  It is technically very capable and will be playing in the same ballpark as the PS4, though the PS4 is more powerful.  Many games will look very similar.  

 

There will inevitably be some PS4 games that outshine the Wii U, while other games will look similar if not identical on both systems.

 

It's more like Godzilla versus Mechagodzilla this time with the Wii U instead of Bambi versus Godzilla like it was with the Wii last time around.

 

Gotta love analogies...



 

I think there is a pretty major difference from that game and the PS3 games. Not only are the textures absolutely superb and the lighting splendid, but the polygon amount on the character is staggering.  On PS3 models, I can literally count the polygons in a rendered character.  But on this character, they really poured on the geometry.  The only places on the character where the geometry is more familiar is on the buttons/clips the character has on his sleeves and also where the straps curve. Then there is the low poly broken rebar behind him. Everything else is pretty seriously amazing.  

 

I do really hate the mask. It is pretty stupid looking.  Like you almost want to laugh looking at it.  But I imagine that's something they have to do anyway, since it would take a lot more polygons to render a realistic looking face.  this game may be pushing the geometry as it is. Remember, this is a game with a lot going on at once.  Plenty of characters to render and some decent environments too. 

 

but that screenshot is also a bit of a farce.

 

...considering it is in 4k resolution - something we know the PS4 cannot render games at.

 

More than a little misleading...

 

Not only is it part of a cutscene and not gameplay, but it has its resolution artificially bumped up quite a bit.

 

Sure, they may be able to get that resolution on a development station...

 

but let's not pass those sony press shots off as actual PS4 screens.

 

they're not.

yeah its funny you go on sites like Neogaf and everyone is like look they have HUDs they have to be offical. those are PC's giving us those visuals the same way the AMD 4850 gave us the visuals of the zelda 2011 HD demo and the japanese garden demo for the Wii U. but from what i understand the PS4 isnt customized at all. they are straight off the shelf PC parts where the Wii U are HIGHLY custom parts. im really excited to see what the Wii U is gonna be able to pull off in 2014 and beyond. it really is gamecube part 2... as in its going to drastically outperform what it should do. thats why nintendo could care less about releasing specs.



#27 3Dude

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Posted 17 March 2013 - 05:13 AM

     I feel as though people are choosing to ignore the obvious progress which we have made from a visual standpoint. Simply having higher poly models isn't going to cut it anymore. We have reached the point where spheres look like spheres and making those spheres have higher poly counts isn't going to change their look drastically anymore and since the Wii U is set when it comes to hi res textures and lighting, its lack of higher poly characters/environments is going to mean very little in the long run. Unless PS4/720 can come up with some kind of ground breaking lighting/physics system that can only be done on their consoles, than I doubt the difference will be anywhere close to that of previous generations.
    Even now though, can you honestly say that this: http://img.gawkerass...pg/original.jpg
looks like a huge upgrade from even the PS3? Putting the specs aside, does it actually LOOK a lot better? If you can honestly say that it looks like a "quantum leap" than you must be seeing something that I'm not, because that is not even close to a PS1 to PS2 difference at all.


Id say a quantum leap is actually a pretty apt description.

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#28 Chaz

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Posted 17 March 2013 - 05:48 AM



No it won't.

Regardless of what third parties do, the Wii U is technically capable of putting up a great fight.

The Wii wasn't even in the same time zone compared to the PS3 and 360. Even when Nintendo put together the absolute best graphical game for the Wii, it looked like a joke compared to what the 360 or PS3 could put out. that's because the Wii was basically an overclocked GameCube. It really wasn't technically competitive at all. The PS3 and 360 stomped all over the Wii like the Incredible Hulk versus a newborn Smurf baby.

The Wii U comes out swinging. It is technically very capable and will be playing in the same ballpark as the PS4, though the PS4 is more powerful. Many games will look very similar.

There will inevitably be some PS4 games that outshine the Wii U, while other games will look similar if not identical on both systems.

It's more like Godzilla versus Mechagodzilla this time with the Wii U instead of Bambi versus Godzilla like it was with the Wii last time around.

Gotta love analogies...



I think there is a pretty major difference from that game and the PS3 games. Not only are the textures absolutely superb and the lighting splendid, but the polygon amount on the character is staggering. On PS3 models, I can literally count the polygons in a rendered character. But on this character, they really poured on the geometry. The only places on the character where the geometry is more familiar is on the buttons/clips the character has on his sleeves and also where the straps curve. Then there is the low poly broken rebar behind him. Everything else is pretty seriously amazing.

I do really hate the mask. It is pretty stupid looking. Like you almost want to laugh looking at it. But I imagine that's something they have to do anyway, since it would take a lot more polygons to render a realistic looking face. this game may be pushing the geometry as it is. Remember, this is a game with a lot going on at once. Plenty of characters to render and some decent environments too.

but that screenshot is also a bit of a farce.

...considering it is in 4k resolution - something we know the PS4 cannot render games at.

More than a little misleading...

Not only is it part of a cutscene and not gameplay, but it has its resolution artificially bumped up quite a bit.

Sure, they may be able to get that resolution on a development station...

but let's not pass those sony press shots off as actual PS4 screens.

they're not.


It's not 4K, it's just 2K film resolution, probably rendered for a trailer....nothing that the real PS4 couldn't produce.

Edited by Chaz, 17 March 2013 - 06:14 AM.


#29 NegaScott128

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Posted 17 March 2013 - 06:32 AM


It's not 4K, it's just 2K film resolution, probably rendered for a trailer....nothing that the real PS4 couldn't produce.

Raw screenshot was in 4K. Website probably just downscaled it because of file size problems.

#30 Chaz

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Posted 17 March 2013 - 07:00 AM

Raw screenshot was in 4K. Website probably just downscaled it because of file size problems.

 

The photo linked above is 2048x1152 - that's film resolution, not 4K.



#31 NegaScott128

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Posted 17 March 2013 - 07:46 AM

Pray tell where you got that screenshot from?

#32 TheSparrow87

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Posted 17 March 2013 - 07:50 AM

Just found an article from Nvidia comparing the PS4 to a gaming computer.

Long story short, they're not impressed.



#33 Socalmuscle

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Posted 17 March 2013 - 05:39 PM


It's not 4K, it's just 2K film resolution, probably rendered for a trailer....nothing that the real PS4 couldn't produce.

The Sony press shots sent to Forbes, etc. are all 4k resolution or ultra hd.

So very farcical.

If that photo was less, it was resized.

Edited by Socalmuscle, 17 March 2013 - 05:40 PM.


#34 Structures

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Posted 17 March 2013 - 06:11 PM

lol people actually think 4k tvs are coming soon... hahahahahah


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#35 Robotic Sunshine Commander

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Posted 17 March 2013 - 06:40 PM

yeah its funny you go on sites like Neogaf and everyone is like look they have HUDs they have to be offical. those are PC's giving us those visuals the same way the AMD 4850 gave us the visuals of the zelda 2011 HD demo and the japanese garden demo for the Wii U. but from what i understand the PS4 isnt customized at all. they are straight off the shelf PC parts where the Wii U are HIGHLY custom parts. im really excited to see what the Wii U is gonna be able to pull off in 2014 and beyond. it really is gamecube part 2... as in its going to drastically outperform what it should do. thats why nintendo could care less about releasing specs.

Exactly what I have been saying this whole time.



     I feel as though people are choosing to ignore the obvious progress which we have made from a visual standpoint. Simply having higher poly models isn't going to cut it anymore. We have reached the point where spheres look like spheres and making those spheres have higher poly counts isn't going to change their look drastically anymore and since the Wii U is set when it comes to hi res textures and lighting, its lack of higher poly characters/environments is going to mean very little in the long run. Unless PS4/720 can come up with some kind of ground breaking lighting/physics system that can only be done on their consoles, than I doubt the difference will be anywhere close to that of previous generations.

    Even now though, can you honestly say that this: http://img.gawkerass...pg/original.jpg

looks like a huge upgrade from even the PS3? Putting the specs aside, does it actually LOOK a lot better? If you can honestly say that it looks like a "quantum leap" than you must be seeing something that I'm not, because that is not even close to a PS1 to PS2 difference at all.

I can guarantee Wii U could pull off those graphics, put with slightly less detail. For example games on wii u will look like a pc game running on medium while the ps4 runs the high settings version. for example here, this would be the ps4-  xlarge_0fe8761f786e01507a7ab32a3533cf78.

While the wii u version runs with slightly less shaders, particle effects, etc. as seen here-

xlarge_f0755a94c6e55a19416656898394e20e.

Just because the Wii U has a lot less ram doesn't mean it's a lot weaker, in fact according to many developers it seems like they just have two very different architectures.


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#36 AndyG

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Posted 17 March 2013 - 10:53 PM

Just because the Wii U has a lot less ram doesn't mean it's a lot weaker, in fact according to many developers it seems like they just have two very different architectures.

The PS4 may have 8GB of ram but that doesn't mean thats entirely dedicated to the game, the majority of it will be used to help run the OS and perform all the live streaming and whatever else they want to run.


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#37 Alex Atkin UK

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Posted 18 March 2013 - 05:30 PM

No way the "majority" will be used for the OS, especially as the PS4 was originally designed with 4GB RAM and bumped up to 8GB very last minute.


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#38 3Dude

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Posted 18 March 2013 - 05:39 PM


Alex Atkin UK, on 18 Mar 2013 - 11:44, said:No way the "majority" will be used for the OS, especially as the PS4 was originally designed with 4GB RAM and bumped up to 8GB very last minute.


I think a lot of people are confusing 'operating system' with things like applications, features, and services.

Erroneously grouping all non game being played taskings under the title of 'operating system'.


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