The article is complete rubbish, not only would they not have upped the clock speeds to over 3GHz, not because of ability, but because of power usage.
What's also rubbish is that "Nintendo didn't use Power7 tech in the WiiU"
PPC7XX (doesn't matter what version, gx, fx, lx, anything) never supported SMP AT ALL. It also had a very weak SIMD engine. Also backward compatibility is handled by a single core (two cores are locked in Wii mode), and for IBM, making one core code compatible with PowerISA 1.03 would be a very simple matter, and indeed one core has more logic than the other two, as well as more cache.
I'm sick of people assuming that Power7 was never used. They are obviously custom chips and IBM themselves have said that not only did Nintendo license Power7, but that the chip was built based on Power7.
If it was just an improved PPC7XX, it would not be capable of SMP, among other things, and would not have been clocked over 1GHz, it would have been possible, but not practical, as PPC7XX lacked stability over 1GHz.
I would also like to add that Power6, which their source claims was used for the Wii U CPU, did not support OOE at all, and was heavily reliant on clock speed to make up for that, which would have made it impossible to have a CPU clocked at 1.25GHz "puch way above its weight"
Edited by routerbad, 10 May 2013 - 07:37 AM.