Nintendo got away with releasing a technically weak console with the wii and it was a huge success. They tried it again with the wii u and it failed. It's really an issue of greed with Nintendo, they want to sell low cost hardware at inflated prices. This time around they misjudged it. They really needed a spec somewhere between 360/PS3 and the next gen sony and microsoft models but instead they went for a very low cost design. What is impressive is how Nintendo have combined very low cost parts with very low power consumption to create console that is competitive with 360/PS3. What isn't impressive sadly is performance. It's weaker in some areas compared to 360/PS3 like the cpu and main memory bandwidth.
If Nintendo had abandoned wii compatibility they could have achieved greater performance at a lower price. I personally would have prefered this route.
The gamepad is also not ideal It's over-sized and its highly likely a new wii u model will come out with a reduced size screen on the game pad.
Nintendo will fight back and they have a huge advantage in that their console is made of very low cost parts so they don't have to go head to head with ps4 and the new xbox price wise.
It's great news for consumers as Nintendo are now forced to lower prices and bundle more software to sell wii u consoles.
Again with the misinformative, disingenuous posts.
The WiiU is not usng low cost parts, at all. We know from expert analysis (the people who actually did the die shots and do them for a living) that the GPU is somewhere in the ballpark of $100 per chip (at wholesale). The rest of the parts are similar, the CPU is a great custom chip using a creative blend of new tech and old ideas.
There is no reason to believe, at all, that a "reduced screen size" gamepad will ever be released, the ergonomics are well thought out and implemented.
Here is the real meat that you don't seem to understand. Wii U announced in 2011, and even on very early prototype hardware looked amazing. Nintendo took advice from developers in creating the spec sheet for the console. Programmable shaders, plenty of RAM, high density and high speed disk drive, online capability, social integration. The console is actually a very nice piece of hardware, as is the gamepad. Sony and MS have had two years since the WiiU reveal to make sure that their systems were slightly more powerful than WiiU.
The point is that if nintendo comunicated and listened to the developers making the games they wanted to see on wii u we wouldnt be in this mess. If anybody says but need for speed as pc textures again ill scream! i play it on ps3 as well as wii u and there is bearly any difference at all. They claim the controler is the next gen part but i have a tablet, thats not next gen! Has any body seen microsoft illumiroom? look it up on youtube, thats inovation. I feel like i may come accross as troll but im not, i run a business of my own and businesses should keep evolving or risk being left behind.
If it was possible id like nintendo offer full refunds to its customers, take back the consoles, salvage any parts, sell them or reuse them and start again. I cant understand why console makers cant make there machines upgradable like pcs, that way insuring customers have the choice to make machines as powerful as they want them.
It isn't the fact that it is using PC textures that makes it a feat. It's the fact that it was ported in under three months, on foreign hardware to the developers, running on an engine designed for a very different architecture. The fact that they were able to "flip a switch" to include higher resolution textures and more robust assets as well as implement novel gamepad features and a completely overhauled lighting system is very impressive, and speaks to what can be done with little time but decent support from Nintendo.
I have never heard that. For the Wii, yes they had to. That's why the Wii wasn't HD. But Nintendo, while I am sure budget constraints led to some trouble, wouldn't make the Wii U less powerful than the 360.
Nintendo actually had another console that would have been more powerful in 2006 but shoveled it in favor of using motion controls to expand the market, rather than to appeal to the smallest segment.
Well all the excuses in the world can be made for each game that doesn't get released on the Wii U. It was the same throughout the life cycle of the Wii. I missed out on all the major triple A games because of the same excuses.
Nope, you missed out on the AAA games because Wii was simply (and very obviously at the time) not able to compete visually. Now, since for most AAA games released by third parties the budget is 30% marketing, 50% visuals, and 20% gameplay, most of the investment spent on those games was lost on Wii. When games rely most heavily on visuals because the gameplay isn't good enough to compensate sales will suffer.
Who cares about N64 and GC guys, that argument is no longer relevant, im glad theres a lot of us nintendo fans who feel the same way at this time.
When nintendo were developing the wii u they must have looked at ways to win back there old customers who have gone over to PS and XBOX, im sure there list looked a bit like this,
1. Games, NOT first party but 3rd party, if these customers were truly in love with mario n zelda, they wouldnt have bought xbox's.
2. Internet and online play, obviously.
3. Power, most people have HD tvs now so nintendo should make use of that. And after all, no developer creating new and existing i.ps for next gen consoles ( supposedly like ours ) wants to be restricted by lack of power and the inability to run the newest graphics engine.
4. Make it seem more adult, if they keep slapping a picture of mario next to a nintendo logo nobody will believe nintendo are evolving.
They did well with the zombie u ad campaign, but it was hardly a ground breaker.
5. BIG BIG BIG Marketing campaign.
Its a fairly simple list but if they were serious about winning back gamers thats what was needed.
Heres another example of there failure with this console.
Unreal 4 we all new it was in development last year, and you my not like the games using unreal but for christ sake ps3 n xbox users do, the wii u cant use it, what ever anybody says, unreal said that unreal 3 is what the wii u will use. WHY THE F*#K WOULD YOU NOT MAKE A CONSOLE POWERFUL ENOUGH TO USE AN ENGINE HUNDREDS OF DEVS ARE CURRENTLY PRODUCING GAMES WITH FOR NEXT GEN CONSOLES! WE WILL MISS OUT AGAIN!!!!!
NINTENDO LISTEN , MAKE A FREEKIN CONSOLE POWERFUL ENOUGH TO RUN YOUR GAMES AND BIG 3RD PARTY GAMES AND YOU WIN THE CONSOLE WAR! ARGHHHHHHHHHHHHHH SO SO SO SIMPLE !
Im beggining to believe that because people and devs bang on at nintendo about making there machines more powerful, the old guys still running nintendo have said, "we no best, look at our track record, which is fair enough, but please please please, dont leave nintendo on a bad note, step down guys while your still seen as legends, i dont want to read an article headlined "the rise and fall of nintendo" with pictures of we all no who underneith.
1. Third party games DO NOT SELL SYSTEMS
2. They've done this, and continue to improve it
3. It has plenty of "power" to run anything PS4 can run, you are still operating under the assumption that WiiU being less powerful than PS4 will somehow make a huge difference in visuals or in gameplay, it won't, for reasons that myself and others have constantly showed and proved.
4. This is just a ridiculous strawman argument, and has no place here. Videogame systems aren't "adult" or "not adult" or "kiddy" (exception for Leapster!) and for the first time ever Nintendo is not requiring concept approval on games published for their hardware, meaning 3rd parties can make literally whatever they want. Hell the most marketed game for the WiiU BY NINTENDO was ZombiU leading up to launch.
5. I agree, they do need a big marketing campaign, but I seriously think that Nintendo themselves felt they had to launch too early, and that the system wasn't stable enough for their liking, so they decided to let the early adopters get in on it, an audience in which ad dollars would have been completely wasted. Once the system is more stable and feature rich (Summer update, anyone?) they will go on an ad blitz. They've already said as much.
Also, UE4 can and will run on WiiU, but EPIC will not be doing the legwork. EPIC ported UE3 to WiiU, they haven't seen a good return on that investment yet, it makes no sense for them to port another engine with THE EXACT SAME FEATURE SET as UE3 save the workflow. By the way, Thief 4 is console exclusive to PS4 and is developed using Unreal3. "Hundreds of game developers" aren't using unreal 4 yet and no software has been released on it. Check your arguments better.
Nintendo will not win the console war with hardware, no manufacturer ever has, in fact. They will win it with compelling software. Period, end of story.
Please stop griping and moaning about things which you obviously don't understand very well. You've shown that you don't understand the business side of the video game industry, and that you don't understand how hardware works, as you are simply parroting the same trite arguments that are brought forward either by people with a vested interest in Nintendo's failure, or the drones that parrot them because they are unable to think for themselves.
lol fair points but wrong mate, apart from the epic bit, unreal 4 might run but devs will use 3 on wii u to make there games run better, im looking for source on that.
Number 5 was nothing about power it clearly says BIG MARKETING CAMPAIGN.
Look im a nintendo fan too ( lol hard to believe from recent posts ) i do like the wii u, but im just anoyed at nintendos sheer ignorance towards developers needs, meaning this great console will be snubbed for big new titles i will want to play. I see it like this.........
imagine you ask me to build wall, you say to me, "what do you need", i say "bricks, cement, a shovel, and spirit level, and it will be perfect". You bring me everything i need except the cement, "the wall aint gonna last" i tell you.... do you see my point lol
Sorry, you're wrong again. EPIC never made such a comment, so you'll be looking for a long time for that source, I'm afraid.
You say Nintendo is ignorant but every console generation sees Nintendo do something completely different that is aped either partially or entirely by their competitors. The problem isn't that Nintendo is ignorant, no Nintendo has a very good read on the industry and on the market, they do things differently because if things keep along the same path for very long we have another industry crash to deal with. Every industry has their bubble, and the video game industry is not immune. When the bubble bursts, and it will sooner rather than later, Nintendo will once again provide the framework for recovery, good, creative software. They've already made an investment in this with the unity partnership, meaning the easiest console for indies to develop for, despite not being x86, is WiiU.
Do you think that Nintendo could have brokered a 3 game exclusivity deal with SEGA of all companies if they didn't have a strong sales strategy lined up? Do you really think that?