no, the ppe+all 8 spu's get 1.8 Tf, when doing extremely simple single precision floating point operations.... That would never be used in an actual game.
The rsx bit was a pr goof, they meant cell, but said rsx.
im not talking about actual. it accually was reported at being 1.8 per spu via whitesheet to me.
Edited by Cloud Windfoot Omega, 13 June 2013 - 10:04 PM.