It's not the fact that the console is underpowered. It has to do with 1 thing:
Money
And the reason why 3rd party publishers see the Xbox One and PS4 as viable gaming machines is because they can ensure DRM.
While this seems so anti-consumerist for that to be the reason for abandoning Nintendo, it makes sense.
If Square Enix's Tomb Raider breaks 3 mil and is considered a failure, there is a showing trend that 3rd party publishers need to make money.
And DRM ensures just a few more dollars that they wouldn't have if they didn't support it.
Nintendo is not going to implement DRM. It never was really an issue for them, and I don't think it ever will be. That being said, now we see why 3rd parties aren't going to support the system. Because they can't make an easy buck.
Sure, Wii U sales need to pick up for a true reason to develop for the console. But studios are going to make excuses as to why they can't develop on Wii U, even if it becomes the best selling console of the generation.
Sure, that may entice some publishers to come back. But in the end, they're always going to find a way to skirt around the subject of supporting the system. They'll make the argument that their games aren't going to be able to sell while competing with Nintendo's first party offerings. When in fact they had this GIANT time window to release these games before Nintendo's heavy hitters.
On top of that, where are we seeing the majority of the 3rd party support for Nintendo? Eastern Publishers.
Western Publishers, on the other hand, seem so engulfed in the corporal and financial aspect of the gaming industry. Western publishers are the biggest proponent of DRM. We see so many cases where the actual development teams working under these publishers had games ready for the Wii U. The fact that EA made CryTek can Crysis 3, or the fact that Rayman was delayed, and that most developers had to come out and apologize to the gamers in some way. Not the publishers, but the developers.
I honestly think this trend will prevail until 3rd parties come crashing under their own weight. AAA Games cost way too much to develop nowadays, and eventually they'll have to resort to "crawling back" to Nintendo.
DRM and all of this corporate mumbo jumbo going on is going to bite the gaming world as we know it in the butt eventually. Eventually it'll get its act together, but it'll be a long time coming.
It's unfortunate for us as Nintendo gamers, but at the same time, it seems to be an inevitable evil in this day and age.
Thoughts. Please let me know if I'm just way out on left field here.
I believe your right on the money
. I have a different angle to explore for discussion:
Reggie said, years ago, that this industry cannot survive on a model where the consumer buys software to play with it once or twice. I am paraphrasing, because this was a video interview from around 2005 (I believe).
Fast forward to recent times. A big game comes out on Tuesday. Back when I would preorder locally, I would be unfortunate enough to visit Gamestop two weeks straight (I love preordering online now, call me anti social, but I like buying stuff without being asked to buy more stuff). On that second week, I would see several copies of this game, that is only 7 days old, back on the shelf in the used section. Someone traded in their $60 purchase for $30 or so of credit. This is insane for many reasons, but let us ignore the obvious financial ramifications, and focus on the fact that someone got bored with the software in 7 days or less.
I would get bored of the game in this span of time too, but I would shelve it, replay it later, or so on. If it was terrible, I would wait and revisit it later (this was rare, as I would wait for reviews instead of preordering random stuff).
Now, I would not see quality titles back en mass. There would always be a few back, but not the quality games. Mario Galaxy never came back until a good while later (maybe one, two copies at a time in 2008). In other words, Nintendo does not have high used game turnover (in all likelihood, or they would be on board).
However, games with shiny graphics and little depth are always back, for $5 bucks less. Guess what people buy?
Well, as the turnover ratio for used purchases of that title increases, the ROI of that title decreases for the publisher. The solution? Quality over quantity. 1 Madden every 3 years with roster updates. That would not make as much money as DRM.
More Off Topic Discussion Points
DRM may backfire. That's right. Little Timmy could take Madden 14 and get credit towards Madden 15. Now he can't. Uh oh. Now Timmy has to mow lawns, beg mommy for money, or go seek gainful employment. If Timmy goes outside to do these things, he might decide something else is worth the money he was going to use on Madden 15, like little Susie, the dog walker in the neighborhood. Alternatively, Big Tom, Timmy's dad, might be so upset that he can't unload his out of date Battlefield 4 game to get Call of Duty 17 (w/ Bomb Sniffing Tuna!), that he decides to use his new Xbox to watch TV. Upon seeing Timmy's interest in Susie, Tom sells the Xbox to a friend. The cycle repeats.
Once that bottom line contracts, the policy will stop. Thoughts?