I really liked 3dland, the 2d game mechanics working flawlessly in 3d made for a fantastic platformer.
But a platformer will never scratch the itchy need of an adventure game. Thats why people who are fans of 64/galaxy style are dissapointed. Even if they dont realize its the reason.
Graphically, the game is completely flawless.
The models are perfectly smooth, the level geometry is perfectlh round, very obviously tesselation, the textures are uncompromisably crisp, even with the 'mario 64' behind the back camera. The lighting is flawless for the art style, and the effects are gorgeous.
But for someone looking for an adventure, its dissapointing, and that dissapointment effects judgement of every other part of the game, its called the halo effect.
As an adventure gamer, hers the framework of my mario:
Game starts at the castle, peach kidnapped, mario magicked, all his skills, taken away, double jump, triple jump, wall jump, superhuman pole climbing abilities, butt stomp etc- all taken away and given to bosses/spread throughout the gameworld.
The player would be left with the most basics of platforming moves, a jump, and would start off metroidvania style exploring where they can go, regaining platforming abilities, using new abilities like double jump to platform to previously inaccessable areas and recover more and new platforming abilities.
Edited by 3Dude, 13 June 2013 - 07:08 AM.