Its not lazy, the teams that handle ports are the bottom of the barrel. They typically have the least/no experience which is why they dont actually make games, but simply port games other people make.
So not only do they not have the experience or knowledge to make use of something different than what they are used too, they have no idea what makes the engine they are porting really tick and cant dive deep into it for of screwing it up.
Take a look at the who said what. 99.99% of the time the scenario goes like this:
Wii u hard/weak: Comment made from/derived from port team that only knows how to use middleware engines and tools provided to them.
Wii u actually pretty powerful: experienced devs known to make their own engines/tools.
But it doesnt really matter any more. Screens of pikmin 3 are flooding miiverse, the cats out of the bag. Anyone with eyes is starting to notice the weak narrative about the wii u is full of crap.
Now im just waiting for big name western 3rd parties to once again, show everybody why I dont buy them on Nintendo systems. They release second rate crap for nintendo systems. And I dont buy crap.
Wait, I though Wii U was an offline device? What's this Miiverse thing?
(my real post is coming)
Is it a fact that the Wii U is more powerful than the 360 or PS3?
Quick answer: Yes, it is. For more (non technical) answer continue to read. I'm reading this entire post before commenting.
cpu, it's what does the numbers.
An openworld where a dog revel in the beautiful sunshineing on a tree makes the ground wetter required a large amount of processing, psychics etc.
If you try to make a world more "real", you'll have to do massive amounts of calculations, which is where the cpu excels.
All new consoles are GPU centric my friend. Last generation both Sony and definitely MS paid the price for a processor that was too fast. They are all taking the smart approach, which is to have a great GPU, and a more efficient CPU.
The idea is to off load stuff the CPU shouldn't be handling, and let the CPU resources be used for exactly what you said.
Okay, now for my reply.
The Wii U isn't hard to develop for. It's different, but in all honestly, it's closer to last generation then what the others have done.
Essentially, Nintendo used the same architecture that the others used last generation, albeit more powerful and more efficient, and the others gave up making a console and made a Tablet PC (super charged with fancy ram and a more customized GPU) for your living room. Which, means, developers now can easily develop for the new generation coming this year.
What does that mean in non technical terms? Basically, while the Wii U is an easy to use Mac, the others are Windows and everyone and their grandma knows how to use a Windows PC. Is the Mac harder? No, actually, it's easier in most cases. But familiarity takes over and the others are just easier.
That doesn't make the Wii U hard to develop for. A five man crew can make their own engine for it and make games that look better then what even Nintendo had to show last year.
Now, these numbers I'm about to give you are completely made up. But it gives you an idea where the Wii U stands.
Wii U is about four to six times more powerful than the last generation. The Xbox One is about six to eight times more powerful than the last generation, and the PS4 might have a slight advantage with the ram they choose. I haven't made up my mind yet.
Again, those numbers are just to show you the Wii U is powerful enough to have next generation engines. It just won't have all that spancy mancy effects.
Edited by MorbidGod, 19 July 2013 - 09:27 AM.
Whovian12 -- Nintendo Network ID.