Its so easy in a fanboy thread to make up information about how powerful a console is based on our own desires rather than reality. There are some specs we know as facts and they are the fabrication process is 45nm which is marginally worse or the same as ps3 and 360 and the main memory bandwidth is low at 12.8GB/s, a lot of the other spec is open to some sort of intepretation because none of it has been confirmed. So the real evidence is how the wii u is actually performing in comparison with 360 and PS3 and in that regard its performing badly often struggling to match them fully. Again you can intepret this as difficulties in developing for the wii u or lack of financial reward as another excuse for its low performance but at some point surely after a large number of games have been developed you will accept the wii u console is weak. It amazes me how hard people on this forum work to pretend the wii u is more powerful than it is.
If the wii u is sufficiently more powerful than current gen then current gen games should run on it easily not struggle. Developers should have so many additional resources that even if the game looks the same it has better frame rates and loading times. Clearly there is something horribly wrong with the wii u spec if it can not easily outperform consoles released over 7 years ago.
Its so easy in a fanboy thread to make up information about how powerful a console is based on our own desires rather than reality. There are some specs we know as facts and they are the fabrication process is 45nm which is marginally worse or the same as ps3 and 360 and the main memory bandwidth is low at 12.8GB/s, a lot of the other spec is open to some sort of intepretation because none of it has been confirmed. So the real evidence is how the wii u is actually performing in comparison with 360 and PS3 and in that regard its performing badly often struggling to match them fully. Again you can intepret this as difficulties in developing for the wii u or lack of financial reward as another excuse for its low performance but at some point surely after a large number of games have been developed you will accept the wii u console is weak. It amazes me how hard people on this forum work to pretend the wii u is more powerful than it is.
If the wii u is sufficiently more powerful than current gen then current gen games should run on it easily not struggle. Developers should have so many additional resources that even if the game looks the same it has better frame rates and loading times. Clearly there is something horribly wrong with the wii u spec if it can not easily outperform consoles released over 7 years ago.
Lol.
Both Xenon and cell were introduced at 90nm.... Their slim version reproductions were released at 45nm, incliding on.an attractive mcm.... and they are 1//4th the size of wii u's mcm.
For those who dont have any knowledge of the relationship between process size and die size and system power, such as, obviously, desert punk, the smaller your die size, like say, 45nm vs 90nm the smaller the transistors are, the more you can fit inside a square mm, the more powerful a chip is per square mm.
This relationship of process size and chip size is very important. If you have two chips the same exact size but the process node is different, like say 90nm vs 45nm, the 45nm chip will have far more transistors and thus be more powerful.
you may have a smaller process size, but if the chip is too small it can still have less transistors than a chip of a larger process size and be less powerful.
Now there are exceptions, for example ibm had an edram technology breakthrough in 2008/9 which they claim allows their chips to effectively perform as if they had twice as many transistors... But for the most part this is a solid and reliably way to ballpark power estimates.
Now that that is established, its important to note how desert punk clearly doesnt understand it. Hes attempting to use slim model revisions of ps360 on a 45nm process as proof that the wii u is no more powerful or possibly weaker, despite both 360 and ps3 processors REALLY being introduced at the 90nm process size, while wii u is on a 45nm (cpu) and 40nm (gpu)
Without further ado, the punchline:
Xbox 360's valhalla mcm: 45nm 168 mm squared
Xbox 360 Jasper mcm: 65nm 256 mm squared
Xbox 360 original cpu+gpu xenon+Xenos 90nm 358 mm squared.
Wii u's McM 45nm and 40nm: 542 mm squared.
So, wii u's mcm is 4x bigger than 360's with transistors of roughly the same size, which means about 4x the transistors (more transistors=more power)
And, even more hilarious, wii u at 45/40nm chips combined are STILL BIGGER than 360's combined at 90nm.
yes, you may laugh. Its funny.
we could go on, further disembowling punks poor argument.
bringing up the ps2 ports of dreamcast games that were visually inferior and ran like moloasses uphill, and how punks poor logic would claim the dc more powerful than ps2
or bring up bad ps2 to ps3 ports like silent hill hd collection with its missing effects and botched textures and power point slideshow frame rate, and how punks poor pogic applied to that situation would dictate the ps3 no more powerful than ps2.
Or how all his beloved garbage ports were running on 3 cores on 360 but only using 1 of wii u's 3 cores
But its just not necessary in the face of his blundering of the most basic fundamentals.