Think of it like this: PS360 will be at Low Settings, Wii U will be at Medium, and PS4/Xbox 1 will be at High.
Not necessarily.
The Wii Us strengths play out differently.
For example, the texture resolution on Wii u will be just as good as ps4.
Geometry should be there too.
But Wii u will have to load more. And there can be more scripted ai activity at once on ps4 IF the developers really push that.
I think what is being referred to is the fact that the Wii u will be using its own engine. Not the x86 engine for pc and optimized for ps4/x1. Not the old clock cycle dependent engines on ps3/360. But a version of the engine meant to utilize the Wii u like it should.
This automatically means, it won't be a ps4 game. And it won't be a 360 game either.
But time will reveal what was meant by this. Looking forward to it.
If Nintendo can make the Wii u graphics look insane (do, mk8, 3d world, etc.), then third parties with giant dev teams can do even more with a dedicated Wii u engine designed to actually utilize the hardware's unique next gen design.
It's still treyarch though...
So ... ???
The blops2 port on U was visually slightly sharper than old gen consoles, but frame rate wasn't as good in areas. This was due to the fact that they ran old school code on the new design.
Either they still suck at porting to Wii u (highly unlikely), or they've been hard at work for the last year utilizing the Nintendo dev tools and are utilizing all cores of the CPU properly and opening the throttle some more on the gpu.
Ghosts looks pretty impressive from the pc footage. Hopefully, they really go for it with the Wii u version and EARN sales.
Edited by Socalmuscle, 28 August 2013 - 09:08 PM.