Yeah, but the article is from 2004 and I don't think it's core purpose (which is localization) has changed much, and if it did, it's not doing a very good job aside from indie relations.
That's not what other companies are doing. For example, Sony has an entire department dedicated to third party relations, where the proactively contact other companies to hear their feedback and to arrange contracts so that their games can be crafted/ported to their systems.
Nintendo also does this of course, but in such smaller scale that it rarely results in any major games (exclusives or not) coming to the system.
Also the reason why the Wii U isn't that strong (hardware wise). They just don't listen enough to third-party, which is just a bad choice from Nintendo.
I hope they will change their vision next time with the next console.
It's not that the "Wii U isn't powerful enough". It has so much more to do with engine development, to assure that your games will be almost 100% compatible with the current tools you have.
You see, "next-gen" engines will be using x86 as norm which unfortunately requires a ton of work to port x86 games to the Wii U. That's the core problem, not that the system isn't powerful enough.
Edited by Arkhandar, 02 September 2013 - 09:52 AM.