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#81 GAMER1984

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Posted 25 October 2013 - 04:34 AM

You are going to get FAST 2 instead. :P

i really dont want that unless it is mind blowing which is possible but i am not getting my hopes up.



#82 Nollog

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Posted 25 October 2013 - 08:26 AM

I don't think it'd be a super-bad ides for Nintendo to pay for an exclusive from a third party.
It'd give them some cred with the dudebros, and give the third party a basis for all their next games on the console, leaving them with fewer excuses to give us the same product as last gen consoles.
Ubisoft should not be considered for this though, as they're being good with wii u support more or less already.

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#83 Kirby

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Posted 30 October 2013 - 04:35 AM

I also think that Assassins Creed 4 would be a great example for showing the graphic power.


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#84 Miltank

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Posted 30 October 2013 - 04:37 AM

Battlefield 4



#85 3Dude

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Posted 30 October 2013 - 05:09 AM

I also think that Assassins Creed 4 would be a great example for showing the graphic power.


Not really, even the ps4 version is near identical looking to the 360 version.

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#86 Kirby

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Posted 30 October 2013 - 07:17 AM

Not really, even the ps4 version is near identical looking to the 360 version.

Well I saw some gameplay and it looked pretty real to me!


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#87 Arkhandar

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Posted 30 October 2013 - 11:18 AM

Not really, even the ps4 version is near identical looking to the 360 version.

 

It's funny how every AC4 video you get top comments saying that "the next-gen versions look bad because of youtube".

 

Well, someone's going to be disappointing. 


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#88 NintendoReport

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Posted 30 October 2013 - 11:35 AM

PS4 build and 360 build comparison. Anyone know how Wii U compares to the PS4 build here?

 


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#89 Grooseland

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Posted 30 October 2013 - 11:52 AM

It's funny how every AC4 video you get top comments saying that "the next-gen versions look bad because of youtube".

 

Well, someone's going to be disappointing. 

people in denial  I guess... lol!

 

PS4 build and 360 build comparison. Anyone know how Wii U compares to the PS4 build here?

 

why does she keeps calling it "next gen"? and isn't this the crappy channel adam sessler is in? so they finally got a free ps4 because he cried like a ittle girl?



#90 Arkhandar

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Posted 30 October 2013 - 12:28 PM

The Wii U version is exactly the same as the 360 version, although with better colors and contrast.

 

(Note: The Wii U footage is from a stream, while the 360 is from direct capture. Both console run at 720p @ 30 fps, but Wii U updacles everything to 1080p)

 



people in denial  I guess... lol!

 

Just like Nintendo fanboys when giving the "crappy port" excuse. The system can't do much more than that. Deal with it.


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#91 Kokirii

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Posted 30 October 2013 - 02:59 PM

 

 

Just like Nintendo fanboys when giving the "crappy port" excuse. The system can't do much more than that. Deal with it.

 

thumbs down


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#92 Alex Atkin UK

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Posted 30 October 2013 - 03:03 PM

From what I saw the Wii U version has the next-gen weather effects (rain).

 

Not sure about lighting but I would expect the Wii U to have that, it really does look much more realistic and natural in some places which oddly most of the footage doesn't seem to show.  For example one shot I saw was the sun shining through the sails on the ship with the wind blowing those sails.  On current-gen it looked dull with static sails, on PS4 the physics on the sails looked totally natural and the way the sun was shining through, blooming slightly around the edges, looked VERY realistic.

 

Those are the sorts of differences that I expected on a cross-gen game and to me at least make a huge difference.  I don't get why people are disappointed with it, its exactly the sort of thing I would upgrade my PC graphics card to gain and if that is what they can do on short notice with a current-gen game I think it bodes well for genuine next-gen titles.


Edited by Alex Atkin UK, 31 October 2013 - 02:35 PM.

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#93 Arkhandar

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Posted 30 October 2013 - 03:29 PM

thumbs down

 

Why? It's still the truth. I'm sorry, but the system can't really do much more than that. There's still room for improvement of course, which is a good thing, but not enough to make everyone's jaws drop.

 

Sniper Elite V2 is crappy port, Mass Effect 3 is a crappy port. AC IV however, is not. 

 

I have a Wii U and I definitely didn't buy it to be "the next powerhouse". I bought it because it was different. Graphics are not my priority any more, and I enjoy it so much more this way.



From what I saw the Wii U version has the next-gen weather effects (rain).

 

Not sure about lighting but I would expect the Wii U to have that, it really does look much more realistic and natural in some places which oddly most of the footage doesn't seem to show. 

 

Shadow maps are actually worse on the Wii U version, and from what we saw in that footage there's no dynamic foliage from the PS4 and Xbox One versions, so  I wouldn't get my hopes up for better weather effects (just stop calling it "next gen", it's just ridiculous PR bs).


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#94 Kokirii

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Posted 30 October 2013 - 03:29 PM

I have a Wii U and I definitely didn't buy it to be "the next powerhouse". I bought it because it was different. Graphics are not my priority any more, and I enjoy it so much more this way.

 

Thumbs up to this.  Before I just thought that you should give people the freedom to be Nintendo fanboys on a site like this.  We take enough of a beating on the non-platform-specific sites and I don't see anything wrong with blowing off a little steam here or being able to take extra pride in the console, even if it's a bit irrational at times.


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#95 Alex Atkin UK

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Posted 31 October 2013 - 02:38 PM

Except this is a thread specifically about graphics power.  If you do not want to discuss the Wii Us graphics power then don't come into the thread.

 

I didn't buy Wii U for its graphical prowess either, it was for a HD console running Nintendo games with their excellent art direction.  But some people wanted the Wii U to be their ONLY console, for them its clearly disappointing that some multi-platform titles are not getting the best out of the console.


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#96 3Dude

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Posted 31 October 2013 - 03:38 PM

Why? It's still the truth. I'm sorry, but the system can't really do much more than that. There's still room for improvement of course, which is a good thing, but not enough to make everyone's jaws drop.
 
Sniper Elite V2 is crappy port, Mass Effect 3 is a crappy port. AC IV however, is not. 
 
I have a Wii U and I definitely didn't buy it to be "the next powerhouse". I bought it because it was different. Graphics are not my priority any more, and I enjoy it so much more this way.


 
Shadow maps are actually worse on the Wii U version, and from what we saw in that footage there's no dynamic foliage from the PS4 and Xbox One versions, so  I wouldn't get my hopes up for better weather effects (just stop calling it "next gen", it's just ridiculous PR bs).


Shadow maps up close are pretty distracting... Especially in that laying on the beach cutscene. But its also really bad on ps360, its pretty obvious they are sharing the same resources.. I think they may have some kind of filtering on the 360 version... or its the streams compression helping out, either way its not enough to hide those horrible shadow jaggies up close.

However, the wii u version actually does have some improvements. Sharper textures is an easy one to spot, the ocean water has the xtra layers and effects from the ps4 version, and while I can tell there are more differences, i cant really put my finger on it without comparing feeds from the same tv, with the same capture device.

But There are differences. Actually about 4Gb worth. The wii u versions download is 4Gb larger than the 360ps3 download.

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#97 Arkhandar

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Posted 01 November 2013 - 07:48 AM

Shadow maps up close are pretty distracting... Especially in that laying on the beach cutscene. But its also really bad on ps360, its pretty obvious they are sharing the same resources.. I think they may have some kind of filtering on the 360 version... or its the streams compression helping out, either way its not enough to hide those horrible shadow jaggies up close.

However, the wii u version actually does have some improvements. Sharper textures is an easy one to spot, the ocean water has the xtra layers and effects from the ps4 version, and while I can tell there are more differences, i cant really put my finger on it without comparing feeds from the same tv, with the same capture device.

But There are differences. Actually about 4Gb worth. The wii u versions download is 4Gb larger than the 360ps3 download.

 

One thing I also noticed is that the Wii U shares the same blood textures with the PS4 and One versions. Wounds are more noticeable. Minor stuff. 

 

Other than that, the PS4 and One version only have higher resolution textures. Lightning is the same, although with better shadow maps. However, intense wheather effects and dynimic fooliage are still absent from the Wii U version.

 

The extra 4 GB are probably due to Nintendo's crappy compression system. Extra Wii U assets should take no more than 100 MB.


Edited by Arkhandar, 01 November 2013 - 07:50 AM.

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#98 Falco

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Posted 04 November 2013 - 03:41 PM

Battlefield 4

Battlefield 4


Please stop with the battlefield 4 that ship has sailed the moment nintendo told ea no to origin

#99 3Dude

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Posted 04 November 2013 - 05:02 PM

One thing I also noticed is that the Wii U shares the same blood textures with the PS4 and One versions. Wounds are more noticeable. Minor stuff. 
 
Other than that, the PS4 and One version only have higher resolution textures. Lightning is the same, although with better shadow maps. However, intense wheather effects and dynimic fooliage are still absent from the Wii U version.
 
The extra 4 GB are probably due to Nintendo's crappy compression system. Extra Wii U assets should take no more than 100 MB.


Nintendo's compression tech has always been pretty top notch. Its sony thats been epically failing on that front since ps2.

Also, I have been eagle eyeing ps4 footage for this 'dynamic foilage' and its nowhere to be seen. Most foilage is just clipped straight hrough, certain patches shake or bend when touched, but its the same on wii u... and 360.

I have noticed a dynamic foilage lod, with extra layers that 'grow' with player proximity. this is missing to the extent its shown on wii u and ps4 (video), they are both the same on wii u and ps4, down to the goofy way it 'grows' into place. Particularly funny if you approach from the 'wrong' angle. 360 switches are actually very distracting in comparison. Much closer pop in, and im pretty sure less levels as well (lacking farthes lod).

Im starting to think the 'dynamic foilage' is just another gamz girnoliz foopah, and they meant the increased foilage lod levels, which are dynamic, hense the 'growing' style transition.

So wii u has ps4-ish water and goofy growing foilage (sharper looking up close too). But i cant tell about the wheather, its so random I never got a chance to directly compare when i had the two side by side.

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#100 tboss

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Posted 05 November 2013 - 06:44 AM

for the weather, wait patiently.  andn there isnt a video linked.


Edited by tboss, 05 November 2013 - 06:50 AM.





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