Oh right.... my bad.
3Dude:
What do you think are the improvements on WindwakerHD (technically) over the original? I'm amazed how the original still holds up if you put them side by side.
Well, thats because a lot of people dismiss windwaker as simply looking good because 'art style', when it was actually one of the most technically advanced games of its generation, doing some things that are only becoming common place now.... While also having fantastic art direction.
WWHD improvements. (Graphics changes)
Resolution increased to 1080p
Textures redrawn to high resolution tiles. (character and background, and effect sprites hud etc)
Skyboxes redone with high resolution art. (stars are original cube assets, they were done with polygons, so they can scale to any resolution)
Modern lighting and shadowing engine added.
Ambient occlusion (screen space) used for cartoony global illumination solution.
Real time Contact hardening shadows (Or a solution that provides a similar effect)
Streaming removed, as the entirety of the great sea is now loaded in ram, enabling the extra speed and maneuverability of the red sail.
The rest, including the physics, ai, cloth physics, wind physics, water tesselation etc... Is original cube stuff.