Posted 31 October 2011 - 09:02 PM
Considering that Kinect's sales have trended notably downward after last year's holiday season and developers have been anything but confident in backing it, support having largely slowed to a trickle, it's probably a safer bet to make than not that Kinect's fifteen minutes have already passed. It was pretty much just a much more hyped, much better marketed EyeToy in the end, with all the meaningful limitations. It was never the threat to the Wii or Nintendo that it was played up as being - much like Sony's Move - and its mostly very poor software sales pretty much say it all.
In regard to Zuperman, at this point, the vast majority of what we've seen for the Wii U at this point have just been definitive version ports of major western violent titles, as Nintendo finally starts getting more of the third party support to appeal to that market. We definitely haven't seen much for the Wii U that will attract female gamers yet, but knowing Nintendo and their own statements, there's no question that those games are going to come. The Wii U was unveiled prematurely at E3 this year as a result of the leaks, and we're probably only going to see something of a trickle of information until the final unveil at E3 2012 before launch sometime next year. I suspect we'll see far more for a wider market then. But yeah, while Nintendo's going to be able to cater much more strongly to the 'core' market with third party attitudes visibly changing around the Wii U - and even the 3DS having one of their fastest growing libraries of T and M-rated games Nintendo's ever seen early in a platform's life - they're not going to cater solely to that audience either. They're open about their efforts to cater to girls and women just as much as boys and men, and they're more successful than any other major company in the industry. It just comes down to the fact that at this point, we've still seen very little of what's coming to the Wii U in concrete terms.
The Wii U will be significantly more powerful than the PS3 and 360, as we know - though they've also made it clear that it's being designed to be less dangerously costly to develop for than the PS3 and 360 have been, considering the insane amount of money the industry's lost betting on those systems, where most games simply don't sell well enough to recoup the massive development costs - but it isn't going to simply be a Nintendo response to those. It'll have stronger third party support than the Wii, taking into account all we've seen so far, but they're not about to abandon the very successful strategies of the Wii and DS, just as they aren't with the 3DS. It's all about appealing to as broad an audience as possible, and the competition largely shot themselves in the foot between their platforms' dangerous development costs and their willful pigeonholing of their audience - going after an extremely narrow 'hardcore' audience has translated into a very few major franchises making money and most games turning into painful financial blows to their parent companies.
As much as the industry is hurting right now - and as much as it should have focused on the Wii over the PS3 and 360 this generation - the Wii U, like the 3DS, looks to be designed to offer a panacea to the widespread financial pain. High-end software with lower development costs, and a focus again on the extremely broad audience - and continued use of the motion controls, with the Wii remote and nunchuk rightly not going away, vital as they are in providing accessible controls to the wider market that can't stand the clunky, increasingly outdated Dualshock-style controllers - to provide a much healthier place for development. On top of which, of course, the 3DS is turning into the last inexpensive retail platform to develop for as the DS and PSP fall away. What lies ahead after the 3DS is going to be a difficult question to answer, too, given the industry's need for mid and lower-tier developers to be able to get by without the multimillion dollar budgets the PS3, 360, and now Vita all call for - and many Wii U games will undoubtedly have too, though not as rigidly - and that a lot of these companies wouldn't be able to get by in sinking to the lower market of download-only titles, which tend to exist in a much more unreliable place in gaming in terms of mass market purchasing, and also suffer from most customers simply being unwilling to pay more than 99 cents for a download-only game. The industry and gaming as a whole will be much worse for it if we see the mid and lower development tiers budget-and-company-size-wise disappear, leaving us with only a mix of downloadable games and big multimillion dollar blockbuster efforts, which often end up being unfortunately overly conservative and unoriginal by design. The industry needs the freedom that comes with mid and lower budget titles to take risks and keep things fresh with more exciting, newer titles.
Whoops, got off on a tangent there again. Hah.