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Mario Kart 8 Devs Praise Wii U Power - Show Off Visual Stunner


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#61 ZyroXZ2

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Posted 24 April 2014 - 09:36 PM

What about attacking people with boomerangs?

Why did I not think of that... MWHAHAHAHAH BWHHAHAHAHAHAHH YESSSSSSSSS!!!  :angry:


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#62 3Dude

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Posted 30 April 2014 - 04:39 AM

You know, looked through some videos again... ANd after hearing Shin en talk about using screen space reflection on wii u... And Im pretty sure Mk8 is using Screen space reflections.

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#63 KeptMyWiiUAndLeftTheForums

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Posted 30 April 2014 - 04:47 AM

You know, looked through some videos again... ANd after hearing Shin en talk about using screen space reflection on wii u... And Im pretty sure Mk8 is using Screen space reflections.

lol i only understand 1/10th of the stuff you ever say. I usually just nod to myself silently "yeah, that seems right"


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#64 NintendoReport

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Posted 30 April 2014 - 04:52 AM


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#65 3Dude

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Posted 30 April 2014 - 04:59 AM

WydrA, on 30 Apr 2014 - 08:47 AM, said:
lol i only understand 1/10th of the stuff you ever say. I usually just nod to myself silently "yeah, that seems right"

Screen space reflections use information already processed and used in the current scene (the general area of whatever you see on your tv at that moment) to make realistic real time reflecttions without blowing up a processor with full on raytracing.

Its what killzone shadowfall used for its reflections and sparked the huge 'Zomg look next gen POWAH!!!!' ps4 praise for the game.

Its fast, effective, cool looking, can be used on just about any surface.... WITH a catch.... Its incredibly scene dependent, and prone to lots of glitching and artifacts, like say, only half your character showing up in a reflection because the rest of the information was missing, or horribly twitching pixels, or really weird.... Temporal... displacements(?) of reflected images (they dont reflect on time).


WHat? Thats... Thats today....

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#66 NintendoReport

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Posted 30 April 2014 - 05:01 AM

Screen space reflections use information already processed and used in the current scene (the general area of whatever you see on your tv at that moment) to make realistic real time reflecttions without blowing up a processor with full on raytracing.

Its what killzone shadowfall used for its reflections and sparked the huge 'Zomg look next gen POWAH!!!!' ps4 praise for the game.

Its fast, effective, cool looking, can be used on just about any surface.... WITH a catch.... Its incredibly scene dependent, and prone to lots of glitching and artifacts, like say, only half your character showing up in a reflection because the rest of the information was missing, or horribly twitching pixels, or really weird.... Temporal... displacements(?) of reflected images (they dont reflect on time).


WHat? Thats... Thats today....

 

It was a different style direct... just uploaded to youtube , no live stream. 


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#67 KeptMyWiiUAndLeftTheForums

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Posted 30 April 2014 - 07:55 AM

It was a different style direct... just uploaded to youtube , no live stream. 

I was wondering how I didnt hear anything about it.

 

 

Screen space reflections use information already processed and used in the current scene (the general area of whatever you see on your tv at that moment) to make realistic real time reflecttions without blowing up a processor with full on raytracing.

Its what killzone shadowfall used for its reflections and sparked the huge 'Zomg look next gen POWAH!!!!' ps4 praise for the game.

Its fast, effective, cool looking, can be used on just about any surface.... WITH a catch.... Its incredibly scene dependent, and prone to lots of glitching and artifacts, like say, only half your character showing up in a reflection because the rest of the information was missing, or horribly twitching pixels, or really weird.... Temporal... displacements(?) of reflected images (they dont reflect on time).


WHat? Thats... Thats today....

I think I kind of understand that. At least, I understand what it does, even if no exactly how it works.


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#68 Scumbag

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Posted 01 May 2014 - 01:55 PM

Saw this on Neogaf titled "the power of Wii U: moustache physics" so thought I would share. All from the recent Direct.

 

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Watch Koopa's eyes

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#69 syks-1

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Posted 03 May 2014 - 01:58 PM

the best game on wii u coming out in the foreseeable future,amazing looking,might have to get another wii u when this launches :)



#70 KeptMyWiiUAndLeftTheForums

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Posted 03 May 2014 - 02:10 PM

the best game on wii u coming out in the foreseeable future,amazing looking,might have to get another wii u when this launches :)

I actualy think smash looks better, but MK* Is definitely not far behind :3


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#71 Mewbot

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Posted 04 May 2014 - 04:07 AM

I just love the tiny details this game has. 

The Yoshi bike putting its arm out as it corners, the way they look at people as they go past, the moustache physics, the way the lights go on in tunnels, the way they get dirt on their tires, the little shockwaves that ripple the image, it's all beautiful.

 

And dat music.

Holy cow it is good music.


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