http://www.gamespot....e/1100-6418736/
"This time with the power of the Wii U we really made an effort to keep that graphic quality high regardless of how many ways we were splitting the TV into," he said.
For his part, Yabuki pointed out that the power of the Wii U allowed Nintendo to create better-looking character animations, to the level and range and of things that "we've never seen before" in the Mario Kart series, he said. But that's only the beginning.
"We've also been able to show movement on the [karts and bikes] that we haven't seen before," he said. "We're seeing bounding, we're seeing different parts of the kart move, we're seeing dirt on the tires, we're seeing skidmarks left on the course--again I think we've done a good job of utilizing that graphical power."
"Using the power of the Wii U, we were able to create a Mario Kart title that feels right, and the controls feel like they're perfect for this game."
Edited by Sorceror12, 03 April 2014 - 05:28 AM.