My favorite titles have less to do with how great they are and more to do with how much they've influenced me. So I think generally, those games would be
SotC: It's approach to a minimalistic narrative is what really made this game. It's push to have the player self-reflect is what opened me up to want to explore game narratives.
Majora's /ALTTP: Nintendo always knows how to speak to both children and adults. Both of these games demonstrate how to treat a child's mind with respect. It certainly made me feel that way as a child when I played.
Spec Ops: Can anyone talk about Spec Ops without giving it away? I mean, I guess one of the eariler elements I loved was just how abrassive it was towards modern shooters. Took a mundane genre and gave it so much depth. A depth not often spoken of in games. Just play it.
Nier: This game is flawed, but the powerhouse that was Kaine more than made up for it all. This game, visual and clothing mishaps aside, understands mature elements and how to speak about them. So great.
MGS: What's to say about this that hasn't already been said? Dear goodness Phantom Pain better be good.
Mother 3: Symbolism is everything in this game. Was one of the one games that I related to on a personal level. Ended up being therapeutic.
Smash, DMC 3, MGS 2/3/4, FF Tactics, maybe 999 (Japanese, not the terrible English translation), Over My Dead Body, Yume Nikki and Journey all rank up there for me as well.
Edited by CaiserZero, 11 April 2014 - 05:46 PM.