FIG. 1
FIG. 2
FIG. 5
FIG. 6AFIG. 6BFIGS. 6A to 6D show example non-limiting schematic views illustrating other examples of the operation instrument 7. The operation instrument 7 illustrated in FIG. 6A has indication parts 7b so arranged to have a positional relationship in which four substantially circular parts respectively correspond to the apexes of a diamond. This operation instrument 7 is to accept substantially the same operation as that for the four push buttons 3c to 3f on the operation unit 3. The operation instrument 7 is used to accept operation for an action such as attacking or jumping of a game character, for example, or for deciding or canceling a selected menu item. Hereinafter, the operation instrument 7 will be referred to as “four push button operation instrument 7.” When the four push button operation instrument 7 is attached to the attachment unit 4, the operation detecting unit 15 detects operation using the four pressure sensors
S2, S4, S6 and S8 corresponding to the arrangement of the substantially circular indication parts 7b. The game processing unit 32 accepts operation for the operation instrument 7 as the operation for each of the individual push buttons. The game processing unit 32 performs game processing in accordance with the operation for each push button.
FIG. 6CThe operation instrument 7 illustrated in FIG. 6B has indication parts 7b of three substantial circles arranged in a straight line. The operation instrument 7 is to accept operation similar to that for the three push buttons. Hereinafter, the operation instrument 7 is referred to as “three push button operation instrument 7.” In the case where the three push button operation instrument 7 is attached to the attachment unit 4, the operation detecting unit 15 detects operation using three pressure sensors S3, S5 and S7 corresponding to the arrangement of the substantially circular indication parts 7b. The game processing unit 32 accepts the operation for the operation instrument 7 as the operation for each of the individual push buttons. The game processing unit 32 performs game processing in accordance with operation for each push button.
FIG. 6DThe operation instrument 7 illustrated in FIG. 6C is provided with one substantially circular indication part 7b. This operation instrument 7 is to accept operation similar to that for one push button. Hereinafter, this operation instrument 7 will be referred to as “one push button operation instrument 7.” In the case where the one push button operation instrument 7 is attached to the attachment unit 4, the operation detecting unit 15 detects operation using all the pressure sensors S1 to S9. The operation detecting unit 15 detects the operation for the operation instrument 7 when the application of a pressure to any one of the pressure sensors S1 to S9 is detected. It is, however, also possible for the operation detecting unit 15 to detect operation using, for example,
one pressure sensor S5. The game processing unit 32 accepts the operation for the operation instrument 7 as the operation for one push button and performs
game processing.
Attachment unit connection to game system
"Attachment units" seems to communicate/connect with "main" system through a "short distance communication unit", and not any form of physical connection/contacts.
Alternate Configurations
Source: http://www.neogaf.co...855&postcount=1
Looks interesting. I bet this could really make a difference with certain games.