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New Nintendo Patent for a Portable Device with Changeable Control Layout

Nintendo Controls 3DS OMFG A NEW SYSTEM?

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#1 Gruff

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Posted 01 May 2014 - 08:36 AM

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FIG. 1

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FIG. 2
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FIG. 5
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FIG. 6A

FIGS. 6A to 6D show example non-limiting schematic views illustrating other examples of the operation instrument 7. The operation instrument 7 illustrated in FIG. 6A has indication parts 7b so arranged to have a positional relationship in which four substantially circular parts respectively correspond to the apexes of a diamond. This operation instrument 7 is to accept substantially the same operation as that for the four push buttons 3c to 3f on the operation unit 3. The operation instrument 7 is used to accept operation for an action such as attacking or jumping of a game character, for example, or for deciding or canceling a selected menu item. Hereinafter, the operation instrument 7 will be referred to as “four push button operation instrument 7.” When the four push button operation instrument 7 is attached to the attachment unit 4, the operation detecting unit 15 detects operation using the four pressure sensors
S2, S4, S6 and S8 corresponding to the arrangement of the substantially circular indication parts 7b. The game processing unit 32 accepts operation for the operation instrument 7 as the operation for each of the individual push buttons. The game processing unit 32 performs game processing in accordance with the operation for each push button.

FIG. 6B
FIG. 6C

The operation instrument 7 illustrated in FIG. 6B has indication parts 7b of three substantial circles arranged in a straight line. The operation instrument 7 is to accept operation similar to that for the three push buttons. Hereinafter, the operation instrument 7 is referred to as “three push button operation instrument 7.” In the case where the three push button operation instrument 7 is attached to the attachment unit 4, the operation detecting unit 15 detects operation using three pressure sensors S3, S5 and S7 corresponding to the arrangement of the substantially circular indication parts 7b. The game processing unit 32 accepts the operation for the operation instrument 7 as the operation for each of the individual push buttons. The game processing unit 32 performs game processing in accordance with operation for each push button.


FIG. 6D

The operation instrument 7 illustrated in FIG. 6C is provided with one substantially circular indication part 7b. This operation instrument 7 is to accept operation similar to that for one push button. Hereinafter, this operation instrument 7 will be referred to as “one push button operation instrument 7.” In the case where the one push button operation instrument 7 is attached to the attachment unit 4, the operation detecting unit 15 detects operation using all the pressure sensors S1 to S9. The operation detecting unit 15 detects the operation for the operation instrument 7 when the application of a pressure to any one of the pressure sensors S1 to S9 is detected. It is, however, also possible for the operation detecting unit 15 to detect operation using, for example,
one pressure sensor S5. The game processing unit 32 accepts the operation for the operation instrument 7 as the operation for one push button and performs
game processing.



Attachment unit connection to game system
"Attachment units" seems to communicate/connect with "main" system through a "short distance communication unit", and not any form of physical connection/contacts.
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Alternate Configurations
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Source: http://www.neogaf.co...855&postcount=1

 

Looks interesting. I bet this could really make a difference with certain games.


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#2 DéliopT

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Posted 01 May 2014 - 08:51 AM

The idea is really good. And if they let you had parts as a whole it will help avoid losing/misplacing them.

Also, this "short distance radio communication unit" kinda reminds me of the news about another Nintendo registration made in the Korean Radio Research Administration in April.

 

Just a coincidence?


 

 


#3 Portal

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Posted 01 May 2014 - 08:51 AM

This has been an idea I've liked for quite some time. Weren't there some X360 controllers like this and they were crap though. It could simply be horrid execution or my memory's being crappy, but it's something to consider.

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#4 Raiden

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Posted 01 May 2014 - 08:54 AM

Remember in 2005 when Nintendo talked about Revolution before it was called Wii but did not show off the controls until TGS.

I remember people drew up  concepts of this very thing. Mainly because back then Nintendo said be able to adapt controls for each game or something to that effect.

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#5 grahamf

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Posted 01 May 2014 - 09:22 AM

That might be pretty interesting I hope it uses something like a premaelectric magnet (requires electricity ONLY to connect or disconnect) to make it possible for children to not remove them and lose them. Also: Yay, dual joysticks! The single button one might be an addon for WarioWare games.

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#6 Nollog

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Posted 01 May 2014 - 10:27 AM

I saw that patent like 6 years ago when they were talking about the 3ds.

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#7 DéliopT

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Posted 01 May 2014 - 10:39 AM

Maybe now we will see it materialize.


 

 


#8 Raiden

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Posted 01 May 2014 - 10:44 AM

Maybe now we will see it materialize.

Dunno Nintendo make a lot of patents and I mean alot. Most never happen.

Like remember the projector for the Wii? No? Never came out lol. I think Nintendo just registers them in a Just in case thing. Like a writer who jots down 50 story ideas a week but only writes one of them.



#9 DéliopT

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Posted 01 May 2014 - 10:50 AM

Dunno Nintendo make a lot of patents and I mean alot. Most never happen.

Like remember the projector for the Wii? No? Never came out lol. I think Nintendo just registers them in a Just in case thing. Like a writer who jots down 50 story ideas a week but only writes one of them.

 

I understand.

Could be one of those that do happen. And like i posted above, this seems to be linked to that korean radio-something-administration. Those are registrations, not patents.

If you look at the patent and the registration they seem to have things in common.


 

 


#10 Keviin

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Posted 01 May 2014 - 11:02 AM

This has been around for a while, at least the idea. Could be interesting.  Some people like control sticks in certain locations for example... (points at huge 360  vs. PS3 controller debate a lot of people  had, and the Wii U doing something completely different.

 

Wow now that  I think of it.. two upper sticks actually feel pretty good, I really forgot a bout it cause it feels so naturally. 

 

But this is a handheld? I'd like a handheld with one big, hi-res screen (yup Vita-like but 720p). Dual screen is getting old.


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#11 xile6

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Posted 01 May 2014 - 12:30 PM

might be cool if they made something like this.

But i can see devs having a hard time supporting all the button configs.

Also makes more stuff your need to keep with you if different games use different setups.


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#12 Abcdude

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Posted 01 May 2014 - 04:25 PM

This seems kind of pointless, tbh. Why not just add in game customizeable controls?


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