I have news.. Bizzare news.
http://www.hwcompare...d-6670-oem-1gb/ and http://www.eurogamer...670-card-report
these are the diferences between xbox720 vs Wii U graphic card. Are you sure xbox720 is going to be 20% better than Wii U? Wii U got the 4890 tech and xbox720 6670 tech. If thats true, Wii U graphic card will be about 110% better than xbox720.
Also I need to ask, if wii U graphic card is modified to support dx11 features. There is an official article that claims that, but plenty of others doesn’t. Either ways, I think dx10.1 is similar to dx11 (with tessellation support), the question is, if its special modified for wii u, for that reason.
Yeah I saw this video
And IGN could of been talking about the console as a whole or they got it wrong, the guy expains that the Wii U would be 2x more stronger then the 720, we'll need to know more.
You mean particle effects and raterized renderings?
Yeah..,uh-huh because Graphically the PS2 was stronger, and power it was too thats why the disks require more space because better games need more storage.
You act as if u kno wat ur talking about but you don't , I program via C++,Flash & Adobe anything else.......
Answer this which console games take more space PS3 or Wii, PS3 obviously so that indicates higher platforms require more space for games.
The Gamecube was stronger then the PS2, look at this video
Tha Gamecube was clearly better.
Look at these specs
http://www.cyberiapc...do_gamecube.htmhttp://www.cyberiapc...gg/sony_ps2.htmGamecubeCPU: 128-bit custom IBM Gekko PowerPC (485MHz)
GPU: ATI Flipper (162MHz)
Graphics: Chip developed by NEC
RAM: 24MB 1T-SRAM, 16MB DRAM
Colors: 16.7 million on screen
Polygons: 20 million per second
Game Media: 1.5GB 8cm optical disk developed by Matsurainbowa/Panasonic
Resolution: 640x480 pixels (unofficial)
Sound: 16-bit Macronix DSP Sound Processor (64 voices)
PlayStation 2CPU: 128-bit "Emotion Engine" (300MHz) with multiple co-processors
RAM: 32MB Rambus DRAM, 4MB
Graphics: Dedicated graphics synthesizer connected to CPU via 64-bit 1.2GB/s bus
Colors: 16.7 million
Sprites: 18.75 million
Polygons: 66 million per second
Resolution:
Variable from 256x224 to 1280x1024 pixels
Sound: 2MB, 48 voice audio with support for Dolby, AC3 and DTS
The Gamecube is stronger.
Edited by Meelow100, 25 January 2012 - 02:49 PM.