Not the same thing. If he meant all, he would have said all. Other just implies that a significant portion/the majority that are not the current subject. This is like when I was talking about why I don't like america and every kept saying "Not all americans do that"
Yeah, no crap not every single person/game fits into that category, but it's common practice in english to not have to specify that you didn't actually mean every single person, unless you're specifically trying to be very clear, like in some scientific report or some crap.
An example; you would say "People who buy every single installment are brainwashed." You wouldn't say "A certain percentage -that is most likely the majority- of people who buy every installment of the Call of Duty series are brainwashed." That's just a waste of time and has the same effect to anyone who isn't being overly specific for whatever reason. Every language, english very much included, likes to keep things short where they can. This is one of those times.
A majority/Significant portion? Lol what? The games he means are at most 10% of the market. That's not even enough to constitute any majority/significant chunk. It's grossly over simplifying the other side. Heck, even most AAA games nowadays still give you more control then he implies: the big 4 sellers of the Year(CoD, Destiny, Watchdogs, and AC:U) are games that most people love not for the story but the gameplay.
Now, making an argument about not the other games being cinematic but being Style over Substance, or depth? That they put too much focus onto hyping/creating lots of content but they fail to make the content meaningful? That's a bigger portion and a better argument, but it's not about Cinematic games. It's about the current issue in the industry where spectacle sells more then soundness. Why buy an old game with fantastic gameplay that looks a bit dated (See:System Shock 2) when you could buy a game that has no depth in combat but promises you a massive open world?(Skyrim). Game companies besides Nintendo(and even then this is still a bit deluded as there is the smaller studios/publishers, Indies, etc that still do Substance over Style or manage to balance the two such as Valve, Atlus, etc that still make up a large portion of the games released) tend to be favouring Style over substance, as has been seen by way that Open World games are becoming more and more popular with developers trying to make an Open world in a yearly cycle.
TL;DR No, the "Other games are cinematic" = Just a sigificant portion/Majority argument is BS. Saying Style over Substance would be closer, but even then that's still a simplification into an Us vs. Them mentality.
Games that refuse to use Gameplay effectively to do anything are like films that refuse to use cinematography in film to do anything.
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Games/Animation/Film/Comics/Literature/Fantasy/Sci-fi.