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Wii U Controller: Modeled and rendered by Hinkik


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#61 Soul

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Posted 11 April 2012 - 11:15 AM

http://www.tom3d4.com/wii-u/. This helps.

http://www.cheatcc.c...s/wiiuprice.jpg

http://cache.gawkera...ii_u_output.jpg

http://www.wiiuvlog...._1-580x435.jpeg

Both sides look the same.

#62 Robotic Sunshine Commander

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Posted 11 April 2012 - 12:18 PM

http://www.tom3d4.com/wii-u/. This helps.

http://www.cheatcc.c...s/wiiuprice.jpg

http://cache.gawkera...ii_u_output.jpg

http://www.wiiuvlog...._1-580x435.jpeg

Both sides look the same.

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hey were you the one who took the images from tom3d4.com? just wondering

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#63 Lord Pickleton

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Posted 11 April 2012 - 12:47 PM

http://www.tom3d4.com/wii-u/. This helps.

http://www.cheatcc.c...s/wiiuprice.jpg

http://cache.gawkera...ii_u_output.jpg

http://www.wiiuvlog...._1-580x435.jpeg

Both sides look the same.

Actually the left side doesn't have any vents it's just plain you can see it on this video.


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#64 Soul

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Posted 11 April 2012 - 12:57 PM

.com
hey were you the one who took the images from tom3d4.com? just wondering

No, I took it from a guy who took it from there.

Oh, thanks. Easier work for Hinkik.

Actually the left side doesn't have any vents it's just plain you can see it on this video.



Edited by Sportsgamer, 11 April 2012 - 12:57 PM.


#65 Joshua

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Posted 11 April 2012 - 01:41 PM

If I'm going to make the console. Then I need blueprints or 4 views pictures of the wii u console. Front, top, right, left views.


I have a video that you can watch of a guy showing all angles, but it seems Cerberuz beat me to it. :P

Edited by Joshua, 11 April 2012 - 01:42 PM.

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#66 Jakester897

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Posted 11 April 2012 - 08:48 PM

The only flaw I see is that the buttons and circle pads are flat. Shouldn't they be curved?
Other than that, It's so good I almost feel bad for pointing that out.
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#67 Lord Pickleton

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Posted 11 April 2012 - 09:01 PM

The only flaw I see is that the buttons and circle pads are flat. Shouldn't they be curved?
Other than that, It's so good I almost feel bad for pointing that out.

Don't feel bad criticism makes us get better and helps us see mistakes we didn't realize, I feel bad for not criticizing. Well I like criticism I don't know about him.

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#68 Hinkik

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Posted 11 April 2012 - 10:18 PM

Ok thanks everyone for the views of the console.

I can make a console from it I think. But If it's going to get accurate then I need images directly from the top right left and front view. It can be drawings also, like blueprints.

The controller has a picture of it directly from above, that is why it's accurate between the buttons and the screen and etc.


If you want I can record a speed modeling video when I model to let you guys see how I work :)

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#69 Lord Pickleton

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Posted 11 April 2012 - 10:29 PM

It's late so I'm on my phone, but I hope this can help you.

Size: Approximately 1.8 inches tall, 6.8 inches wide and 10.5 inches long.

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#70 Hinkik

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Posted 18 June 2012 - 04:39 AM

I am working on the new version of the gamepad.

Here is a teaser of it. (wire frame render)

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DON'T LAUGH AT MY NOT CLEAN MESH MODEL FELLOW 3D GUYS ON THIS FORUM!!

The updated model in new thread!

Edited by Hinkik, 19 June 2012 - 07:14 AM.

28gxdv8.png


#71 Joshua

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Posted 18 June 2012 - 05:00 AM

DON'T LAUGH AT MY NOT CLEAN MESH MODEL FELLOW 3D GUYS ON THIS FORUM!!


.......I don't understand what I'm supposed to be laughing at. It's only a wire frame and I already think it's going to look good. :P

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#72 Hinkik

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Posted 18 June 2012 - 05:40 AM

.......I don't understand what I'm supposed to be laughing at. It's only a wire frame and I already think it's going to look good. :P


If you are a 3D guy you will understand that this mesh is kinda messy.

Look at all lines over all, that is the result of some boolean operations... I used a lot of booles on the camera just look how many lines there are!

28gxdv8.png





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