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Official Xenoblade Information Thread


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#1 tboss

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Posted 28 January 2015 - 12:59 PM

UPDATE: 4/24/15
 
WARNING,  story information is now being released, beware of Spoilers. OP's wont contain game spoilers though posts in this forum might.

Thanks to Sorceror12 for loaning his post out.

A thread to host all new info on Xenoblade, especially with all the new info coming out. Now may be the time to spend a few months living under a rock to await a un-previewed or spoiled release.  May want to come out to find a western release date first.
 
Includes OP's and other information back to the last trailer.
 
OP will be updated whenever new info is released. 
 

Official websight: http://xenobladex.jp/
Official twitter: https://twitter.com/XenobladeJP
 

xenoblade-chronicles-x-wallpaper.jpg
 
 

 
 
 
 
Reaching limits of quotes and images, so some information may be removed as we get more updates.

game cover:
 
 
czN0uM1.jpg


Video of the treehouse direct. The video starts at the 33min mark.
 


 
Okay, now things are coming together.

 
file size looks to be 22.7 GB

Not 100% confirmed but people are saying in the eshop description it says 

The pre-load for the game which went live in Japan a short time ago confirms the following details:

- Single Player RPG
- 4 Players Online Quests
- 32 Players Indirect Online (For Information exchange and item trading)

#XenobladeX supports GamePad, #WiiU Pro Controller, USB keyboard. Miiverse support. Off-TV play. 720p. pic.twitter.com/doXkkkLoxj
 
 
This info of course has been translated... so I hope it is true.

 
 

xenoblade-chronicles-x1-656x401.jpg
Famitsu has a major feature on Xenoblade Chronicles X in this week’s issue. In addition to a new preview, the magazine shared an interview with director Tetsuya Takahashi.
One of the things Famitsu brings up is how Takahashi called the original Xenoblade “an orthodox RPG”, even though the field was huge and there were a number of different challenges. Takahashi says in response that the story of the original Xenoblade Chronicles “was one big thread so I think it was a linear game.” But in Xenoblade Chronicles X, “the story progresses in various directions as you finish quests which you get from different places.”
Famitsu next brings up the topic of loading. Takahashi confirms that players will be able to cross the huge world from one end to another without having to load data… for the most part anyway.
He said:
Moving on the field is completely seamless. However, loading occurs in cases like event scenarios. I recommend playing the downloadable version so you don’t have to worry about loading from the disk. Of course, the disk version is also tuned as much as possible to reduce the loading time. We are consulting Nintendo as to whether or not the main data can be read from the console.
Another topic discussed in Famitsu’s interview is the size of the game’s party, which is four. Takahashi explains why this number was chosen:
Considering combinations of classes and builds, the party of four was well balanced. In battle, you control one character from those four and the other three are left for AI. Similar to the previous game, you can also select which character to control. In a pinch, AI characters also shout encouragements according to their personality. Voice actors were asked to record unreasonably many lines, so the battles turned out to be lively like in the previous game.
Something Xenoblade fans have been interested in is the prospect of online functionality. However, Takahashi is quick to point out that Xenoblade Chronicles X “isn’t an online game where you are firmly connected to other players.” Monolith Soft took the concept of a “loosely connected online game”. Takahashi says: “After all, the game brings out collectively without players noticing other people, so the playstyle of an online RPG wasn’t used as a base.”
Finally, let’s talk a bit about Xenoblade Chronicles X’s music. Famitsu points out that Hiroyuki Sawano hasn’t worked much on game music, to which Takahashi states:
That’s right. He has strong image from working on anime titles like Mobile Suit Gundam Unicorn, Guilty Crown, and Attack on Titan, but for me he is a drama person. He is responsible for the music of Team Medical Dragon and such. I thought that drama-like music would surely shine in this game so I asked him as I had nothing to lose.
When Famitsu asks about how Sawano is flexible with his work, Takahashi replies:
Usually people who haven’t written game music react like “Why so many compositions for a game (RPG)?”, but Mr. Sawano was the opposite: “Understood. Please let me do them all.” (laughs) This time there are 90 compositions and I thought he could write only a part of them, so I’m really happy.
Xenoblade Chronicles X launches in Japan on April 29. The RPG is on track for later this year in North America and Europe.

More: Famitsu, interview, Tetsuya Takahashi, top, Xenoblade Chronicles X



 
 
 
 
So this isn't lost on the last page. This is why I hate lumped up topics.
some places are now taking pre-orders.

 
 
Monolith soft is doing a japan direct like stream on the 6th, should be similar to the smash directs in that sense. Currently don't know if there will be a English version of the stream.

http://xenobladex.jp...0206/index.html

other stream links:
www.youtube.com/watch?v=Dr2R7t_wqlQ
http://live.nicovide...tch/lv208436900


Europe: 2PM
UK: 1PM
North America (East): 8AM
North America (West) : 5AM
Japan: 10PM


Characters
Nagi (Takayuki Sugou)[/size]
-Former Captain of the White Whale and current Military Chief in the Autonomous Government of New Los Angeles. [/size]

Guin (Yuichi Nakamura)[/size]
-Worked in the same division as Elma and Irina on Earth. Was their subordinate. [/size]

Player Avatars
-Many options for customization (sex, face type, skin colour, hair style, eyes, make-up, voice, etc).[/size]
-Preset designs done by Kunihiko Tanaka[/size]
-Some famous voices actors providing their voice as options for the avatar, will be announced on the Xenoblade homepage later.[/size]
 
Things i missed from the most recent update.  will probably get more on the new characters from the famitsu article tomorrow.  Also wonder who the voice actors are.
Here are some pics of Guin and Nagi, this was posted here at 1:40am on 1/29/2015, http://www.siliconer...-members-blade/
 
 
Guin:
 
image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/01/xenobladex_1501293_r_thumb.jpg
 
xenobladex_1501293_r_thumb.jpg
 
A member of the private military organization, BLADE. Back on Earth, he worked as a subordinate of Elma and Irina as part of the government spec-ops vehicular instructor corps known as the Doll Squad.

 
He occasionally messes up here and there, but he’s an honest character who admires Irina and also has a bit of a crush on her.
 
Nagi:
 
 
 
image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/01/xenobladex_1501294_r_thumb.jpg
 
xenobladex_1501294_r_thumb.jpg
 
Nagi is the former captain of the White Whale, an interstellar immigrant ship. He currently serves as the military director of the autonomous government of NLA (New Los Angeles).
 
 

 
In order to protect the livelihood of those living on Planet Mira, he works himself to death on a daily basis with government affairs.
Read more at http://www.siliconer...ycCFuMPffJAP.99[/size]

Maurice:
 
image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/02/xenobladex_150205_thumb.jpg
xenobladex_150205_thumb.jpg
 
Maurice is a bureaucrat of the former United States Secretary of Defense, who then became the assistant to the President.
 
 
image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/02/xenobladex_1502058_thumb.jpg

 
Afterwards, he used his previous position as a way to appoint himself as the chief administrator commissioner of NLA (New Los Angeles) and is now the representative of mankind on the Planet Mira.


image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/01/fxUw656_thumb.jpg

Monolith Soft recently introduced an interesting mix of Xenoblade Chronicles X characters with a 13-year-old engineering prodigy, and a strange little creature named Tatsu. Today, the official website introduced two more characters: Van Damme and Irina.
 
Van Damme:
image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/01/xenobladex_chara_1501220_thumb.jpg
xenobladex_chara_1501220_thumb.jpg

Van Damme is the commander of the private military organization, BLADE. He was previously the chief engineer of an interstellar immigrant ship known as the “Moby Dick”.
 
He’s a little ill-mannered, and occasionally says rude things to whomever. His sharp tongue is considered his one flaw.
 
Irina:
image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/01/xenobladex_chara_150122_thumb.jpg
xenobladex_chara_150122_thumb.jpg
Irina is a member of the private military organization, BLADE. Back on Earth, Irina was a member of the government spec-ops vehicular instructor corps, the Doll Squad, and was a senior officer working under Elma at the time. Even now , she still idolizes and respects Elma the way she used to back in the Doll Squad.
 
She’s a bit of a tomboy, and has a strong sense of duty to protect those living on the planet Mira.

Ru

An inventor and native of the planet Mira.
He makes his living by selling his inventions to Nopon and other native species.
With a very curious personality, he feels very close to the newly arrived humans and is, for some reason, very familiar with idioms.

http://xenobladex.jp...er/chara09.html

img_chara09-02.png


Lao
(Voice: Keiji Fujihara)
One of B.L.A.D.E.'s team leaders.
His fighting strength and intuition is admired even by Elma.
He is unexpectedly sensitive and passionate to his core.
He is buddy of Douglas from their days in the US military.

img_chara10-02.png


Douglas
(Voice: Rikiya Koyama)
A member of B.L.A.D.E. He is proficient at all military skills, but especially adept at piloting Dolls.
Despite his stern-looking exterior, he is easy to make fun of; Lyn will often poke fun at his mistakes during Doll test flights.
On Earth, he served under Elma as part of the Unified Government's Vehicle Special Ops Force (also known as the Doll Team).
He is buddy of Lao from their days in the US military.

img_chara11-02.png



 
You can read out earlier report for some details on Xenoblade Chronicles X’s other key characters in Elma, Lynlee, and Tatsu.
 
Xenoblade Chronicles X is slated for release in Japan on April 29, 2015 for Wii U. It’ll release sometime this year in North America and Europe.

Read more stories about Wii U & Xenoblade Chronicles X on Siliconera.

Read more at http://www.siliconer...IL1TEch7qpg8.99

 

Another article with more about xenoblade, and more apparently coming tomorrow. Talks about Unions the player can join, a more free-form story, and over 300 hours of game play. Wonder if the 300 hours includes replays for different story lines. This game is very ambitious, and one of the few who could potentially live up to said ambitions.
 
 
Article: http://gematsu.com/2...map-size-unions
 
Start of the Game
At the beginning of the story, the goal is to survive the uncivilized planet of Mira. After meeting up with private military organization Blade, you’ll choose from one of eight affiliated unions, each with their own overarching objective to fill, and embark on quests. It’s possible to join a different union later. Unlike the linear progression of the original Xenoblade Chronicles, the successor’s story will unfold in various directions.
Unions
The eight unions are:
  • Pathfinder - In charge of data probe installation.
  • Interceptor - In charge of exterminating protists.
  • Avalanche - In charge of hunting down dangerous life forms.
  • Testament - In charge of the search and recovery of debris scattered by the ship, as well as the recovery of items lost on the battlefield.
  • Corepedian - In charge of visiting areas and investigation/collecting materials.
  • Land Bank - In charge of securing resources and collecting minerals.
  • Arms - Assists the Arms Company in charge of the development of Dolls and their inner weaponry.
  • Companion - A Jack of all trades, from the mediation of petty fights to the search of stray cats.
  • Other Tidbits
  • The concept of the game’s online mode is to be “‘loosely connected’ with other players”—to have a sense of solidarity without feeling constantly aware of other players’ presence.
  • The size of the field is five times the previous game (400 square kilometers) and fully seamless. However, there is loading during event scenes.
  • The map is visible on the Wii U GamePad. Each area is indicated by a hex. Touching them can perform things such as quick travel or check events.
  • The sense of speed from the previous game’s battles has been elevated, and players can attack freely while switching between short and long ranges.
  • No character explicitly serves as a healer, meaning it’s important to gauge one’s capabilities relative to those of an enemy before picking fights.
  • “Soul Voice” is a system that can be triggered in reaction to party members that are able to string their attacks well. With well-timed button presses, HP can be healed, making it possible to continuously heal while attacking.
  • Parties consist of four people: the player character and three AI companions.
  • Dolls are exceptionally powerful, but in exchange for that, their movement can’t be finely controlled, meaning they can’t take out enemy body parts. Being able to do so is important, as it can weaken them and yield items, among other things. As a result, players will have to disembark at times and fight enemies themselves.
  • A number of new “Unique Monsters” have been added compared to the previous game, some powerful enough to cross swords with the Doll robots.
  • Playtime in the game has been recorded to exceed 300 hours while doing final checks, with some elements potentially continuing endlessly.
  • There are over 90 songs featured in the game, all of which were worked on by Hiroyuki Sawano.
  • http://www.p-nintend...-famitsu-239759

    Apparently, within this 10 page interview, somebody translated something that caught their eye, that Xenoblade chronicles X was about 5 times the size of Xenoblade... Just kidding that was already known. What we got on top of that this time was a number!
     
    *Corrected*
    Xenoblade chronicles X map is 400 square kilometers!!! Convert that from SQUARE kilometers to SQUARE miles, and you get 154.44 square miles!!!
    *Corrected*
    Had the wrong selection selected, thanks to Soxviper!!!
     
    Perspective time!

    Red dead redemption was 12 square miles
    Skyrim was 16 square miles
    GTA 5 was 49 square miles

    An interesting side note, divided by 5, we get 49.7 square miles for Xonoblade! Finally confirming my measurements of Xenoblade being around 50 square miles to be surprisingly accurate! Hooray!

    Edited by tboss, 24 April 2015 - 11:48 AM.


    #2 NintendoReport

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    Posted 28 January 2015 - 01:11 PM

    Update 4/24/15

    New direct going over dolls and how they work, as well as a story preview, awaiting English translation
     

     
     
     
    g_img_yanase01.jpg
     
    Previews of the character creator, some new info on New LA, and plenty of new screens have been released by Monolith Soft



    Map of planet Mira

    img_field02_01.png

     
    Sorceror12, on 12 Feb 2015 - 08:13 AM, said:snapback.png
    All updates can be found here:
    http://xenobladex.jp/index.html

    a brief translated overview on NLA can be found here:
    http://www.siliconer...-like-at-night/
     
    You mean this update?
     
    Character Customization.  http://xenobladex.jp...ter/avatar.html
     
    img_chara_mira05.jpg
    img_chara_mira03.jpg

     
     

      
    There is much more too.. lol.. twitter and their website basically exploded with new info.
     
    Field Overview http://xenobladex.jp...ld/field02.html
     
    img_sp-welcome11L-01.jpg
     
     
     
    qvzj3gF.gif

    video released showing off the world:

    http://youtu.be/FatqK70ONd8


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    #3 3Dude

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    Posted 28 January 2015 - 02:18 PM

    I see the 400 Meters typo from Raven on Neogaf is still in effect, Now I dont feel as silly about my own snafu.

     

     

    Anyways.

     

    HOLY CRAP MUFFINS I MUST BE IN EVERY SINGLE UNION!!!!!

     

    All of them!!1 I want to do them ALL!!!!!

     

    It appears the story progression is tied to the unions and the progress you make in them branches it out.

     

    Seriously, this is 10000000X better than the same old thieves guild assassins guild, fighter guild mage guild junk.


    banner1_zpsb47e46d2.png

     


    #4 Kokirii

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    Posted 28 January 2015 - 02:58 PM

    yeah!! 400 square meters!! :)


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    #5 NintendoReport

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    Posted 28 January 2015 - 03:00 PM

    Fixed meters to kilometers.  :)


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    #6 lucario23

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    Posted 28 January 2015 - 03:21 PM

     

    It appears the story progression is tied to the unions and the progress you make in them branches it out.

     

    Seriously, this is 10000000X better than the same old thieves guild assassins guild, fighter guild mage guild junk.

    Just to clarify, is the reason this system is better than the thieves/assassin's/fighter/mage guild because the actual story progression happens through them? Because honestly, I would prefer 1 "guild" that covers the events of the main story arc. I can't spend 300 hours on this game and all the different guilds.

     

    also, while I have you here, thoughts on the "loosely connected online"?? I definitely don't want to feel aware of everyone else's presence all the time, but that also doesn't confirm or deny if I can co-op stuff with my friends.



    #7 tboss

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    Posted 28 January 2015 - 03:52 PM

    I see the 400 Meters typo from Raven on Neogaf is still in effect, Now I dont feel as silly about my own snafu.
     
     
    Anyways.
     
    HOLY CRAP MUFFINS I MUST BE IN EVERY SINGLE UNION!!!!!
     
    All of them!!1 I want to do them ALL!!!!!
     
    It appears the story progression is tied to the unions and the progress you make in them branches it out.
     
    Seriously, this is 10000000X better than the same old thieves guild assassins guild, fighter guild mage guild junk.


    And watch as every union fails its main goal because the player took to much time helping the other unions.

    More distinct opportunity cost decisions in games would be nice.

    Just to clarify, is the reason this system is better than the thieves/assassin's/fighter/mage guild because the actual story progression happens through them? Because honestly, I would prefer 1 "guild" that covers the events of the main story arc. I can't spend 300 hours on this game and all the different guilds.

     

    also, while I have you here, thoughts on the "loosely connected online"?? I definitely don't want to feel aware of everyone else's presence all the time, but that also doesn't confirm or deny if I can co-op stuff with my friends.

     

    3dude will probably go into more depth, But the system as it currently appears, does alot to differentiate itself. Yes the main story progression happens through them, but current claims suggest something more complex then that, The unions are directly interlinked and reliant on each-other, and not competing bodies, though competition may occur.  They are very unlikely to be sectioned off guilds in there own part of the world, and chances are they wont be trying to kill eachother.  

     

    Worst case senairo for the story, is each union has their own independent story with little to no connection between the other unions. Next worst case is the unions are specializations that have minor effects on the main story. What I hope to see is for each group to be connected directly, and the success and failures of each effect the whole. Now that its confirmed that the unions make up atleast the beginning of the story, I hope to see it play out differently depending on what you do, with no true, or at minimum, no obvious all-win scenario.  See the story and game play out differently depending on your actions. Along with this, see things happen or issues caused because you chose to help union A over union B, but have a different set of problems occur because you helped union B over union A.  These elements added to the story helps turn the story into part of the gameplay, and adds more to the replay-ability besides being fun. Once this came out I already expect to do several playthroughs.

     

    Right now i'm expecting something in between both scenarios.  Which would probably be similar to mass effect 2 told through action instead of decisions, and actual story events instead of characters. I also don't at this point, expect to see anything negative out of opportunity cost, so you could safely do everything in 1 play through, instead of make decisions on what to do. 

     

    That said, even if we get worst case scenario for this, all it will do is stop a great game from being a amazing game.  Unless monolith soft manages to screw up alot more, which i doubt.

     

    Soft online could be anything, my guess is something similar to Darksouls, Neo LA may do one of those miiverse hubs Splatoon is doing, we may see signs of what or which union players joined, or other ways for players to interact with each other. I do hope for a option for online parties, but preferably not with randoms most of the time.



    #8 NintendoReport

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    Posted 28 January 2015 - 03:57 PM

    Pining this OT now as tboss will keep the OP updated regularly.
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    #9 3Dude

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    Posted 28 January 2015 - 04:03 PM

    Just to clarify, is the reason this system is better than the thieves/assassin's/fighter/mage guild because the actual story progression happens through them? Because honestly, I would prefer 1 "guild" that covers the events of the main story arc. I can't spend 300 hours on this game and all the different guilds.
     
    also, while I have you here, thoughts on the "loosely connected online"?? I definitely don't want to feel aware of everyone else's presence all the time, but that also doesn't confirm or deny if I can co-op stuff with my friends.


    The reason its better is because those other ones are old, cliched, and played out and have the same damn crap every single time.

    I have no idea whats really going to happen, this is some seriously meager info that could really end up being interperetted a hundred different ways.

    But heres my take on it.

    It looks like the game will have a main story, but each union will have its own events and peices of the story depending on how far you go. Its looking like super steroided colony 6, with more sensical and specific tasks for building the city, and rewards for doing such.

    The 'unions' appear to be taking the place of the different places on bionis in the Xenoblade affinity chart.

    In Xenoblade doing quests from a certain area, gained you affinity points, which would unlock higher level quests in those places, ultimatwly ending up with the having enough affinity points to do the quests to get the best non drop equips/gems and of course, unlock your characters, well, characterization and power up. In order to keep players from getting 'Affinity screwed' monolith soft made hundreds of throwaway quests, so nop matter how bad users screw up, how much they skip, they can (almost) always drop some time on effortless throw away quests to gain enough affinity to get to the next level. These quests were differentiated from the meaningful sidequests by being given by 'nobody' npc's. Kill x of y, collect x of y, find x etc. Meaningful quests in related questlines were given by named npc's, with the quests themselves having names, and the higher up the quest chain you want to go the more trust they have to have in you, thus building your rep in the area with 'affinity'.

    This method was generous, but a little (Purposefully) hidden, and so less....astute players wound up complaining about having to do bazzilions of 'pointless sidequests' because they couldnt distinguish affinity point giveaways (Kill 5 buttsniffers) with meaningful sidequests (Break up the Nopon black market drug smuggling operation).

    This method is more straight forward, and appears to be a lot more rewarding. Not just with story/lore/world building rewards, but tangible use in the game rewards that are related to the subject.


    Pathfinder - In charge of data probe installation.

    Installing data probes could fill in map data, and give intelligence on what creatures and resources are in the area (Man, I need 5 ratfrog terds... WHere do I find those? OH! The data probe says there are ratfrogs in area X) Could also point out things like caves they player might have otherwise missed. Perhaps going far enough in this will result in discovering other crashed colonies?


    •Interceptor - In charge of exterminating protists.

    I dont know what a protist is, but I guess we want them dead.

    •Avalanche - In charge of hunting down dangerous life forms.
    Thinning out numbers in areas could result in making outposts possible?

    Unique monster hunting! Heck yeah!

    •Testament - In charge of the search and recovery of debris scattered by the ship, as well as the recovery of items lost on the battlefield.

    Recovering lost ship technology has got to unlock some good stuff.

    •Corepedian - In charge of visiting areas and investigation/collecting materials.

    HHHNNNNGGGGGGG...

    •Land Bank - In charge of securing resources and collecting minerals.

    More resources could improve the economy, and make better items available for purchase?

    •Arms - Assists the Arms Company in charge of the development of Dolls and their inner weaponry.

    This ones pretty obvious, going down this path is going to result in more customizable doll parts, and weapons, of increasing power.

    •Companion - A Jack of all trades, from the mediation of petty fights to the search of stray cats.

    Youre god damn right Im going to use my super jumping powers to get those kitties out of trees! Then Ill have an army of cats at my disposal!!! Look out giant alien brontosaurs, your days are numbered now!

    You may be able to complete the game by focusing on just a couple of these unions. However the ending you recieve may differ depending on what path, or balance of paths you choose... These are some of the same people who worked on chrono trigger... Focus exclusively on dolls and weapons, and crush your alien oppressors... but maybe the human race will be viewed as too war like? Perhaps having another balance will result in a different outcome with the aliens in question?

    The online stuff sounds like miiverse stuff. Leave messages in bottles wind waker style, or messages dark souls style. Not sure if co op is on or off the table. No idea.

    banner1_zpsb47e46d2.png

     


    #10 tboss

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    Posted 28 January 2015 - 04:22 PM

    Characters
    Nagi (Takayuki Sugou)[/size]
    -Former Captain of the White Whale and current Military Chief in the Autonomous Government of New Los Angeles. [/size]

    Guin (Yuichi Nakamura)[/size]
    -Worked in the same division as Elma and Irina on Earth. Was their subordinate. [/size]

    Player Avatars
    -Many options for customization (sex, face type, skin colour, hair style, eyes, make-up, voice, etc).[/size]
    -Preset designs done by Kunihiko Tanaka[/size]
    -Some famous voices actors providing their voice as options for the avatar, will be announced on the Xenoblade homepage later.[/size]
     
    Things i missed from the most recent update.  will probably get more on the new characters from the famitsu article tomorrow.  Also wonder who the voice actors are.

    Edited by tboss, 28 January 2015 - 04:22 PM.


    #11 Mewbot

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    Posted 28 January 2015 - 05:01 PM

    Famous voice actors providing their voice as options for the avatar? That basically confirms that he/she won't just be a mute character like many people thought.

     

    Unless they're getting famous voice actors just to do grunts..


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    #12 Raiden

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    Posted 28 January 2015 - 05:28 PM

    Famous voice actors providing their voice as options for the avatar? That basically confirms that he/she won't just be a mute character like many people thought.

     

    Unless they're getting famous voice actors just to do grunts..

    Put it to you this way. Nintendo hired Jennifer Hale just to do Samus Grunts in Metroid Prime. So I hope it's voice acted. We already know we will get the silent protagonist open world game later this year.



    #13 NintendoReport

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    Posted 29 January 2015 - 05:14 AM

    Characters
    Nagi (Takayuki Sugou)[/size]
    -Former Captain of the White Whale and current Military Chief in the Autonomous Government of New Los Angeles. [/size]

    Guin (Yuichi Nakamura)[/size]
    -Worked in the same division as Elma and Irina on Earth. Was their subordinate. [/size]

    Player Avatars
    -Many options for customization (sex, face type, skin colour, hair style, eyes, make-up, voice, etc).[/size]
    -Preset designs done by Kunihiko Tanaka[/size]
    -Some famous voices actors providing their voice as options for the avatar, will be announced on the Xenoblade homepage later.[/size]
     
    Things i missed from the most recent update.  will probably get more on the new characters from the famitsu article tomorrow.  Also wonder who the voice actors are.

     

     

    Here are some pics of Guin and Nagi, this was posted here at 1:40am on 1/29/2015, http://www.siliconer...-members-blade/

     

     

    Guin:

     

    image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/01/xenobladex_1501293_r_thumb.jpg

     

    xenobladex_1501293_r_thumb.jpg

     

    A member of the private military organization, BLADE. Back on Earth, he worked as a subordinate of Elma and Irina as part of the government spec-ops vehicular instructor corps known as the Doll Squad.

     

     

    image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/01/xenobladex_1501291_r_thumb.jpg

     

    xenobladex_1501291_r_thumb.jpg

     

    He occasionally messes up here and there, but he’s an honest character who admires Irina and also has a bit of a crush on her.

     

    Nagi:

     

     

     

    image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/01/xenobladex_1501294_r_thumb.jpg

     

    xenobladex_1501294_r_thumb.jpg

     

    Nagi is the former captain of the White Whale, an interstellar immigrant ship. He currently serves as the military director of the autonomous government of NLA (New Los Angeles).

     

     

    image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/01/xenobladex_1501292_r_thumb.jpg

     

    xenobladex_1501292_r_thumb.jpg

     

    In order to protect the livelihood of those living on Planet Mira, he works himself to death on a daily basis with government affairs.

    Read more at http://www.siliconer...ycCFuMPffJAP.99


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    #14 3Dude

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    Posted 29 January 2015 - 10:24 AM

    "[Kawabata] Xenoblade Chronicles X is using up most of the space on the Wii U disk. It's really, really close to the storage limit. (To the point that at one stage we were considering using more than one disk for the game). To enjoy playing, the enormous seamless map must load quickly (which was achieved through the hard work of our programming division), but we had help from Nintendo proper implementing a further improvement to what we had. I believe we're going to reveal the details of that on the official page in the future, but to people considering purchasing the packaged version of the game, as one of the game's developers, I highly recommend you make use of this improvement."

     

    Sounds like there will be an install from disc option.

     

    I WILL buy the packaged version of this game. And I will absolutely take you up on your suggestion, Mr. Kawabata.


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    #15 storabajskorven

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    Posted 29 January 2015 - 01:16 PM



    "[Kawabata] Xenoblade Chronicles X is using up most of the space on the Wii U disk. It's really, really close to the storage limit. (To the point that at one stage we were considering using more than one disk for the game). To enjoy playing, the enormous seamless map must load quickly (which was achieved through the hard work of our programming division), but we had help from Nintendo proper implementing a further improvement to what we had. I believe we're going to reveal the details of that on the official page in the future, but to people considering purchasing the packaged version of the game, as one of the game's developers, I highly recommend you make use of this improvement."

     

    Sounds like there will be an install from disc option.

     

    I WILL buy the packaged version of this game. And I will absolutely take you up on your suggestion, Mr. Kawabata.

    Yes, it sounds like he means that IF you buy the packaged version of the game, loading might slow things down a bit compared to the downloaded version. And that this has been fixed by an "improvement" that we can "make use of". Which sounds like install from disc, as you said.



    #16 NintendoReport

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    Posted 29 January 2015 - 01:17 PM

    Not sure if this was mentioned but off tv play is supported as well,

     

    http://wiiudaily.com...campaign=buffer


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    #17 Raiden

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    Posted 29 January 2015 - 02:08 PM

    Can someone answer this for me. Wii U uses custom discs as they always have but it has the same capacity of blu ray at 25GB per layer. It's disc drive is a 5x cav 22MB per second. PS4 uses Blu Ray 6X cav 28 MB per second. PS3 was 2X. Can Wii U not do dual layer for some reason? Why the second disc?



    #18 Mewbot

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    Posted 29 January 2015 - 03:13 PM

    Wii U can dual layer, I think that site may have forgotten that. So this means that the game is more than 50 gig possibly which is just crazy.

     

    Also, anyone wondering what that improvement that Nintendo helped them properly implement was? It sounds as though he's suggesting the game may have a mandatory install of some kind. What else could it be?


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    #19 Scumbag

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    Posted 29 January 2015 - 03:14 PM

    Well, this the first Wii U game I'm aware of that almost fills the disc capacity. Nintendo compress data like crazy.



    #20 Socalmuscle

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    Posted 29 January 2015 - 05:03 PM

    Texture this game is FULL of a crazy variety of textures.

    One of the first thinks I noticed. That's a TON of paint.

    Even Destiny reuses a lot of textures and in Some areas takes the color palette really low.

    But it till uses a ton of textures.

    X however seems like and endless deluge of very large and variable graphics assets.

    One of the more impressive things is looking down at the map from a high distance and not being able to notice texture tiles. That's huge. Try that with Skyrim and the like. Big difference.
    Taking massive textures like that, the geometry, ai, scripting, collision detection,blighting, audio, etc... And fitting into aRam a with no loading... Whoa. That's dome serious load and memory management going on.

    These guys deserve big sales just for being geniuses. Not to mention what's dhaping up to be a stellar game.




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