Then you like to be cheated with dirty practices and don't know what you want and have no right to complain about 6 dollar characters. You choose to be selectively self entitled. Can't help you. Goodbye. But you are flat wrong.
Self entitled to what?
What if the SSB characters and the MK8 characters and tracks were all ready before the game was shipped but decided to be sold later as DLC? They weren't on the disc but they had planned it as DLC so essentially this would be the same thing as them locking it on the disc, this could very well have been the case and it really wouldn't matter if it was because we don't decide what is the full game the devs/publishers do.
I'm not sure how you can claim that I'm self entitled when you're the one that thinks they're entitled to characters that the devs decided weren't part of the base game, that being the game without any DLC content purchased.
Never mind, if you really don't want to have an actual discussion then don't bother responding. Simply telling me I'm "flat wrong", that you "can't help [me]" and "goodbye" as if I said something so terrible. "I disagree so you're wrong!" Damn, you win this one...
^This! I love when DLC is done right and Nintendo (first party) generally gets this right (so far). The way it was meant to be used (portrayed) like it was when the concept was first introduced in the gaming industry. The only other example for me that I can remember of doing this really right was Gears of War 3. Released a very full, satisfying polished game and the season pass gave SO much more extra content. There are more examples sure but nothing I can think of off the top of my head. The SFxT 12 characters on disc thing was disgusting and if not for the things I really loved about Capcom like Mega Man, Dead Rising, etc. I would have boycotted them altogether, but I certainly did not buy any DLC for that title.
It really becomes blatant now how this concept is abused. Don't even get me started on "Day One" DLC! (that you have to pay for) Really?! And wait, I have to pay for a MP game mode that generally has shipped with games since the beginning of time? The problem with all this is that consumers are now conditioned to it and it will probably never really change.
Nintendo has done season passes but when they release DLC without them there are usually bundle offers that so far are priced way better than the common price we are used to for a season pass. $12 for Mario Kart and it pretty much doubled the content of the game and what previous MKs had (track-wise). Mario Golf: World Tour had a season pass for $15 which doubled course content of that and previous titles and added a few extra characters but the game even sold for $5 less than normal retail to begin with. Unless anyone has more/other examples, to me Nintendo (first party) are the only folks that are consistent with reasonably priced DLC.
DLC is not "The Devil" and has been responsible for great things but in my opinion it's been used more wrongly that it has been rightfully by devs/publishers or whoever else is in charge of such content.
Which games charge for a multiplayer game mode? Just curious as to what game/s you were referring to there.
I can't really comment on games like Mario Golf but from what you said it seems they handled the DLC well. Do you think they are charging too much for an individual SSB character?
The thing is that I see so much hate for DLC itself when it should be taken on a case by case basis. Some games have plenty of content to begin with so I don't mind there being additional content even if it is available at launch, I'm glad there is the option for DLC when it is used properly because it extends the life/length of a game. I know you oppose day one DLC but why is that? Why do people feel entitled to all content at launch? If we look at games with DLC on a case by case basis we can decide whether the base game has enough content which I feel would make DLC at launch not a big deal because there's already a full game so optional additional content available at launch shouldn't be an issue.