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How cool is this trailer


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#1 mootap

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Posted 31 January 2012 - 12:57 PM

HOw cool is this trailer...Only Nintendo can get away with a trailer of a man falling off a cliff..



Edited by mootap, 31 January 2012 - 01:01 PM.

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#2 Crackkat

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Posted 31 January 2012 - 01:05 PM

beautiful!! so glad this game was as good as i hoped :D
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#3 HaoSenVastForest

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Posted 31 January 2012 - 01:12 PM

Yeah I think that Nintendo really did outdo themselves with Skyward Sword. I also hope that they keep using the same motion controls but I dont quite see how that will work with the tablet controller.

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#4 Crackkat

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Posted 31 January 2012 - 03:10 PM

Yeah I think that Nintendo really did outdo themselves with Skyward Sword. I also hope that they keep using the same motion controls but I dont quite see how that will work with the tablet controller.


well aonuma has said multiple times that they're definitly staying with the motion plus for zelda :D but yh i have no clue how they will use both tablet and wii motion plus, i guess they might try have puzzles that use the tablet or maybe whole sections of the game where u have to use the tablet and no sword like silent realms but different so that it works with the tablet. i dont know how keen i am on this idea but it seems that if they wanted to use the tablet, that would be the best way to do it
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#5 Gruff

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Posted 31 January 2012 - 04:50 PM

Oh yes I remember watching this a while back. It is quite beautiful. When I saw this I was all like Posted Image, because it was such a wonderful trailer. I love how well Nintendo makes things. They did a great job on this trailer and a spectacular job on the game. No wonder the game has gotten such good criticism.

Edited by GameCube, 31 January 2012 - 04:54 PM.

Villager.jpgBleh eh eh.


#6 Andy

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Posted 31 January 2012 - 05:26 PM

Okay, the second Zelda on the Wii U should look like that! (since it's pretty much agreed upon that the first HD Zelda should look like the tech demo).
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#7 Gruff

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Posted 31 January 2012 - 05:32 PM

Okay, the second Zelda on the Wii U should look like that! (since it's pretty much agreed upon that the first HD Zelda should look like the tech demo).


I saw your death glare avatar in this video.

Villager.jpgBleh eh eh.


#8 Bill Cipher

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Posted 31 January 2012 - 05:49 PM

I didn't like the trailer. Just reminded me how much of a disappointment's skyward sword has been for me so far. I let myself get so pumped, when the game was beaten by a game that is called a clone of it. A CLONE(Okami)> Skyward Sword. For those wondering, I'm at the sandship and have basically given up. The Metroid Formula works in Metroid because it never reused bosses or had tedious sections where you just looked around to find the bad guys. Every room was a new experience, and I aprreciated that. Okami outdid Skyward Sword, and I'm not afraid to admit it.

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#9 Andy

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Posted 31 January 2012 - 06:12 PM

I didn't like the trailer. Just reminded me how much of a disappointment's skyward sword has been for me so far. I let myself get so pumped, when the game was beaten by a game that is called a clone of it. A CLONE(Okami)> Skyward Sword. For those wondering, I'm at the sandship and have basically given up. The Metroid Formula works in Metroid because it never reused bosses or had tedious sections where you just looked around to find the bad guys. Every room was a new experience, and I aprreciated that. Okami outdid Skyward Sword, and I'm not afraid to admit it.

Fanboys, you're target has been chosen. READY, AIM, FIRE!

Your praising Okami, but faulting Skyward Sword on reusing bosses? coughOROCHIcough
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#10 Bill Cipher

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Posted 31 January 2012 - 06:31 PM

Your praising Okami, but faulting Skyward Sword on reusing bosses? coughOROCHIcough

At least it was straight forward about it, you know, as opposed to reskinning it and coming up with some BS reason. Also, at least Orochi made sense. Why did Link's seal break 3 times in the span of a week? That's just terrible excuses right there.

I'm also praising okami because it had more then 3 major areas. Each area you never revisited unless you were going for 100%, and the Area's were huge. Each one felt like it could have been it's own game. Meanwhile, Skyward Sword was just 3 areas that you revisited because Nintendo felt Lazy as hell.

Seriously, Okami is the better game. Longer story, New Game plus, rewards for 100%, Better Combat, better graphics that don't look like a pixelly mess on my TV, etc. And this is with the best cables for the Wii, so it's not the cables.

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#11 Soul

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Posted 31 January 2012 - 06:55 PM

IMO- Okami fitted the Wii better. I can't compare the graphics because they both have unique art styles, however on an hd tv Skyward Sword looks like crap even worse than a mosaic. I've never played Okami on an HD tv.

Gameplay IMO- Tie
Okami has huge areas which I love and are fun to travel.
Skyward Sword is great in detail and has many fun features.

Sound- Skyward Sword has more detailed sound than Okami, but in these types of games Idgaf for sound.

Okami has very intresting characters and some humor. The mysteries are harder to figure out in Okami, which makes it very realistic.

#12 Andy

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Posted 31 January 2012 - 08:57 PM

At least it was straight forward about it, you know, as opposed to reskinning it and coming up with some BS reason. Also, at least Orochi made sense. Why did Link's seal break 3 times in the span of a week? That's just terrible excuses right there.

I'm also praising okami because it had more then 3 major areas. Each area you never revisited unless you were going for 100%, and the Area's were huge. Each one felt like it could have been it's own game. Meanwhile, Skyward Sword was just 3 areas that you revisited because Nintendo felt Lazy as hell.

Seriously, Okami is the better game. Longer story, New Game plus, rewards for 100%, Better Combat, better graphics that don't look like a pixelly mess on my TV, etc. And this is with the best cables for the Wii, so it's not the cables.

The Imprisoned kept breaking free because it was regaining it's power that it had lost after thousands of years of being sealed by the Goddess. I'm also very sure that Link, a mortal boy, does not have the exact power to match that of a Goddess. Also, looking from a gameplay point of view, refacing the Imprisoned, who had some new technique with each encounter to at least add something unique to each battle, was pulled off much better than refacing Orochi, who was the exact same thing all three times you face him with no change what-so-ever to his battle style or attacks. There's also multiple ways you can take on the Imprisoned. You can go for the obvious route of slashing at his toes until he falls over, or you can drop onto him from above and drive the spike in from the top of his head (having stunned him first with the Groosenator for the second and third battles). Whith Orochi you had to go through the exact same process each time you faced him.

Also, technically the map of Okami is divided into three major areas. Eastern Nippon, Western Nippon, and the Northern Mountains. While the first area could possibly pass for it's own game (If it was a cheep, downloadable game on Steam, PSN, XBOX Live, or Nintendo's soon to be revealed online store for the Wii U), the other two are nowhere near large enough to pass for their own game. While Skyward Sword's world size may not be much different, it does gain a boon from the overall complexity of their design, making them feel like expansions to the dungeons themselves. While you do revisit these locations throughout the story of the game, each time you visit them you'll find that there is either a new area to explore, or that there has been some great change in the map that brings forth a new challenge.

As for story length, I haven't really compared the two, so I can't speak on that one.

Hero mode>Okami's New Game plus. In Okami, New Game plus basically consisted of getting some of the weapons you had through the first game at the very beginning, and being able to change your physical appearance slightly. With Hero Mode, you play through the game taking double damage, with no recovery hearts to be found unless you elect to carry around a Heart Medal with you. The only benefit you got from hero mode was having the Skyward Strike at full power from the beginning, which was really only helpful with getting rid of Quadrobabas from a safe distance. The way Okami gave you all your weapons (except the elemental weapons) basically allowed you to mow through all earlier battles with little trouble at all. Hero Mode adds to the challenge of the game, while New Game plus takes away from it. This, in my opinion, makes it far more satisfying to beat Skyward Sword on Hero Mode than to beat Okami on New Game plus.

Being rewarded for reaching 100% is cool, but if it's just something minor like a new form change (which is what I've been told it is) it doesn't really add much to the value of the game.

Now for combat. Okami's combat is pretty much a take on the standard system in the video game world, a system that's had since the N64 days to be improved upon. You either just spam the enemy with attacks, or use a celestial brush move to make them lower their defenses and then spam them with attacks. Skyward Sword is really the first true test to see how well 1:1 motion controls can work in a mainstream, "core" game. Much like how traditionally controlled 3D games (including Okami) have improved off the foundation that Ocarina of Time set in 1998, future games will build off the foundation Skyward Sword has laid for motion controlled combat.

As for the graphics complaint, Okami uses an EXTREMELY basic art style. While Skyward Sword's isn't as detailed as Twilight Princess's, it's most definitely more detailed than Okami's. Okami aims to imitate older Japanese artworks, therefore most of the designs are extremely basic in comparison to other games. There's nothing wrong with that. Okami is a very beautiful game. Skyward Sword, aiming to replicate a n impressionistic painting, goes for a higher amount of detail for it's in game models than Okami does, which naturally leads to more noticeable jaggies, due to the Wii's standard definition hardware, than in Okami, which as I've already stated doesn't make use of a great level of definition.

Edited by Andy, 01 February 2012 - 03:55 AM.

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