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Rumors about Retro's new game


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#21 Terrabyte20xx

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Posted 23 March 2012 - 08:02 PM

Mua Ha Ha Ha ha, I think I will go visit Retro Studios during the Summer or on my B-day since I live in Houston. Does PS3/360 style mean "Harcore"........I'll just wait for E3.


You're from Texas!?

SOMEONE FROM THE GREAT STATE IS HERE!!!!!!!!


Okay, with that aside, I'm don't think it will be a FPS, but like someone else said, I'm thinking Western RPG.
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#22 Stewox

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Posted 24 March 2012 - 11:56 AM

NNNNNNNNNNNNOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!! This is terrible, HORRIBLE! What will we ever do?!?!?!?

Extremely over dramatic freaking out aside, this could have positive and negative implications for me. On the positive side, it means that they are putting lots of effort into making this game great. On the negative side, this means that they could be making an uninteresting game. If I wanted an XBox/PS3 game, I would get a XBox/PS3. I'm hoping that this game will still have that Nintendo feel.


That was probably in the sense of the core games type of thing ... not necessairly the noob COD community - i darn hope so.

yeah so in the "transferr" normal journalist takes X360/PS3 audience as "hardcore" when comparing to wiiU ... but it's actually nintendo that got hardest-to-beat games and the best community ... i know because im one of them.

Edited by Stewox, 24 March 2012 - 12:01 PM.

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#23 Soul

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Posted 24 March 2012 - 07:01 PM

This would be cool a shooter by Retro. Not a war one please, and please have switchable cameras.

#24 Nin_Stream

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Posted 25 March 2012 - 10:10 PM

Metroid could be made to have a good online like Prime Hunters...Or maybe a Red Steel 3? Diff dev but meh.

Oh god, my mouth is watering at the idea of Retro making a Nintendo-exclusive FPS for Wii U... It'd be an extremely good move for Nintendo IMO. With Halo 4 likely hitting around the same time as the Wii U's launch, a game like this might actually be able to dent it's sales numbers and convince 360/PS3 gamers to jump ship.

Of course, no one's saying it has to be an FPS. An "extremely visually impressive" hardcore title could also refer to either Raven Blade or F-Zero. Star Fox is looking kind of unlikely unless it's going to be some kind of gritty reboot.. which could be interesting.


[E3 2012] Nintendo gets it's throne back.

#25 Joshua

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Posted 25 March 2012 - 10:28 PM

I've never been a fan of first-person shooters. But an FPS from Retro Studios? It can only result in greatness.

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#26 Stewox

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Posted 26 March 2012 - 03:51 AM

The Wiimote is the best controller for FPS - with the new gun-u-zapper scheme we saw in the trailer - the thing could finally take off.
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#27 Nollog

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Posted 26 March 2012 - 06:06 AM

WHAT IF:
Retro are working with Ubisoft on Killer Freaks?

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#28 Stewox

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Posted 26 March 2012 - 07:30 AM

WHAT IF:
Retro are working with Ubisoft on Killer Freaks?


I hope that was a joke because nintendo wouldn't accept that - Retro is basically "nintendo studio with certain freedom to choose projects" - but for Metroid Prime yeah there was a lot of supervision - im not saying as supervision being invasive or don't letting developers input - that's not at all what supervision is about - supervision is very important for Metroid Prime to live up to the previous series with the correct lore, character model , art accuracy , legacy and the story obviously - + all those scan entries and hints - and the biggest point is that Retro totally understood what nintendo wants and delivered above expectations.

Retro studios is owned by nintendo for those that might not know this yet ... which makes it a first-party while some people might mix them as 3rd party, from all the western non-nintendo developers they got the earliest WiiU kits, way before anyone else got the kit ... like crytek, ID , and epic. Expect the substantially better representation of WiiU power and capabilities from their game if they choose to skip immediate launch window - compared to 3rd parties that took the launch window - some being just enhanced ports. But as iwata said he wants games on launch so to not make the same mistake again - but that's questionable on the game quality, it's a big plus Retro got kits earlier so hitting the release window with quality might not be as bad as for the 3rd parties who don't even consider upping the tex and polies.

So supervision is good , but making deadlines is not so i hope nintendo doesn't get too hard on it - should rely on 3rd parties enhanced ports cause im not bothered by having no super-great omg game at launch - i want quality and im prepared to wait for it - leaning on the 3rd parties and pushing them seems to be more of a correct thing to do instead of pushing first-parties on the get go - that's not enough time to make a truly superior first-party title at launch - only possible with twilight princess cause wii and GCN were pretty much same hardware, same engine same thing - except extra controller support code.

Plus the early kits aren't anywhere close to the final product ... i just hope they don't release Retro game this year - i feel too early.

About supervision: Just look at other franchises from other games where the main character model was not consistend ... this never happens with nintendo --- oh it did , those guys that made starfox assault one it was .. fox doesn't look anything like the N64 version.

I kind of agree with the N64 version creator that Starfox should be kept in Air and not land - i don't think that was a good idea from miyamoto to introduce half-land game with similar zelda-mario mehanics, let the adventures spinoff take care of the land if they really do must - but don't let the premiere series be a half-assed game.

Edited by Stewox, 26 March 2012 - 07:30 AM.

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#29 Brian6330

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Posted 26 March 2012 - 08:17 AM

Can't wait till we get a confirmation on what Retro is working on!

#30 Nollog

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Posted 26 March 2012 - 08:39 AM

I hope that was a joke because nintendo wouldn't accept that - Retro is basically "nintendo studio with certain freedom to choose projects"

I'll read the rest of your wall later, but at the roundtable last year Ubisoft said it was being made by "Ubisoft and Nintendo".
I don't see any other branch of Nintendo helping out here.
Did you know Metroid was given to retro to develop based on a FPS engine they were developing in their free time while they were still 2nd party?
If it wasn't for them making that engine, they'd have gone under.

Okay, I done read your wall.
What does Nintendo looking over Retro's shoulder have to do with them helping out Ubisoft for a Wii U exclusive title?
It was just an observation. It doesn't match what a developer said in the famous "Retro are working on something their fans all want them to do" rumour though.
And Starfox assault was made by Namco.

Edited by Nollog, 26 March 2012 - 08:45 AM.

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#31 lucario23

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Posted 26 March 2012 - 03:07 PM

i just hope they don't release Retro game this year - i feel too early.


Um... The last game Retro released was DKC Returns in 2010. Assuming they have been working on this title since they finished that one, this would give them about a 2-3 year development period. Not completely impossible. I definitely hope for the greatest quality from them and will be fine if they do push it back, but it's not as improbable as you think.

#32 Chinomanila

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Posted 26 March 2012 - 06:30 PM

I say they show it at E3, then release it in late 2013.
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#33 Joshua

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Posted 26 March 2012 - 10:40 PM

I say they show it at E3, then release it in late 2013.


Seconded. I have a strong gun feeling that Nintendo is showing off Retro's game during this year's E3. Hopefully it'll be a launch/launch window title.

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