Only when new engines come out.. eg unreal engine 4... But if wii U supports UE4, then... expect even more advanced engines than that, or an updated version of UE4.
The reason is, the chipset of wii U is modern and supports all this effects that up to date pc graphic cards support.... DX11.1 does not give anything new.. just a couple of improvements, so expect better graphics in PC, when dx12 comes out...
This is a pretty complex thing to address ... i will be as short as i can this time.
Everyone of you people think that UE4 is some kind of holy-engine of the ages that is going to struck the whole galaxy. Please stop thinking like that, those screenshots are without technical meaning, they prove some facts, but not enough, not at all to see what it will be on WiiU
The optimizations are not a simple thing as most people imagine, they need the most experience and knowledge, only a few companies are capable to fund and commercially release that, and to have the technical resources to successfuly experiment with that first, all of the other companies are just behind and come in later ...
How UE4 will work on WiiU is a question the screenshots do not specific the platform, and consoles rely on optimizations to get the most performance and capabilities out of them, it's all in tradeoffs, some developers take more performance than graphics. Some companies just don't have the technical skills ... a great example is gearbox software, they're not bad, but not the best, their animations are pretty bad and looking at the Alien's Colonial marines footage, graphically it could have been better, and how the stuff looks, it's standard gearbox, it doesn't make the game bad but still you can detect their effort put in those areas.
UE4 support for WiiU is not a question of working or not, it's a question of HOW IT IS WORKING, initially it's totally up to Epic's own effort put into the WiiU version of the engine, it's is their own standards of what is good enough and they'll ship version 1.0.
I just don't get people's way of thinking, software is not static, it's not just ON/OFF, it's complex, it's dynamic, it's dependant, it's efffffort, it can go into infinity how good it can be, there is no physical limit and you would call it "complete". Software companies make their own imaginary limits and then call it in double digit numbers, it's silly, that's just a commerical term, a brand, a marketing word, it doesn't mean anything, it's only a name, a reference. UE4 doesn't mean anything, we can comment it when we see it, it can be crap, it can be great, WiiU support might be great, might be crap too, who knows.
Epic games isn't going to make a perfect engine for one platform if they won't develop games for it, it's the devs of the game that take an engine and make it work as good as they can, most licensees will take UE4 and modify it to their needs.
UE4 can have DX11 support, can have tesselation, can have whatever, but HOW IT HAS IT... supporting something is not a matter of writting a line of code "init render_mode_DX11" done! ... no it's effort put into that, how good does it support is a matter how good the engine takes advantage of it, that takes time, time and effort and money and knowledge.
Every engine can support DX11 ... it can run in DX11 mode, and staying true to the statement, it's too simple, supporting it, doesn't mean it USES ALL of it's capabilities.
So I believe in 2-3 years, pc will have better graphics again... Because even if dx12 comes out next year, developers must support it... Even though.. There are not many games today, that support dx11 or dx11 graphics... Wii U will boost development in dx11 games... So wii U basically will impress us for the next 5-6 years
Nooo, you're wrong. PC hardware will be better instantly the WiiU comes out, PC hardware will be better instantly PS4 comes out, PC hardware will be better instantly X720 comes out.
Hardware is keeping up the moore's law, it's way ahead, game software is light-years behind. Software in games, is commerical, it's entertainment, with so many games, the people who are responsible for the drive of software and hardware are clearly overshadowed in all the mist.
Lives, security, safety don't rely on game software,bugs are only a consumer satisfaction issue.
Buggy hardware, can bring down the whole industry, can affect the enterprise, can affect the developers, it affects everyone, no matter what they do, that's why buggy hardware gets recalled if it's out of control, hardware parts get recycled or fixed, they don't recall games if they are buggy, software can be patched whatever it is wrong with it, but some don't care patching a lot, it's all
hardware companies cannot afford that, hardware is hardware, they cannot expect to exploit stupid people to buy it, if the hardware is buggy, nobody is going to be satisfied, the whole industry relys on them, they would get a lot of carp from the enterprise sector, hardware is useless unless it doesn't work perfectly, and they won't get anyone to buy it if it doesn't work, nothing will work well on buggy hardware, no market segment is tolerating that. Im speaking about processor's, graphic cards, the stuff that goes into PCs ... ofcourse that's why they make multiple segments, they have a whole team dedicated to enterprise just for that reason of keeping the dependants supported, remember the intel's faulty sata ports, the AMD's TLB bug ...
90% of the game developers aren't drivers of the industry, they're just parasites.
Then why'd you quote me?
PC and Consoles generate graphics in the same way.
There are no PC exclusives anymore.
And comparing an indie development to a AAAAAA Microsoft effort, would be silly.
What is AAAAAA microsoft effort ? They don't drive the industry, they're forced to do to serve the enterprise.
And what you're talking about with exclusives ? What's diablo 3 ? what's starcraft 2: hots ?, Company of Heroes 2 ?, ... Generals 2 ? All exclusives.
Edited by Stewox, 27 May 2012 - 12:23 PM.