Ending the Wii U power debate once and for all
#21
Posted 11 June 2012 - 08:14 PM
#22
Posted 11 June 2012 - 08:33 PM
That's a fallacy.
Nintendos standard of performance isn't the wii. And just being better than their last console that happened to be grossly underpowered means nothing.
At the very least. The wii u blows away the 360 and ps3. At the same time, it uses some of that power to simply bump resolution and push pixels to another screen (think dual monitor setup). That takes power. The wii u has enough overhead to do those things and also push out next gen graphics.
You'll almost never see Nintendo games with great graphics. And launch games that started on early hardware or ports won't be indicative of the systems power either.
Teams that have final hardware to create for will be astounding gamers with the systems graphical capabilities.
No, it's not ok for Nintendo to simply be better than wii, since they essentially handicapped that system to start. They have competition to meet. And they e done a good job of putting together a forward looking system that is much more powerful than current systems and will do well in the years ahead.
There are so many things wrong with that comment that I don't know where to begin. The leap from this gen to next gen won't be that big, regardless of the company. Get over it. It is going to be WAAAAAY expensive for companies to do that kind of thing. No company is going to shoot themselves in the foot and do what Sony did with the PS3 (overpowering it beyond reason, and then charging $600 for it at launch). Please look at the facts before you claim that others are wrong, or saying things about their opinion like, "That's a fallacy." when it isn't.
#23
Posted 12 June 2012 - 02:32 AM
Off screen?
Have you seen the trailer?
Looks beautiful, for a current gen console. The grass and dirt especially, could have been so much better..
We don't know the specs of this console off course, but if next-gen consoles should be able to run that Square Enix demo we saw, Pikmin 3 could have had near-photo realistic environments.
#24
Posted 12 June 2012 - 02:54 AM
Play this in 1080p, the textures and lighting look nicer.
http://youtu.be/t4ZBpcY99m4
Edited by InsaneLaw, 12 June 2012 - 02:55 AM.
#25
Posted 12 June 2012 - 04:59 AM
To this:
Yes this is quite a jump imo. Also the UE4 is not even done yet and CoD MW2 came in the middle of the life cycle of the current game consoles.
- neverwinteru likes this
#26
Posted 12 June 2012 - 06:11 AM
Yeah because watching a recording of it on another screen will give you a much better idea of how the game really looks.Pikmin 3 looks better off screen believe it or not.
Play this in 1080p, the textures and lighting look nicer.
http://youtu.be/t4ZBpcY99m4
#28
Posted 12 June 2012 - 06:51 AM
#29
Posted 12 June 2012 - 07:32 AM
Oh, and does anyone expect UE4 graphics from Pikmen 3? Really?
#30
Posted 12 June 2012 - 08:18 AM
The ground textures is what bothers me most they are such lazily put on their for a game that involves being so close to the ground to have ground textures that are are beaten by a shooters's ground textures . Most of the other things don't bother me like the low polygons in environment shown here http://bulk2.destruc...n05_E3-620x.jpgPikmin 3 looks better off screen believe it or not.
Play this in 1080p, the textures and lighting look nicer.
http://youtu.be/t4ZBpcY99m4
which is excusable because its started as a wii game and it would be annoying remodeling things that was already in the game. But texture work is something I can't excuse considering how easy texturing is I can do better in texturing and it could also be much better with just a simple normal map added on to it (I am normally don't like normal maps and think you can do a better with artistic ability) but their nothing artsy about this games environment so normal maps would be better than just keeping it a plain texture. Also here is pikmin on the 3ds for those who haven't seen it.
Edited by The Lonely Koopa, 12 June 2012 - 08:21 AM.
#31
Posted 13 June 2012 - 06:27 PM
The next gen will go from something like this:
To this:
Yes this is quite a jump imo. Also the UE4 is not even done yet and CoD MW2 came in the middle of the life cycle of the current game consoles.
your post will likely go unnoticed because for some reason it's hard for people to grasp the fact that this generation will be a significant jump just like the last.
#33
Posted 13 June 2012 - 10:02 PM
It could be better explained with the luminous demo from square enid. Agnis philosophy looked sweet
agreed i was blown away by that demo i think u4 has potential as well, it just seems that epic keeps choosing a weird setting to present the graphical capabilities of the engine.
#34
Posted 14 June 2012 - 01:22 AM
your post will likely go unnoticed because for some reason it's hard for people to grasp the fact that this generation will be a significant jump just like the last.
Yeah, I don't get why people is hating on UE4 so much. It's amazing in my opinion. I think it's a big improvement I mean that demo is for the first not done and second, it's not optimized. And thirdly, those who created it wasn't super artists. What will happen if geniuses like Shigeru Miyamoto gets this engine for Zelda?
#36
Posted 14 June 2012 - 05:29 AM
#37
Posted 14 June 2012 - 05:35 AM
It could be better explained with the luminous demo from square enid. Agnis philosophy looked sweet
The Luminous demo did look great, but to be honest, it looked more like slightly bumped up PS3 graphics than actual next-gen. The lighting and particle effects, and animations, were the best parts really. Everything else just looked like something you might see in an Uncharted cutscene or something.
To be honest, if this is the next-gen we're meant to be expecting, I wouldn't be surprised if Wii U was entirely capable of handling it, maybe in a slightly scaled down form.
#38
Posted 16 June 2012 - 12:19 PM
I also have a feeling that it'll have 2GB of RAM not 1.5. I have a feeling that it might use 1.5 for games, but will use another 512MB for the OS. Either that or have 1GB of GDDR5 RAM in the GPU and have 512MB for the OS. Either way it's a big improvement on 512MB which is shared in the 360 and 256 and 256 dedicated to separate operations in the PS3.
The GPU is IMO most likely to be an AMD Radeon HD 4770, with maybe the power consumption of one of the 5000 evergreen series. In any case it beats the 360's GPU hands down in everything. Providing 2-4 times more processing power in various areas, Just look at Arkham City Armoured Edition. It has the PC's real time cut-scenes, greater draw distance, the PC's textures and lighting, it has great anti-aliasing, it's been re-colour graded and it has motion blur. As well as fire and explosion effects greater than even the PC version.
Assassin's Creed 3 looks like it has better lighting and textures too.
I'm not saying that the Nextbox and PS4 wont be better, but I'd say only twice as better GPU wise, and I've heard that the nextbox has gone from 16-cores to 8 or even 6 cores, so the CPU power might only be two or three times better. Unreal 4 will be expensive, while CryEngine 3 is cheaper and scalable. So it might be that we'll get slightly downscaled graphics, but the same game (with added controls!) on that Engine. I'll see what developers say 3 years in the future to see if I need a PS4 (sorry Sony Zealot here). Plus It'll take me a good while before I can afford a PS4. I'm also hoping Unlimited Detail Engine will get going by 2016 because that could mean the graphical playing field will be well and truly levelled.
Edited by Penguin101, 16 June 2012 - 12:22 PM.
#39
Posted 16 June 2012 - 01:15 PM
By Iwata.
http://nintendoevery...ore/#more-91569
Current-gen 1.5 confirmed. Again. Just like it was with Wii. But the upside remains: it will be cheap.
#40
Posted 16 June 2012 - 03:04 PM
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