I'm pretty sure all the demonstrated wii u games were at 720p 30fps even the basic 2D games and its been announced that some may be 60fps.
http://wiiudaily.com/2012/06/wii-u-games-run-in-720p/
I had a feeling that a couple of wiiware type titles were 1080p and possibly Rayman Origins. Generally though the wii u is performing at the same resolution as existing consoles which are also capable of 1080p for some titles.
That is the reality currently.
As for any pc comparison it gets really difficult, some games run at high fps at 1080p on fairly humble pc hardware but more cutting edge games are more demanding. Generally if the PC gets a straight 360/PS3 conversion with no enhanced textures etc a low/mid end pc nowadays could do that with 1080p 60fps.
The wii u is not a powerful console, its not going to blossom into some super powerful console later in life if the easy development rumours are true.
Nintendo are releasing a 720p console, that is clearly its most comfortable resolution which will represent most of its games.
Right...
Despite a vastly superior GPU/CPU combination, tons more ram, and greater efficiency than anything we've seen from a console to date.
According to your logic, the 360 should never have gotten gears of war a year after launch due to the initial games looking like Xbox 1 games.
And the Wii U will be the only console running ac3, which is just a port of code that is designed to run great on 360, in 1080p @ 60fps.
We aren't talking about fairy dust and magic here. We are talking about hardware. Architecture, and the interconnects that make it all play nicely together.
The Wii U Most certainly is a very powerful console.
You'll never see graphics that will blow you away from Nintendo first party games (unless they get serious with Metroid). That's not their forte.
Many U games started as Wii or 360 projects. Therefore, that's what they look like.
Nintendo lacked a "killer app" for E3.
That's how "killer (no pun intended) Freaks" became "Zombi U.". They needed a flagship title and they got one in a hurry.
But even for that game, the code base is not near what it could be. Sure it's exclusive, but that's only in terms of sales and IP, not underlying code.
No one who buys a Wii U will regret it. They'll get the best looking games now -including PC.
And in a year from now, the real power will be on display. The kind of graphics that define the "look" of the system. We havent seen that yet.
All we've seen up to this point has been an exclusive game and ports that have Xbox based code as their foundation, some cheesy looking 2D gfx for Mario, wii looking NintendoLand, and that about sums it up.
Doesn't sound that great? Here's the kicker: each of those ports is a better and better looking game on Wii U than any other platform it's out on, and games that start life on the system with a good investment of developer talent, time, and vision, will be a marked departure from the "look" of current generation console gaming.
The Wii U is a powerful console. Much more so than the current generation.
But like the launch period of the Xbox and ps3 that came before, you haven't seen anything yet.
What has been shown is still better than its competition. But that's really just a hint at things to come.
Edited by Socalmuscle, 24 July 2012 - 12:23 AM.