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Analog triggers
#21
Posted 16 August 2012 - 04:28 PM
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#22
Posted 16 August 2012 - 04:42 PM
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#23
Posted 16 August 2012 - 05:02 PM
#24
Posted 16 August 2012 - 05:04 PM
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#25
Posted 16 August 2012 - 05:19 PM
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#26
Posted 16 August 2012 - 05:19 PM
#27
Posted 16 August 2012 - 05:19 PM
who cares really because analog triggers do almost nothing for most games. plus digital triggers can be tapped faster for more intense gameplay
For some games such as racing games it can be crucial.
IMO, pressure sensitive are the best...wait, is that the same this as analog?
"A kiss makes the heart young again and wipes out the years." Story of my Lif3!
*Lick Partay*
#28
Posted 16 August 2012 - 05:26 PM
it would just make the controller wierd to hold imo because e back of the gamepad has a ridge for the triggers to sit on and the components wouldnt fit inside the controller righht and the room needed for the triggers would take up too much space. triggers arent a bad thing it just doesnt work on e gamepad, idk why the pro controller doesnt have them.IMO, pressure sensitive are the best...wait, is that the same this as analog?
yah they are the same from what i know.
Edited by hardcoreUfan, 16 August 2012 - 05:27 PM.
#29
Posted 16 August 2012 - 05:30 PM
it would just make the controller wierd to hold imo because e back of the gamepad has a ridge for the triggers to sit on and the components wouldnt fit inside the controller righht and the room needed for the triggers would take up too much space. triggers arent a bad thing it just doesnt work on e gamepad, idk why the pro controller doesnt have them.
yah they are the same from what i know.
I would have made them like the GameCube triggers. I used to play it at my cousins house whenever we'd visit, and they felt Perfect. They contoured well with your index fingers.
If the Wii U had those Triggers, it would be the PERFECT Controller!
And, they are the same?
Edited by Naomi, 16 August 2012 - 05:31 PM.
"A kiss makes the heart young again and wipes out the years." Story of my Lif3!
*Lick Partay*
#30
Posted 16 August 2012 - 05:33 PM
Analogue Control Sticks are as the name suggests, and are commonly debated as to being clickable or not.
Analogue Triggers are the pressure sensitive buttons found on the back shoulder buttons of Gamecube, PS3 and XBox360 controllers.
I bring this up because both use the word analogue, and hence some confusion as to what people thought were being discussed.
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#31
Posted 16 August 2012 - 05:43 PM
wii u gamepad and pro controler have clickable analog sticks.I think the difference here is between Analogue Control Sticks and Analogue Triggers.
Analogue Control Sticks are as the name suggests, and are commonly debated as to being clickable or not.
Analogue Triggers are the pressure sensitive buttons found on the back shoulder buttons of Gamecube, PS3 and XBox360 controllers.
I bring this up because both use the word analogue, and hence some confusion as to what people thought were being discussed.
#32
Posted 16 August 2012 - 06:10 PM
who cares really because analog triggers do almost nothing for most games. plus digital triggers can be tapped faster for more intense gameplay
the entire racing genre would be sacrificed with the lack of analogue.
It is necessary for them to have triggers that detect pressure.
#33
Posted 16 August 2012 - 06:10 PM
Trophy Cards are classy too! LOLZIGZAGOON
#34
Posted 16 August 2012 - 06:53 PM
the entire racing genre would be sacrificed with the lack of analogue.
It is necessary for them to have triggers that detect pressure.
I disagree. We've been playing Mario Kart for years, all with button-based acceleration. I really don't think it's that big of a sacrifice. In general, it doesn't really look like there is a huge amount of interest in racing games anyway. Apart from that and Super Mario Sunshine and Luigi's mansion, there really isn't any other use for them.
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#35
Posted 16 August 2012 - 06:56 PM
I disagree. We've been playing Mario Kart for years, all with button-based acceleration. I really don't think it's that big of a sacrifice. In general, it doesn't really look like there is a huge amount of interest in racing games anyway. Apart from that and Super Mario Sunshine and Luigi's mansion, there really isn't any other use for them.
mario kart is not a very good interpretation of the core racing genre its a party game at heart and features very lenient arcade like control's. As apposed to a racing sim like project cars.
I disagree. We've been playing Mario Kart for years, all with button-based acceleration. I really don't think it's that big of a sacrifice. In general, it doesn't really look like there is a huge amount of interest in racing games anyway. Apart from that and Super Mario Sunshine and Luigi's mansion, there really isn't any other use for them.
and the lack of analogue triggers would cause further disinterest in the racing genre on the wii u.
#36
Posted 16 August 2012 - 07:00 PM
#37
Posted 16 August 2012 - 08:02 PM
no but it proves analog triggers are a waste of space. is it that hard for people to understand that you can just hold down the button longer to accelerate? lolIf Project Cars is coming to the Wii U then doesn't that confirm that the controller uses analogue triggers ?
Edited by hardcoreUfan, 16 August 2012 - 08:04 PM.
#38
Posted 16 August 2012 - 10:38 PM
Holding down a digital button is only going to offer one of these functions. To those who play racing games passionately like Cerb, that's simply a backwards step in the genre. I'm not too into the genre myself, but I can tell there's more than enough strategy in this.
What you are saying is if in a real car, all you have to do is press down the button and the car moves forward. There's no speeding up, there's no slowing down, no threshold or outliers in speed, just one constant.
Like it or not, there's an audience out there for racing games. The games thus far use pressure motions to gauge speed, as it was way back when the only way you could do it was on those Daytona devices in arcades. Cutting out this vital function cuts a whole audience, and that's not what the Wii U is trying to achieve.
Backwards step man, Backwards step.
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#39
Posted 16 August 2012 - 10:39 PM
I hear they're supposed to be more precise or something. I don't really care if it ends up on the controller or not because I don't play those kinds of games, but I think it'd be nice to have for all the car sim fans who want to play their games on the Wii Uno but it proves analog triggers are a waste of space. is it that hard for people to understand that you can just hold down the button longer to accelerate? lol
Edited by gregoryorizal, 16 August 2012 - 10:41 PM.
#40
Posted 17 August 2012 - 08:53 AM
get a racing wheel other console before like ps1, ps2 ,n64 , wii, etc have had dedicated racing games without pressure triggers so who needs them theres no point in making a big dealmabout it if they probably wont b incorparated anywayYou don't get it. Depending on how far down you hold the trigger, you change how fast the car is able to accelerate. This allows you to hold it down fully just to rev to higher speeds, or to hold it down half assed for a cruisier but constant speed.
Holding down a digital button is only going to offer one of these functions. To those who play racing games passionately like Cerb, that's simply a backwards step in the genre. I'm not too into the genre myself, but I can tell there's more than enough strategy in this.
What you are saying is if in a real car, all you have to do is press down the button and the car moves forward. There's no speeding up, there's no slowing down, no threshold or outliers in speed, just one constant.
Like it or not, there's an audience out there for racing games. The games thus far use pressure motions to gauge speed, as it was way back when the only way you could do it was on those Daytona devices in arcades. Cutting out this vital function cuts a whole audience, and that's not what the Wii U is trying to achieve.
Backwards step man, Backwards step.
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