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StarFox Assault 2 Could It Happen?


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#61 Alianjaro

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Posted 16 July 2012 - 10:49 AM

It did suffer from foot missions but overall assault was way better than adventures,which wasn't even a star fox game just like how Kirby epic yarn wasn't a Kirby game, assault also had a fun multiplayer or at least I thought it was fun and it felt like a star fox game.

I had heard that Assault was more "starfox-like". Adventures sure wasn't. They just threw fox into an action game with dinosaurs and called it Starfox.

I will have to disagree with you guys. StarFox Adventures was definitely a StarFox game, just like Kirby Epic Yarn is. The story definitely fits in the StarFox storyline. The only thing that is different is that it is an adventure game and that it doesnt use technology. You guys are having the same reaction than when Zelda 2 was released. People complained about the fact that it was a sidescroller and that it didnt feel like Zelda. The thing that was wrong about that reasoning was that Zelda 2 was the second game of the series, so there wasnt any tendancy or rule stating that Zelda should be a top-down adventure to feel like a Zelda. But now it is considered as a classic Nintendo game. Same with StarFox Adventures. It was back then the second entry of the series (StarFox 64 was a remake) so there is no rule that says that StarFox should be a space shooter. If Mario became a beat em up game, then we could say its not a Mario. We cant do that with StarFox.
IMO StarFox Adventures was the best StarFox and my personal favorite GameCube game.

What I see StarFox now as is just StarFox 64 ports or lousy portable versions *cough* StarFox Command *cough*.
But what about the sequel to the last great StarFox game Assault? Are they just sitting there expecting you to play it over and over until the disk breaks? I think they are working on a massive air to on foot adventure that they had back on the Gamecube just back in 2005. I definatly think its going to take advantage of the WiiU's controller to use it to shoot and the sticks to control the craft your riding in.

So do you want to see what they can do on this new system?

Any thoughts on this

Wish list:
-On foot missions and vast variety of weapons
-New Aperiods to set off the next story
-More realistic looking effects as in textures and ballistics
-A deep and immersive storyline
-New Characters (including the original cast)
-New planets
-Online Multiplayer
-Improved on foot mechanics
-New story (Multipath and multiending)
-Co-Op online and off
-Nothing like command

Anything else?

I agree with you. Here is an old topic I posted to show my ideas concerning a new StarFox game, take a look if you want: http://thewiiu.com/t...timate-fantasm/
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#62 Guy Fieri

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Posted 16 July 2012 - 11:26 AM

I doubt it would be a sequel to Assault. I would just like a Star Fox game with classic gameplay, no on foot missions and mulitplayer modes. I'd also like to to be a reboot of sorts. It would take place after Star Fox 64 and erase all evidence of Command, Assualt and Adventure. No Krystal or Panther, Pigma and Andrew would be still alive. So it would just be Fox, Slippy, Peppy, Falco, Wolf, Leon, Pigma, Andrew, ROB and and any characters they decide to add along with the games villan.

#63 Auzzie Wingman

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Posted 16 July 2012 - 06:10 PM

But, but...


Peppy's retired.

Trophy Cards are classy too! LOLZIGZAGOON

 

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#64 Alianjaro

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Posted 17 July 2012 - 05:01 AM

"Star Fox Assault 2" is just a placeholder name for the next entry in the series...which happens to be exactly what I was talking about. It could be Star Fox Command Wii U for all we know. What's the difference?

It seems a lot more relevant to compare aspects of older Star Fox games than to bring up, say, Battlefield 3. But hey, maybe I'm just wrong.

I just finished reading somewhere that Miyamoto stated that the series is not doing as well as Nintendo had projected. Sales are just not strong with it. I personally don't think it's any coincidence, the brand has an identity problem. It used to be just about flying in space blowing things up. Now you buy a SF game and you really don't know what you're getting.

I don't even count Adventures. It's really not a SF game at all, but we all know that.

Based on what could you say that? I know I posted this earlier but I am going to repeat it. StarFox Adventures really is a StarFox game. Just like Zelda 2 is a Zelda game. You know, people complained about the fact that Adventures was an adventure game just like how people complained about Zelda 2 being a sidescroller. But there is no valuable reason for that. Zelda 2 was the second game of the series, so there was no tendancy or rule that stated that Zelda should be a top-down adventure game, so why not be a sidescroller? Its EXACTLY the same thing with SF: Adventures, which is also the second game of its series (SF64 is a remake of the first StarFox). Why not making Fox investigate in an on-foot adventure?
The story makes total sense in the series. It's not like Fox went in another solar system to beat up a certain nobody random ennemy. It's still Andross and its still in the Lylat system. The storyline is flawless and doesn't screw up the whole series like SF: Command's multiple endings.

With that being said (for the second time :P) could you tell me why you don't consider Adventures as a StarFox game?
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#65 Hamez

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Posted 17 July 2012 - 09:15 AM

I think lot of people were upset with Adventures because the genre completely changed. And there is the fact that when Adventures was originally being developed, it was not affiliated with Star Fox, just near the end, they decided to replace some of the original characters with Star Fox characters and fit it in with the Star Fox plot line.

I guess most people were expecting the space shooter that Star Fox has always been up until that point.

"The Zelda-like gameplay was also considered one of the game's strengths, but some argued that it was too much of a departure from previous Star Fox games." -from Wikipedia
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#66 Alianjaro

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Posted 17 July 2012 - 12:43 PM

I think lot of people were upset with Adventures because the genre completely changed. And there is the fact that when Adventures was originally being developed, it was not affiliated with Star Fox, just near the end, they decided to replace some of the original characters with Star Fox characters and fit it in with the Star Fox plot line.

I guess most people were expecting the space shooter that Star Fox has always been up until that point.

"The Zelda-like gameplay was also considered one of the game's strengths, but some argued that it was too much of a departure from previous Star Fox games." -from Wikipedia

Actually the original game (Dinosaur Planet: Tricky's Adventure) was planned for N64 and then was abandoned. When they decided to restart it, then they chose to tag Fox in. We've gotta consider SF: Adventures as an extra game. They originally werent planning on making a new SF game at the time. They just transformed a new IP into StarFox. If they had continued with the original game, we just would never have had that StarFox game.
When people heard that a new StarFox game was in development, they shouldnt have expected a conventional SF game because they knew Nintendo would do an adventure game, so if they were upset, it only because they werent well informed. If the game originally was a StarFox game and that they decided then to transform it into an adventure game, I'd be upset, too. But it's not the case.
I can understand though why some people were surprised, but I can't stand to hear people saying its not a SF game.
BTW sorry for all the flaming, SFA is my all-time favorite GC game :P
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#67 Eskimo_sam

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Posted 17 July 2012 - 03:18 PM

i want online and i dont want it to b a rail shooter

#68 JIMBOISAJIMBO

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Posted 31 July 2012 - 06:46 AM

The main thing I want is for it to be in-house and to have Miyamoto behind the project, just has the original crew.

#69 SleepyGuyy

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Posted 31 July 2012 - 08:22 AM

I don't know anyone who enjoyed Starfox Assault...

And I would much prefer a sequel to the game that never was StarFox 2 (SNES).
Considering that game was really on to something, but it was stunted by the technology, and development decisions (notably the decision to cancel the project).
But that game had a good number of levels for a 3d game on SNES. And it allowed for you to choose levels between missions, with real-time enemy movements. On top of that... the arwings turned into mechs in many of the missions... thats just awesome.
The game didn't have too many enemies, or much variation in gameplay... but that's because of circumstance, not the game. There are so many different missions and gameplay mechanics that could work with Space flight, Land Flight-Mech, and RTS type campaign. There were even missions where you had to attack, invade, and destroy giant spaceships. It was so close. This needs to be fully investigated, and made.

And , in my opinion, if Nintendo wants a TPAction game with vehicles, they should make a new IP. Starfox was always about vehicle shooting (Tanks, submarines, Mechs, Jets), they all use a particular gameplay that doesn't work on foot. And the character heavy single-player lends itself to vehicles.

All that being said, I can definitly see the appeal of a TPS multiplayer vehicle online extravaganza.

But, but...


Peppy's retired.


He works on the ship...
but no more barrel rolls for him.
I admit the plot you speak of is very important. Starfox has always been character heavy. Everyone has a character, and an engaging voice that captures the moment (although 64 wasn't the great at it, it was good enough). So THAT needs to be in there... and the other stuff I said.

You guys are having the same reaction than when Zelda 2 was released. People complained about the fact that it was a sidescroller and that it didnt feel like Zelda. The thing that was wrong about that reasoning was that Zelda 2 was the second game of the series, so there wasnt any tendancy or rule stating that Zelda should be a top-down adventure to feel like a Zelda. But now it is considered as a classic Nintendo game. Same with StarFox Adventures. It was back then the second entry of the series (StarFox 64 was a remake) so there is no rule that says that StarFox should be a space shooter. If Mario became a beat em up game, then we could say its not a Mario. We cant do that with StarFox.
IMO StarFox Adventures was the best StarFox and my personal favorite GameCube game.


What you're missing is the fact that Starfox64 was more of a reimagining (but still a new installment) and Starfox2 (for SNES) was cancelled. Starfox fans have been beat around a bit, and to have taunted them with Adventures was a move many fans hold on to. The fans are a fan of the gameplay and the way it implements characters. To change both of those is to piss off a lot of fans who were waiting for a new game. And then to follow it up with Assault was the nail in the coffin. Nintendo seems to like Starfox643D reception and that's why there is good reason for us to think they're making one that won't put another nail in. They want to appeal to the lovers of the Starfox that caught all that attention on N64, and then (less so) on 3DS. The one that did the best, and was said by players to deliver the best gameplay experience.
And to clarify, the reason why I think Nintendo is working on one is because after DKC:Returns was released, RetroStudios said they'd be "working on a game with barrel rolls, and its not DonkeyKong Country". Sorry I can't source... believe what you will.

Also Zelda2 isn't a classic... it's hated amongst fans... And I didn't like it either.

Edited by SleepyGuyy, 31 July 2012 - 08:24 AM.

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#70 Andy

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Posted 31 July 2012 - 09:36 AM

And to clarify, the reason why I think Nintendo is working on one is because after DKC:Returns was released, RetroStudios said they'd be "working on a game with barrel rolls, and its not DonkeyKong Country". Sorry I can't source... believe what you will.

That quote was not from Retro Studios. That was said by a writer for Official Nintendo Magazine, who was writing an article on Retro Studios. He said something along the lines of "Now that Retro has rolled out the barrel in Donkey Kong Country Returns, I'd like to see them try a Barrel Roll of a different kind." Odds are he knows nothing about what Retro Studios is planning. While I'm not saying it's impossible for Retro to be working on a Starfox, that quote can't prove anything.


Also Zelda2 isn't a classic... it's hated amongst fans... And I didn't like it either.


As someone who spends quite a bit of time on Zelda fan-sites, I can say that a good chunk if not most of the Zelda fan-base does see Zelda II as a classic; and I've heard few if any people say that they hate the game. However, I will agree that it's not really the best excuse for Starfox Adventures. While Zelda II still maintained Zelda's core Overworld-Dungeon exploration gameplay, despite it's heavy Sidescrolling and Action-RPG elements, from what I can tell Starfox adventures changed just about everything gameplay-wise about the Starfox series. While I don't agree with the bad-rep some people give Zelda II, I can definitely see the problem that a lot of older Starfox fans have with Adventures.
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