nintendo has to get rid of the motion controls
#1
Posted 27 August 2012 - 02:47 AM
i was just playing skyward sword and i could swing properly.
#2
Posted 27 August 2012 - 02:50 AM
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#3
Posted 27 August 2012 - 02:52 AM
#4 Guest_TRON_*
Posted 27 August 2012 - 02:55 AM
Edited by TRON, 27 August 2012 - 02:56 AM.
#5
Posted 27 August 2012 - 03:00 AM
#6
Posted 27 August 2012 - 03:10 AM
Me towards ps360..
I was once known here as KillerMario, but since I really like Banjo-Kazooie, I changed my display name to show them my respect
#7
Posted 27 August 2012 - 03:20 AM
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#8
Posted 27 August 2012 - 03:23 AM
Agree, except with Zelda, and Mario, the mition controls sucked and It drove
Me towards ps360..
How did the motion controls in Mario drive you toward other consoles? All you had to do was barely shake the controller.
Edited by WisdomPowerCourage, 27 August 2012 - 03:23 AM.
#10
Posted 27 August 2012 - 04:02 AM
1. Motion Controls need to be set up properly. Because of this, people have needed to create the space required for motion gaming, something that doesn't necessarily fit every scenario out there. I'll say it was first widely noticeable with the EyeToy on the PS2 in the home setting, but if you've ever been so unlucky as to lose $2 to a poorly calibrated Time Crisis 2 at your local arcade, well I know that feel, bro.
Basically put, space needs to be made for motion gaming.
2. Developers. Some developers are smart, and are capable of utilising the motion controls they have available in masterful ways. However, a lot put the wrong features to the motions, generally making it either a mostly idle but necessary function, or a complete wagglefest. Super Mario Galaxy let you do two simple functions: Star Bit Collection/Shooting, and Spin Attacks. It was a good example of how to properly utilise the functions of motion gaming.
Medal of Honour: Heroes 2 on the other hand, is a different story. I found it rather annoying that I had to hold the Wii Remote over my shoulder to aim a Panzershrek, or twist the Wii Remote to change the optic power of a Sniper Rifle. While from the developers view this would be a pretty cool concept, even the slightest motion mistake could spell disaster in online multiplayer.
In summation: developers can easily do wrong with motion controls while trying to be creative, and therefore may end up making discouraging games.
3. The Wiimote Dilemma
The problem with Wii Games is that all the games had to use the Wiimote, or Wiimote and Nunchuk combination. The only games that ever ended up being safe were the Virtual Console titles, and some Wii Shop titles, which required the Classic Controller. This is because it was the default controller. This too, ended up discouraging a lot of developers, if not all of them, to making certain types of titles to the Wii. I'm surprised to find Monster Hunter could actually work on a Wiimote and Nunchuk. I tried not to use the CCPro one time, and found the controls to be absolutely ridiculous to use.
The Wii U shouldn't suffer the same fate as it does have all traditional functions, plus a touchscreen, so it should actually have more functions than a standard controller.
Nintendo and other companies won't completely rid the Wii U of motion controls, but I can guarantee you that this won't be the focus of what they are selling with the Wii U. It's main draws are the touchscreen incorporation to the standard control schemes, and the asymmetric game play angles. Developers are probably going to be more focused on utilising those features into their titles, and we will see it. Some titles will do it spectacularly, and some will completely flop, Conduit 2 style.
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#11
Posted 27 August 2012 - 04:26 AM
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#12
Posted 27 August 2012 - 04:55 AM
I said everything except Mario and Zelda, I guess my post was confusing so Srry for confusing you.How did the motion controls in Mario drive you toward other consoles? All you had to do was barely shake the controller.
I was once known here as KillerMario, but since I really like Banjo-Kazooie, I changed my display name to show them my respect
#13
Posted 27 August 2012 - 05:21 AM
#14
Posted 27 August 2012 - 05:26 AM
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#16
Posted 27 August 2012 - 06:39 AM
After thinking about it... Your right. I do not like it (other than for SS) but it opens up more opportunities for the wii u and it will help keep the casual market. I say keep it but I want ninty to focus on the gamepad, MC should be an option for 3rd party developers.Just because you don't like it doesn't mean they should get rid of it.
I was once known here as KillerMario, but since I really like Banjo-Kazooie, I changed my display name to show them my respect
#17
Posted 27 August 2012 - 07:32 AM
#18
Posted 27 August 2012 - 07:39 AM
It truly is the best thing that could happen, you have every gameplay opportunity for developers.I totally disagree with the topic title. Getting back to the original controllers would kill the Wii U. And let's face it. If Sony and Microsoft make another console with only a standard controller, they won't sell at all. And Nintendo did a smart move by making the motion controls an option with the Wii U since most of the time you'll be using the Wii U controller. So basically, you have the GamePad, the Wii U controller Pro (standard controller) and motion controls. It's the best thing that could happen.
I was once known here as KillerMario, but since I really like Banjo-Kazooie, I changed my display name to show them my respect
#19
Posted 27 August 2012 - 07:43 AM
I only hope most of the games will take advantage of that.It truly is the best thing that could happen, you have every gameplay opportunity for developers.
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