Just to clarify. My dad was a computer major and owned his own business developing software and hardware for companies in the 8-'s and 90's, and he was absolutely blown away by the SNES sound and graphics. The SNES had the clearest graphics and most outstanding audio capabilities of its time, maybe not the most high tech, but the highest quality. Also, as stated above on the page, if you think NES and SNES were for children, go try and beat some of those games, no child would ever stand a chance against those games. It appealed to the hardcore and children.
Somehow your dad must not have known about the rather famous amiga released in 1985.
Back then, hardcore wasn't about being difficult, it was about providing a smart, 'mature', 'artsy' experience.
hardcore and casual have never been fixed definitions according to the games played by the respective audience... But what type of consumer they were.
'hardcores' are veterans of the hobby, and prided themselves on their specific knowledge on the specific high end of the hobby, and only buy the highest tech, the most powerful, most cutting edge, and scoff and condescend to anyone who dares tread upon their hobby of choice with lesser products.
'casuals' are low end users, typically new consumers, or those who don't feel the need to spend top money, or those who just find products made by not top teir highest end companies more fun.... Basically anyone, who, for any reason, differs from what the small, yet extremely vocal high end market consumers deem 'real gaming'.
Inevitably, a number of these 'casual' consumers will gain a vested interest on the hobby, and want to buy better, products. They develop strong opinions on what good games are, and what they aren't, and begin segregating themselves from those who are 'beneath them'. They inevitably become a new generation of 'hardcore' gamers. Of course, their values are hinged on evolved forms of the games they started gaming on, so the TYPE of game the hardcore gamer exalts is in a state of perpetual flux, an ever present ebb and flow with the cycle of the addition of the new consumers and leavings of the old.
Very few of the high end games pre nes (and post simple games like pac man) relied on challenging arcade gameplay.
Typically they relied on high school/ college level reading and cognitive abilities (often on the instruction booklet and included props end) and even arithmitic and in depth stats tracking.
That's why the 'hardcore' gamers hated (feared) Nintendo. They were afraid the kind of things they enjoyed would dissapear, so they lashed out at anything they could to make themselves feel better.
Of course it was completely unecessary, as nintendos gameplay centric games evolved they took on the cinematic/story/sophisticated elements of those games, and quickly surpassed them, while retaining and improving the gameplay they were founded on.
Don't mistake my words, I'm simply lettong people know these times existed and how these people acted. I'm by no means saying they were correct, just that that's how they were.
And, well, are. A vocal minority of the kids who grew up with the nes have proudly shoved their heads up their bums and act the same exact way towards wii/motion controls and mobile games as the hardcore gamers of generations past acted towards nes/snes.
And the cycle goes on.