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Specs
#1
Posted 13 September 2012 - 09:26 PM
Just to reiterate, I guarantee the new xbox and PS will be using GPUs that will run Dx 11 with open GL 4.3 or whatever its on, while the Wii u is stuck at Dx 10.1 with open GL 3.3. The other consoles will have a much bigger leap from their precedents as well as the wii u. not saying the wii u will be bad looking, but its hardly a step up from the current generation, compared to what i see in the future of the competition. I think they under thought the cpu/ gpu and have gone for a lot more RAM probably to overcompensate for the system features and connectivity with the controller.
#2
Posted 13 September 2012 - 09:32 PM
I honestly don't see the majority of potential Wii U buyers making these specs as part of their decision. And that's probably why they didn't bother releasing them. The presentation was aimed at the more important things, like what you can buy when you walk into whatever store you buy things from.
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#4
Posted 13 September 2012 - 10:00 PM
Might I ask why is it important to know the exact GPU? The Wii U isn't a PC where you could just replace it if you don't like it.
#5
Posted 13 September 2012 - 10:06 PM
It's exactly the very reason why I want to know. Is it really worth the long term investment if I can't swap out Gpus like my PC. Im stuck with that Gpu, and for that fact its going to already be half a decade old. Sure the IPs/ exclusives sell the console, but the whole idea is to press forward with hardware, to me it makes no sense why you wouldnt want to give the developers out there future proof hardware for work with longevity wise aka Dx 11. People will of course choose to buy multiplatform games only for a certain console. Much like those that only bought a Wii only complained and got made fun of for buying say COD on wii when theres obvious advantages to own the competitions versions. Just a pet peeve of mine to know what exactly I'm paying for in this 300 dollar package when a standalone gamepad cost almost 2/3 the price of the whole bundle.
#6
Posted 13 September 2012 - 10:11 PM
I understand where you are coming from, but just a morbid curiosity, I'd like to know WHAT exactly I'm buying you know. Why it is the price it is, is it a good investment long term etc.
It's exactly the very reason why I want to know. Is it really worth the long term investment if I can't swap out Gpus like my PC. Im stuck with that Gpu, and for that fact its going to already be half a decade old. Sure the IPs/ exclusives sell the console, but the whole idea is to press forward with hardware, to me it makes no sense why you wouldnt want to give the developers out there future proof hardware for work with longevity wise aka Dx 11. People will of course choose to buy multiplatform games only for a certain console. Much like those that only bought a Wii only complained and got made fun of for buying say COD on wii when theres obvious advantages to own the competitions versions. Just a pet peeve of mine to know what exactly I'm paying for in this 300 dollar package when a standalone gamepad cost almost 2/3 the price of the whole bundle.
That pricing is an illusion. Nintendo is going to make money like crazy on people buying a second gamepad. It l
#7
Posted 13 September 2012 - 10:15 PM
from what they sound like with the internal storage, they dont seem to concerned with making a huge profit off consumers otherwise they would have included a massive HDD.
unless its that very reason peripherals like the gamepad make them so much money they dont care about the HDD and make them sound so much better that they arent trying to get that money from you
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#8
Posted 13 September 2012 - 10:26 PM
I understand where you are coming from, but just a morbid curiosity, I'd like to know WHAT exactly I'm buying you know. Why it is the price it is, is it a good investment long term etc.
It's exactly the very reason why I want to know. Is it really worth the long term investment if I can't swap out Gpus like my PC. Im stuck with that Gpu, and for that fact its going to already be half a decade old. Sure the IPs/ exclusives sell the console, but the whole idea is to press forward with hardware, to me it makes no sense why you wouldnt want to give the developers out there future proof hardware for work with longevity wise aka Dx 11. People will of course choose to buy multiplatform games only for a certain console. Much like those that only bought a Wii only complained and got made fun of for buying say COD on wii when theres obvious advantages to own the competitions versions. Just a pet peeve of mine to know what exactly I'm paying for in this 300 dollar package when a standalone gamepad cost almost 2/3 the price of the whole bundle.
That pricing is an illusion. Nintendo is going to make money like crazy on people buying a second gamepad. Looking at Japanese pricing (equivalent to $400 and $350), it would appear Nintendo is taking a $50 hit on USA consoles. And the gamepad costs perhaps $50 -70 for them to produce. Factoring in the powerful CPU and a top notch gpu along with the ram would put the system in that ballpark (with the massive bulk deals, amortization, and sweetheart deals -ESP from IBM who will be missing out on Sony and ms this time, and creating a true next gen console with gamepad at this price is about right. Nintendo also won't be repeating thei 3ds mistake regarding pricing as they know people want power but have trouble paying for it (explains the many who wanted the wii u to be as powerful ad it is, but only wanting to pay less than $200 for it -get real.
It's a great system that pretty much maxes out what a console maker can put in the system without going over the $400 mark.
Nintendo may well be selling these at a loss in the US for a year or so.
But it looks like they'll make It up in accessory and massive game sales.
They are pulling every trick in the book to sell this thing, from multiple conferences, to color schemes, to actual game content, to packed in items, social interaction hooks, etc.
This thing is ready to fly. I'm actually surprised by how well featured it is and how polished.
They clearly invested much here and made wise moves to prep it for success
The wii u has great hardware and is future proofed. And it certainly has dx 11 features available. If a dev wants dx11, they can spring for it. Otherwise, it will use ogl equiv.
This isn't the wii 2.
#9
Posted 13 September 2012 - 11:45 PM
little break down to help those not in the know get a picture in there heads 1GB ram and 32mb edram for games (let alone any other type of use of the second 1gb ram that might be there ACCESS RAM SOUND MAYBE) LET JUST LOOK AT WHAT IWATA SAID
1gb ram and 32mb edram for games as all the CURRECT LEAKS (3x broadway type cores FACT) are saying would be more ram/memory for games than ps3 x360 and wii combined
x360 512mb plus 10mb edram - OS ram
ps3 256mb x2 no edram -OS ram
wii 88mb ram 3mb edram
- OS around 80mb plus total the wiiu would have more ram overal than ps3 x360 and wii all put together for GAMES just a little numbers break down so you can decide for yourself
Edited by thehappening, 14 September 2012 - 12:01 AM.
#10
Posted 14 September 2012 - 12:01 AM
#11
Posted 14 September 2012 - 04:10 AM
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#12
Posted 14 September 2012 - 04:19 AM
#13
Posted 14 September 2012 - 04:47 AM
#14
Posted 14 September 2012 - 11:20 AM
NINTENDIO DOESNT MARKET PROMOTE VIA SPECS IN CASE YOU HADNT NOTICED THE COMPANYS THAT DID FAILED HARD END OF ARGUMENT TO ANY WATCHING SONY /MS FAN
little break down to help those not in the know get a picture in there heads 1GB ram and 32mb edram for games (let alone any other type of use of the second 1gb ram that might be there ACCESS RAM SOUND MAYBE) LET JUST LOOK AT WHAT IWATA SAID
1gb ram and 32mb edram for games as all the CURRECT LEAKS (3x broadway type cores FACT) are saying would be more ram/memory for games than ps3 x360 and wii combined
x360 512mb plus 10mb edram - OS ram
ps3 256mb x2 no edram -OS ram
wii 88mb ram 3mb edram
- OS around 80mb plus total the wiiu would have more ram overal than ps3 x360 and wii all put together for GAMES just a little numbers break down so you can decide for yourself
1. That rumor said that the Wii U would have two memory pools one of 1GB and another of 32MB. It turns out it has one memory pool of 2GB shared between games and OS. And if you still think that those where the specs in which games would run you're wrong again because I seriously doubt that those supposed 32MB of edram would be completely available to games and game developers. In a nutshell, it's another fake rumor.
2. 3x broadway type cores is not a "FACT", as much you would love it to be. It's a rumor (a very probably fake one). IBM Power-based multicore processor is a fact atm.
3. XBOX 360 is similar to the Wii U. It has a 512MB of RAM shared between games and OS, but only 256MB are available to games unlike you said, so does PS3.
Edited by Arkhandar, 14 September 2012 - 11:21 AM.
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#15
Posted 14 September 2012 - 11:32 AM
Enjoy the sarcasm, d00dz.
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#16
Posted 14 September 2012 - 11:41 AM
Nintendo on the other hand specifically said that 1GB is for OS and 1GB is for game use. Granted, unless the OS uses its own CPU then its all from a 2GB memory pool so CAN be changed at a later date, if they decide they do not need all that for the OS.
What Nintendo did NOT say that I am aware of, is how much memory is assigned to the GPU. The edram (which I haven't seen any official confirmation of it) is not general purpose GPU RAM, its something along the lines of a framebuffer that can be used to finish the scene (eg upscaling to 1080p from 720p) ready for dumping out of HDMI.
Considering the 2GB of RAM though, I wouldn't be surprised if part of the OS RAM is actually used on the GPU.
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#17
Posted 14 September 2012 - 11:53 AM
Vgleaks 'official specs' being touted here were 'leaked' by neo gaf poster 'arkham'. Who self admitted he was an asset artist and not a programmer, and laughed at the leak as he could have very well misinterpereted a lot of things.
All Power line processors still in use are referred to as power pc architecture, because the modern instruction architecture was created for power pc processors, and then adopted by the power line.
The official power 7 documentation I attached to this site calls power 7 a power pc architecture.
Power 7 uses ppc version 2.06 iirc.
Its more likely the processors arent enhanced broadways, but broadway enhanced.
Meaning they brought back instructions to the instruction core that broadway relied on that modern ppc no longer uses, like paired singles.
This would enable wii backwards compatability without requiring shrunk down broadways inflating cost, or having to software emulate the missing instructions.
If this were the case, gamecube games would not be bc in this method, as broadway was a superset of gekko, and acheived bc by 'turning off' everything it has over gekko, essentially turning the wii into a cube.
Edited by 3Dude, 14 September 2012 - 11:57 AM.
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#18
Posted 14 September 2012 - 11:54 AM
Erm no, Xbox 360 has 512MB and ANY amount can be assigned to GPU or Game. The only memory pool which is static is the 32MB reserved for the OS.
Nintendo on the other hand specifically said that 1GB is for OS and 1GB is for game use. Granted, unless the OS uses its own CPU then its all from a 2GB memory pool so CAN be changed at a later date, if they decide they do not need all that for the OS.
What Nintendo did NOT say that I am aware of, is how much memory is assigned to the GPU. The edram (which I haven't seen any official confirmation of it) is not general purpose GPU RAM, its something along the lines of a framebuffer that can be used to finish the scene (eg upscaling to 1080p from 720p) ready for dumping out of HDMI.
Considering the 2GB of RAM though, I wouldn't be surprised if part of the OS RAM is actually used on the GPU.
The other Satoru (shibata) did in fact mention 1 GB was dedicated to games. So games have at least 1 full GB to work with.
#19
Posted 14 September 2012 - 12:13 PM
But, as the OS and Game both run on the same hardware that 1GB is an artificial barrier that can be changed at any time with a software update. So if Nintendo decided the OS doesn't need all that 1GB after all, they could allow future games to use more.
The PS3 did the opposite in fact, games which wanted to use certain OS features had to leave more RAM available for OS use.
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#20
Posted 14 September 2012 - 12:16 PM
Which is what I said.
But, as the OS and Game both run on the same hardware that 1GB is an artificial barrier that can be changed at any time with a software update. So if Nintendo decided the OS doesn't need all that 1GB after all, they could allow future games to use more.
The PS3 did the opposite in fact, games which wanted to use certain OS features had to leave more RAM available for OS use.
hmmm... even after re-reading your post, that much was difficult to discern.
But apologies for missing it.
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