With only a month away from launch in the US, we still don't know a whole lot about the innards of the system.
The Specs so far:
GPU: An AMD Radeon HD GPU w/ an eDRAM cache built onto the die. (Rumored e6760 clocked 600MHz running at 576 GFLOPS)
CPU: An IBM Power-based CPU
RAM: 2GB. 1GB For OS and 1GB for gaming. VRAM unknown.
Memory: 8GB Internal Flash memory (Basic) & 32GB of Internal Flash memory (Deluxe). Expandable via HDD or SD Card.
Disc: Proprietary high density optical discs. (By layer: 25GB Single - 50GB Dual - 75GB Triple. AKA Equal to Blu-Ray.)
Where would this leave us on how powerful it is? It's definitely capable. But with such vague specs (thanks, nintendo) it's hard to tell exactly. But it's definitely a bigger jump then the Wii was. Let me pull up the Wii Specs vs the Gamecube:
Wii -
GPU: ATi "Hollywood" GPU reportedly clocked at 243MHz.
CPU: IBM PowerPC-based "Broadway" CPU reportedly clocked at 729MHz. (Clock speeds not confirmed for GPU and CPU)
RAM: 88MB & 3MB embedded for the GPU.
Memory: 512MB of Internal Flash Memory expandable via SD Card.(Up to 32GB)
Disc: Unknown
GameCube -
GPU: ATi "Flipper" GPU clocked at 162MHz and running 8 GFLOPS
CPU: IBM PowerPC-based "Gekko" CPU clocked at 486MHz running 1.9 GFLOPS
RAM: 43MB total non-unified
Memory: Via GameCube Memory Card (59, 251 and 1019 Blocks)
Disc: 1.5GB Capacity 8cm Optical Disc
Not that big of a jump between the 2, now is it? Let's see the 360s specs and compare them to what we have with the Wii U:
360 -
GPU: ATi "Xenos" GPU clocked at 500MHz w/ 10MB of eDRAM
CPU: IBM PowerPC-based "Xenon" tri-core CPU clocked at 3.2GHz running at 115.2 GFLOPS
RAM: 512MB of GDDR3 RAM clocked at 700MHz
Memory (Slim Models): 4GB Internal Flash memory expandable to 250GB or 320GB
Disc: 7.8GB Dual Layer (New Discs)
Where does this leave us? The Wii U has 4x the amount of GDDR3 RAM than the 360 has (8x the PS3s 256MB). That leaves a bonus for when it comes to rendering. Developers have mentioned that the Wii U has a good GPU, but have mentioned that the CPU is underclocked (NOT WEAK, there is a difference). That would be something the developers would have to optimize their games for. So in the end, the Wii U will do just fine in the next generation. Just give it a year or 2 for the "next-gen" looking games come out.
If you see something wrong in this article, please correct it (I recommend linking your correction).
Here are 2 videos comparing last gen ports for both the 360 and the Wii U. Make sure to run both the videos in the highest resolution!
360:
Wii U
Edited by Dragon, 21 October 2012 - 01:02 AM.