It definitely doesn't jive with what we have heard from developers about memory performance. Remember when ubisoft said they forgot to compress the textures and everything still ran fine. To make matters worse, its very hard to find good info to make sense of it all for a novice like myself.
I am still trying to follow you on how this works 3Dude, so bear with me. Are you saying that even if the ram modules are are setup in a 16bit by 256MB organization that it doesn't matter because their are multiple banks of ram in each module? So the controller is essentially tapping into each of those banks in the module? Im still a little lost on how we are getting the 12.8 GB/s bandwidth to a single module, that would require a 64 bit bus at the ram module. This is all about principle for me at this point, memory performance has been praised by multiple developers, but if it really was a clever workaround because of the large amount of edram, you would think Ubisoft would have noticed right away when trying to pull their uncompressed textures from the main ram.