#1
Posted 02 July 2011 - 03:40 AM
http://www.wired.com...rio-zelda/all/1
So anyone looking forward to some HD Mario?
Well check this out! HAHAAA!
#2
Posted 02 July 2011 - 03:51 AM
#3
Posted 02 July 2011 - 04:03 AM
- Funtendo Zii likes this
#4
Posted 02 July 2011 - 07:15 AM
We got three legit Mario games on Wii, but for some reason neither the Wii nor its successor got one at launch. Meanwhile, the N64 was ready and finalized for a long time and got delayed just so Mario 64 could be completed to accompany it.
Maybe they do it on purpose? I would guess with N64 everybody bought Mario and didn't care about anything else, decimating third party impressions of the platform?
#5
Posted 02 July 2011 - 10:04 AM
Exactly. If they released Major 1st party titles then it would overshadow 3rd party support.Yeah, I have to express my sadness here -I was hoping that the game was well underway, and that it would make launch. I'm not sure why Nintendo doesn't feel it's important to start off their systems with a strong Super Mario game. They just don't seem to be able to plan their resources and teams right.
We got three legit Mario games on Wii, but for some reason neither the Wii nor its successor got one at launch. Meanwhile, the N64 was ready and finalized for a long time and got delayed just so Mario 64 could be completed to accompany it.
Maybe they do it on purpose? I would guess with N64 everybody bought Mario and didn't care about anything else, decimating third party impressions of the platform?
#6
Posted 02 July 2011 - 07:19 PM
#7
Posted 03 July 2011 - 12:08 AM
Awesome! It would be great if it was a Yoshi game.
No... no it's wouldn't... the only people who'd buy the console would be from PS3/360, a few casuals and the people who buy at launch because it's Nintendo. If they announced it as a Mario game then revealed it a Yoshi game it would probably loose (more than?) half the customers.
I'm not saying that I don't want a Yoshi game, because I do, but from a logical stand point it would be like, say, a surfer going on the biggest wave, then purposely falling to go on a smaller wave.
#8
Posted 03 July 2011 - 12:28 AM
As much as I would love that, I have to agree with Dementis here. Yoshi has officially had his own franchise separate from Mario's since Yoshi's Story (and arguably, Super Mario World 2: Yoshi's Island, which is the point at which the two diverged). When they say they're making a "Super Mario" game, I'm 99% sure they mean a Mario adventure, not a Yoshi one.Awesome! It would be great if it was a Yoshi game.
#9
Posted 03 July 2011 - 01:20 AM
#10
Posted 03 July 2011 - 06:21 AM
I love Mario games and, Super Mario Galaxy 2 is great but, if they made something in it like Super Mario 64 and, Super Mario Sunshine its better.
it's the first place that you start in the game.
Super Mario 64 in Peach Palace (big and nice)
Super Mario Sunshine in Dolfino Plaza (the best, because you can spend many hours in it collecting stars)
Super Mario Galaxy (good)
Super Mario Galaxy 2 Starship Mario (nice but small)
Super Mario Wii U (we want it big ,and better than Super Mario Sunshine)
I want to see your opinions...
#11
Posted 03 July 2011 - 06:39 AM
If i were to decide, i would want a super mario 64 2.
#12
Posted 03 July 2011 - 08:40 AM
#13
Posted 03 July 2011 - 11:28 AM
I want to see your opinions...
BTW it's Delfino Plaza
This signature contains one word: LOL
#14
Posted 04 July 2011 - 04:16 AM
That happens, this will officially become my most anticipated Wii U game!
#15
Posted 04 July 2011 - 05:39 AM
Edited by Nintendo Kuwait, 04 July 2011 - 06:58 AM.
#16
Posted 04 July 2011 - 10:48 AM
I don't think that a central hub is truly necessary, depending on how they structure the game. A Mario game on next (er...this) gen hardware could easily feature massive, open-world environments that branch out. I would not mind to see them come up with something new beyond the star/shine system also.
I don't know what they will come up with, but I have a really good feeling that I'm going to like whatever new Mario they come up with for U. I think it's going to be different than Galaxy, and with a massive increase in graphics.
edit: I'm content with the FLUDD staying in sunshine, and I don't think I'm alone...good luck Kuwait but no breath-holding!
Edited by Aaron Barton, 04 July 2011 - 10:49 AM.
#17
Posted 04 July 2011 - 11:42 AM
#18
Posted 04 July 2011 - 01:22 PM
#19
Posted 15 August 2011 - 06:17 PM
POPULAR
Here's an example of how I want the game to be, using my own idea for the game's intro:
Mario is asleep when he suddenly hears a knock at the door. He gets up to find Toadsworth covered in rain water and panting heavily. He explains to Mario that the Koopa Army is attacking Toadstool Castle, and that he is the only hope for them. Mario immediately dashes out into his front yard, where a pipe is seen at the end of it. This area is for Mario to get used to the controls, as he can run around the entire yard, change the camera angle, and even jump onto the roof to find a secret item. The rain pounds on the swaying grass as Mario leaps into the pipe and is spat out in the middle of a war-torn field. This field lies in front of Toadstool Castle, which is about 50 feet away at the moment.
Mario begins to run, but is suddenly met by a wave of Goombas and Koopas charging at him. This is where Mario learns how to attack enemies, similar to how he does in most games. As Mario runs through the long field and finally reaches the castle, a large black beast made of dark matter bursts through the stone walls. In one of its hands is Princess Peach, and in the other hand, surprisingly, is Bowser. Apparently, Bowser was kidnapping the Princess when the monster suddenly appeared through the floor and grabbed them both. The monster is enormous, and it opens a dimensional rift which sucks it inside. The player gains control of Mario again at this time, and is left free to explore the environment (consisting of everywhere he's previously been) before leaping into the portal and beginning the adventure inside this creature's mysterious dimension.
#20
Posted 15 August 2011 - 06:36 PM
Super Mario on Wii U should be the epitome of all Super Mario Bros. games. With the dawn of 1080p HD graphics, the world can be larger than ever before, and the textures can be photo-realistic. I do love a traditional cartoony Mario game, but I believe that Super Mario Wii U should be the Twilight Princess of the Mario series. Mario would appear like he did in Brawl, and the Mushroom Kingdom would appear darker than before. I'd also like to see an improvement in water physics so when Mario jumps into a lake, it makes a realistic splash. An open world game like Super Mario Sunshine would be the best way to handle it, but with a bigger world than Delfino Plaza.
Here's an example of how I want the game to be, using my own idea for the game's intro:
Mario is asleep when he suddenly hears a knock at the door. He gets up to find Toadsworth covered in rain water and panting heavily. He explains to Mario that the Koopa Army is attacking Toadstool Castle, and that he is the only hope for them. Mario immediately dashes out into his front yard, where a pipe is seen at the end of it. This area is for Mario to get used to the controls, as he can run around the entire yard, change the camera angle, and even jump onto the roof to find a secret item. The rain pounds on the swaying grass as Mario leaps into the pipe and is spat out in the middle of a war-torn field. This field lies in front of Toadstool Castle, which is about 50 feet away at the moment.
Mario begins to run, but is suddenly met by a wave of Goombas and Koopas charging at him. This is where Mario learns how to attack enemies, similar to how he does in most games. As Mario runs through the long field and finally reaches the castle, a large black beast made of dark matter bursts through the stone walls. In one of its hands is Princess Peach, and in the other hand, surprisingly, is Bowser. Apparently, Bowser was kidnapping the Princess when the monster suddenly appeared through the floor and grabbed them both. The monster is enormous, and it opens a dimensional rift which sucks it inside. The player gains control of Mario again at this time, and is left free to explore the environment (consisting of everywhere he's previously been) before leaping into the portal and beginning the adventure inside this creature's mysterious dimension.
This idea is awesome!
I hope that we will finally get to play a proper multiplayer instead of the co-star mode and then they could even add special co-op levels like one player has the touch screen controller and they have to direct player two through a maze (its too dark for player two to see)
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