the 1.2ghz rumor doesn't make any sense. The faceoff is for unoptimized code and with a lot of other limitations in place. you can't just speculate the flops you can get out.
The low fps proves 1 thing.. That wii U cpu is slower than the current gen, but thats not an issue, if developers modify their engines and free the cpu from making graphics or at least most of it...! Wii U is a gpu based system... Dont forget that all this games are ports from 360 and 360 is a cpu based system... as it has a very weak gpu.
Also ps4 will be a gpu system.. A10 gpgpu is not that strong in pc, maybe it is 1/4 power (unmodified) from ps3 cell cpu... maybe one of the weakest... but it will have 2 gpus, that means the next gen will not be based on CPU power.
The only differense cell with A10 is, 1 core vs 4... A10 performs better in multitasking than cell does... but cell is overall a faster cpu and is been used to produce graphics on ps3. Ps4 will be another story.. Is going to be more like wii U, slightly better from 0.5-2x times... That means... in a next gen game gpu based programing... PS4 may have 60 fps 1080p... wii U will be 50-60fps 720p+ (but same effects, content, looks, etc).
The reason next gen jumbs into gpus instead of cpus, is the cost... cpus run slower if they produce graphics instead of gpus and gpus cost much much cheaper and much much faster...
Edited by Orion, 28 November 2012 - 09:57 PM.