John Carmack: "A lot of next gen games will still target 30 fps."
#1
Posted 18 December 2012 - 08:42 AM
https://twitter.com/ID_AA_Carmack/statuses/280752127238889473
I kind of expected something like this to occur. I feel that few developers will be able to utilize 60FPS 1080p properly while most developers' games will target 30FPS 1080p.
The guy works in the industry.
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#2
Posted 18 December 2012 - 09:02 AM
#3
Posted 18 December 2012 - 09:21 AM
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#5
Posted 18 December 2012 - 09:34 AM
Most people can't tell. So why do all the work if people dont know the difference.
30fps looks kind of choppy usually. 60fps just looks more professional.
While movies run at a lower fps and we don't tend to complain, they use motion blur, I hear.
honestly i dont really mind 30 fps i'd rather have 60 but only below 30 bothers me
But if the framerate dips at 30fps, it will probably be more noticeable than the framerate dipping at 60fps.
#7
Posted 18 December 2012 - 09:40 AM
#8
Posted 18 December 2012 - 09:42 AM
unfortunately, I can pretty much guarantee that a lot of next gen games will still target 30 fps.
https://twitter.com/...752127238889473
I kind of expected something like this to occur. I feel that few developers will be able to utilize 60FPS 1080p properly while most developers' games will target 30FPS 1080p.
The guy works in the industry.
He also stated that RAGE would run at 60fps with those amazing textures. No, the game runs at 60fps with garbage textures.
#9
Posted 18 December 2012 - 10:13 AM
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#10
Posted 18 December 2012 - 11:32 AM
#12
Posted 19 December 2012 - 12:20 AM
#13
Posted 19 December 2012 - 02:22 PM
Post processing can do wonders to make a game feel fast, very impressed with Need for Speed Most Wanted on that account. Sure it slows down the controls as well, but if the game is designed around those limitations, then who am I to argue?
I highly suspect Wii U will mostly be 720p though, at least for multi-platform titles ported from the next Xbox and Playstation (where they hopefully will be running 1080p).
Edited by Alex Atkin UK, 19 December 2012 - 02:23 PM.
Sheffield 3DS | Steam & XBOX: Alex Atkin UK | PSN & WiiU: AlexAtkinUK
#14
Posted 19 December 2012 - 02:28 PM
All saying the same thing. Some folks seriously need to brimg their next gen expectations in check....
#15
Posted 19 December 2012 - 02:43 PM
So should be have higher or lower expectations?Carmak, crytek, epic..
All saying the same thing. Some folks seriously need to brimg their next gen expectations in check....
Edited by Alex Atkin UK, 19 December 2012 - 02:49 PM.
Sheffield 3DS | Steam & XBOX: Alex Atkin UK | PSN & WiiU: AlexAtkinUK
#16
Posted 19 December 2012 - 02:49 PM
Higher or lower?
I am REALLY hoping they will target 1080p, but I fear 720p will remain the target.
Their hopes are higher, sky high. Reality is pointing lower. Crytek says its not happening like ps360 happened.
The next sysyems arent going to be competing with PC's visuals when they launch, the consoles ate focusing on a different direction than hardware power.
If its any bright news, a fairly reliable leak about playstations next system says '1080p 3d 60fps, no problem'.. At the expense of a dramatic increase in scene complexity
#17
Posted 19 December 2012 - 04:12 PM
Racing and sports should be at 60 too.only games i need to run at 60 fps are shooter's and fighting games. everything else can stay at 30
#18
Posted 26 December 2012 - 07:12 AM
In other words, ports from 720/PS4 to Wii U will be slight if any difference at all. Who knows, the Wii U could have a better GPU or similar to the ones in 720/PS4.
Edited by Forza Juventus, 26 December 2012 - 07:13 AM.
#19
Posted 26 December 2012 - 07:19 AM
I personally dont like low fps games running in an amd gpu... NVIDIA got a technology in their chipsets, even with low fps, looks smooth. In amd you see lots of tearing...
Edited by Orion, 26 December 2012 - 07:21 AM.
#20
Posted 26 December 2012 - 07:26 AM
Or they're going for 2k resolutions.This just confirms the jump from Xbox 360/PS3 to 720/PS4 is going to be subtle and NOTHING like the drastic graphic improvements that we saw from Xbox 1/PS2 to 360/PS3.
In other words, ports from 720/PS4 to Wii U will be slight if any difference at all. Who knows, the Wii U could have a better GPU or similar to the ones in 720/PS4.
I remember when 60fps was standard.
The quest for brown and grey realism seems to be hacking it down.
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