Jump to content


Photo

Frozenbyte: No issues porting Trine 2 to Wii U.


  • Please log in to reply
26 replies to this topic

#1 Zinix

Zinix

    YA HOMIE.

  • Members
  • 4,410 posts
  • NNID:zinixzero
  • Fandom:
    The Twilight Zone Fandom

Posted 06 January 2013 - 12:26 PM

Frozenbyte had no difficulties in porting Trine 2 to Wii U. Some have previously said that the Wii U possesses a somewhat slow clock speed, but the developer was able to “ramp the Trine 2 art to a higher degree than with the other consoles.” Frozenbyte also feels “there is a nice base for future original development too.”
“None whatsoever. The whole architecture is running very well and we were able to ramp the Trine 2 art to a higher degree than with the other consoles. So for porting no issues at all and there is a nice base for future original development too. Maybe some were looking for a larger leap in terms of pure power, but in the end I believe most developers will be quite comfortable with the system.”
Frozenbyte also spoke about how Nintendo tends to get the most out of their systems through first-party titles “regardless of the actual CPU or GPU performance”:
“Absolutely, but again in a very different direction that Nintendo has always been known for. They create their own standards and have huge IPs to fall back on. As for untapping the hidden power of new consoles.. I think Nintendo personifies that in all of their first party titles, regardless of the actual CPU or GPU performance.”

http://nintendoevery...f-new-consoles/




Nice to see Frozenbyte didn't have an issue porting Trine 2. Hopefully more developers can transition to the Wii U as easily as Frozenbyte did.

Edited by Zinix, 06 January 2013 - 12:26 PM.

“Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of man, that state is obsolete.”— Rod Serling, “The Twilight Zone” The Obsolete Man

Smoke meth. Hail Satan. Watch the yearly Twilight Zone marathons. Talk to dead people. Everyone is gay. Ignore people. Live life to the fullest.


#2 The Lonely Koopa

The Lonely Koopa

    Chain Chomp

  • Members
  • 617 posts
  • Fandom:
    Reggie's Body, Nintendo being doomed

Posted 06 January 2013 - 01:56 PM

I doubt they would have had any problems I considered them for and first and for most pc developers , its the console focused devs that are having a hard time.

#3 Alex Atkin UK

Alex Atkin UK

    Boo

  • Members
  • 528 posts

Posted 06 January 2013 - 02:06 PM

Its good to hear a developer giving positive feedback, but unless Trine II is a very CPU heavy game then it doesn't really tell us anything.

Sheffield 3DS | Steam & XBOX: Alex Atkin UK | PSN & WiiU: AlexAtkinUK

 

How to improve the Wii U download speed.


#4 The Lonely Koopa

The Lonely Koopa

    Chain Chomp

  • Members
  • 617 posts
  • Fandom:
    Reggie's Body, Nintendo being doomed

Posted 06 January 2013 - 02:08 PM

Its good to hear a developer giving positive feedback, but unless Trine II is a very CPU heavy game then it doesn't really tell us anything.

Its cpu light.

#5 emmonsh

emmonsh

    Red Koopa Troopa

  • Banned
  • 61 posts

Posted 06 January 2013 - 02:22 PM

trine is a great game that's what matters

#6 GAMER1984

GAMER1984

    Lakitu

  • Members
  • 2,036 posts
  • NNID:gamer1984
  • Fandom:
    Nintendo

Posted 06 January 2013 - 03:08 PM

trine is a great game that's what matters


This is a new age in gaming. You have to first show how many polygons you pushed and how your game can't be made on another console before it can be considered good.

#7 The Lonely Koopa

The Lonely Koopa

    Chain Chomp

  • Members
  • 617 posts
  • Fandom:
    Reggie's Body, Nintendo being doomed

Posted 06 January 2013 - 03:17 PM

This is a new age in gaming. You have to first show how many polygons you pushed and how your game can't be made on another console before it can be considered good.

That sound very much of an old age in gaming the new age in gaming art style is worth its weight in gold and indies have shown graphics arn't everything.

#8 GAMER1984

GAMER1984

    Lakitu

  • Members
  • 2,036 posts
  • NNID:gamer1984
  • Fandom:
    Nintendo

Posted 06 January 2013 - 03:26 PM

That sound very much of an old age in gaming the new age in gaming art style is worth its weight in gold and indies have shown graphics arn't everything.


I was being sarcastic if you didn't pick it up. I know tis much but the mainstream gaming community, journalist, and websites included feel that exact way. It's sad really it is. But times must and will always change.

#9 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 06 January 2013 - 05:54 PM

Its cpu light.


You guys need to stop doing things like this. You have no idea what is going on in trine 2, and yet you are thoughtlessly whipping around 'facts' as if you knew.

Frostbyte used Physx , but they dont put the physics on the gpu, its all run through the cpu. And trine 2's physics might be considered kinda good.

Not only that, its doing more in the physics/cpu department than the 360/ps3 versions... Which also ran cpu physics.

And once again, it is important to remember the difference between developers and porters. No developers have actually complained, only porters.

Edited by 3Dude, 06 January 2013 - 06:03 PM.

banner1_zpsb47e46d2.png

 


#10 The Lonely Koopa

The Lonely Koopa

    Chain Chomp

  • Members
  • 617 posts
  • Fandom:
    Reggie's Body, Nintendo being doomed

Posted 06 January 2013 - 06:08 PM

You guys need to stop doing things like this. You have no idea what is going on in trine 2, and yet you are thoughtlessly whipping around 'facts' as if you knew.

Frostbyte used Physx , but they dont put the physics on the gpu, its all run through the cpu. And trine 2's physics might be considered kinda good.

Not only that, its doing more in the physics/cpu department than the 360/ps3 versions... Which also ran cpu physics.

And once again, it is important to remember the difference between developers and porters. No developers have actually complained, only porters.

I thought you was the one that told me it was cpu light when I was saying originally it was cpu heavy in the trine 2 digital foundry thread.

#11 GAMER1984

GAMER1984

    Lakitu

  • Members
  • 2,036 posts
  • NNID:gamer1984
  • Fandom:
    Nintendo

Posted 06 January 2013 - 07:48 PM

No one knows. you go on sites like beyond 3d and neogaf these so called tech experts dont know crap. it all will be revealed in the games but make no mistake about it nintendo has to knock our socks off and blow our minds. i quoted this on another site and first thing people said was trine 2 wasnt anything special even on pc.... so yes the hate and biased opinions on wii U hardware isnt going anywhere.

#12 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 06 January 2013 - 08:02 PM

I thought you was the one that told me it was cpu light when I was saying originally it was cpu heavy in the trine 2 digital foundry thread.


Probably not me. Although I wouldnt call it super heavy, I absolutely wouldnt dismiss it as light either.

I know Eurogamer called it light in their face off. But without any sources, and frozenbyte themselves contradicting it..
Yeah eurogamer can be stupid sometimes.

Although Im pretty sure this misunderstanding came from a failed comprehension of an actual trine 2 interview.

Frozenbyte decided to run physics through the cpu, because on many mid to lower end pc's people might own wouldnt have the gpu power to spare to have acceptible performance because the graphics were so demanding, and the entire game is hinged on the performance of the physics engine.

So, they said since the cpu was basically not doing anything, its load was so light it was practically idling, they ran the entire physX engine through the cpu, with no gpu acceleration.

Of course once you do that its not exactly idling anymore... I guess some people didnt think about that.

www.pcgameshardware.com/aid,866266/Trine-2-Exklusive-technical-interview-great-art-design-meets-amazing-lighting/News/

banner1_zpsb47e46d2.png

 


#13 GAMER1984

GAMER1984

    Lakitu

  • Members
  • 2,036 posts
  • NNID:gamer1984
  • Fandom:
    Nintendo

Posted 06 January 2013 - 08:16 PM

Probably not me. Although I wouldnt call it super heavy, I absolutely wouldnt dismiss it as light either.

I know Eurogamer called it light in their face off. But without any sources, and frozenbyte themselves contradicting it..
Yeah eurogamer can be stupid sometimes.

Although Im pretty sure this misunderstanding came from a failed comprehension of an actual trine 2 interview.

Frozenbyte decided to run physics through the cpu, because on many mid to lower end pc's people might own wouldnt have the gpu power to spare to have acceptible performance because the graphics were so demanding, and the entire game is hinged on the performance of the physics engine.

So, they said since the cpu was basically not doing anything, its load was so light it was practically idling, they ran the entire physX engine through the cpu, with no gpu acceleration.

Of course once you do that its not exactly idling anymore... I guess some people didnt think about that.

www.pcgameshardware.com/aid,866266/Trine-2-Exklusive-technical-interview-great-art-design-meets-amazing-lighting/News/


question for you 3dude... you seem to one who have been supporting the Wii U and what its capable of. all those neogaf user bgassassin and ideaman are no way to be found. in your opinion what will the Wii U be able to achieve from a graphics standpoint? how much better should it be than ps360? sorry i know its off topic and i know all of the information isnt out for console specs.

#14 SoldMyWiiUAndLeftTheForums

SoldMyWiiUAndLeftTheForums

    Pokémon Trainer

  • Members
  • 4,168 posts

Posted 06 January 2013 - 08:27 PM

Cool, that's good news :D

#15 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 07 January 2013 - 08:48 AM

question for you 3dude... you seem to one who have been supporting the Wii U and what its capable of. all those neogaf user bgassassin and ideaman are no way to be found. in your opinion what will the Wii U be able to achieve from a graphics standpoint? how much better should it be than ps360? sorry i know its off topic and i know all of the information isnt out for console specs.


I dont really know. We havent exactly gotten too into the gpu yet.

I do know some basic things though. The thing is surprisingly massive for something the size of the wii u, even taking into account the 32Mb edram on it. It dwarfs xenos and rsX.

Xenos was a 182 mm squared, and was actually a pretty dang good gpu when it came out.

Wii u gpu is 156 mm squared.

but... xenos was on a 90nm process, and wii u's is on a 40 nm process....

If we made them the same process size, wii u would be dang near 2x the size at around 330 mm squared.

I know it has a tiny multicore arm security processor within its footprint (likely not much more than 1 or 2 mm squared)

And i do know it has a pretty impressive modern feature set, though it cant be directly compared to d3d/dx or opengl according to shin en, whom i trust implicitely.

Judging from what ive seen so far in non ports like nintendo land, im recognizing lots of dx10, and 11 boasted effects, like improved light scattering, gi/radiosity/illum maps, which seems to be doing a particularly good job of reflecting color with light, a crazy amount of texture layering, advanced lighting solitions, particularly well done volumetric lighting, or whatever solution its using, making its soft lighting stand out to me, much more advanced depth of field than dx9 games have. It seems to be pretty deferred rendering freindly.

And according to shin en, they have all kinds of effects that ps360 gen has never even seen they cant wait to try. Enough to surprises for a while to come.

But, the biggest factor is always going to budget and production values, and 3rd parties who dont think we are worth their efforts arent going to put the time in to make games that wow.

Unfortunately for them, their time is rapidly running out to convince people that their third party games deserve a space next to nintendos offerings.

Nintendo has several studios working on massive games. We already know this. Retro, monolith, ead, and more. These games are deep into development, yet not a single screen has been leaked. Nintendo is purposefully keeping a very tight lid on what these games look like.

I dont think its for 3rd parties (probably just to make sure they dont completely obliterate their recovering 3ds's upcoming games that they have put a lot of focus on). But they may want to take advantadge of it before its too late.

Because soon enough, Retro is going to show their game, Ead is going to show their 3d mario or zelda, and monolith soft is going to show their massive open world rpg they stated they are aiming to compete against bethseda with... And they ARE going to be impressive looking.

And when that happens... Word is going to spread VERY fast on miiverse exactly what companies are and ARENT going to be worth your money.

banner1_zpsb47e46d2.png

 


#16 Gamejunkie

Gamejunkie

    Lakitu

  • Members
  • 2,198 posts

Posted 07 January 2013 - 08:54 AM

trine is a great game that's what matters

m

It's a 2D platform game essentially. It's hardly pushing the hardware.

#17 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 07 January 2013 - 08:59 AM

m
It's a 2D platform game essentially. It's hardly pushing the hardware.


The game may play 2D But it is very 3d, and is extremely demanding, for example, a deferred renderer with hundreds of simultaneous lightsources is pretty demanding, regaurdless of play style. On top of that, the ps360 arent even capable of playing the pc build the wii u is using.

You guys have got to stop making 'facts' that you dont know anything about.

banner1_zpsb47e46d2.png

 


#18 Gamejunkie

Gamejunkie

    Lakitu

  • Members
  • 2,198 posts

Posted 07 January 2013 - 10:00 AM

The game may play 2D But it is very 3d, and is extremely demanding, for example, a deferred renderer with hundreds of simultaneous lightsources is pretty demanding, regaurdless of play style. On top of that, the ps360 arent even capable of playing the pc build the wii u is using.
You guys have got to stop making 'facts' that you dont know anything about.


Just because you act like you know what you're talking about all the time doesn't mean you're always right. For all i know youre just spouting all this techno babble from another online source or book. I stand by my comment. The game is essentially 2D possibly 2.5D and its not going to tax the system especially as much as a polygon based "3D" game. Also I never compared it to the other console versions.

#19 GAMER1984

GAMER1984

    Lakitu

  • Members
  • 2,036 posts
  • NNID:gamer1984
  • Fandom:
    Nintendo

Posted 07 January 2013 - 12:59 PM

I dont really know. We havent exactly gotten too into the gpu yet.
I do know some basic things though. The thing is surprisingly massive for something the size of the wii u, even taking into account the 32Mb edram on it. It dwarfs xenos and rsX.
Xenos was a 182 mm squared, and was actually a pretty dang good gpu when it came out.
Wii u gpu is 156 mm squared.
but... xenos was on a 90nm process, and wii u's is on a 40 nm process....
If we made them the same process size, wii u would be dang near 2x the size at around 330 mm squared.
I know it has a tiny multicore arm security processor within its footprint (likely not much more than 1 or 2 mm squared)
And i do know it has a pretty impressive modern feature set, though it cant be directly compared to d3d/dx or opengl according to shin en, whom i trust implicitely.
Judging from what ive seen so far in non ports like nintendo land, im recognizing lots of dx10, and 11 boasted effects, like improved light scattering, gi/radiosity/illum maps, which seems to be doing a particularly good job of reflecting color with light, a crazy amount of texture layering, advanced lighting solitions, particularly well done volumetric lighting, or whatever solution its using, making its soft lighting stand out to me, much more advanced depth of field than dx9 games have. It seems to be pretty deferred rendering freindly.
And according to shin en, they have all kinds of effects that ps360 gen has never even seen they cant wait to try. Enough to surprises for a while to come.
But, the biggest factor is always going to budget and production values, and 3rd parties who dont think we are worth their efforts arent going to put the time in to make games that wow.
Unfortunately for them, their time is rapidly running out to convince people that their third party games deserve a space next to nintendos offerings.
Nintendo has several studios working on massive games. We already know this. Retro, monolith, ead, and more. These games are deep into development, yet not a single screen has been leaked. Nintendo is purposefully keeping a very tight lid on what these games look like.
I dont think its for 3rd parties (probably just to make sure they dont completely obliterate their recovering 3ds's upcoming games that they have put a lot of focus on). But they may want to take advantadge of it before its too late.
Because soon enough, Retro is going to show their game, Ead is going to show their 3d mario or zelda, and monolith soft is going to show their massive open world rpg they stated they are aiming to compete against bethseda with... And they ARE going to be impressive looking.
And when that happens... Word is going to spread VERY fast on miiverse exactly what companies are and ARENT going to be worth your money.


So much unknown but what is KNOWN is Nintendo has to be aggressive this year. The titles they show at E3 and beyond MUST compete with the best of this gen. I'm talking uncharted, halo 4, the last of us they can't just look mediocre or just on par.

#20 thunderspider

thunderspider

    Spear Guy

  • Members
  • 85 posts

Posted 07 January 2013 - 06:52 PM

I dont really know. We havent exactly gotten too into the gpu yet.

I do know some basic things though. The thing is surprisingly massive for something the size of the wii u, even taking into account the 32Mb edram on it. It dwarfs xenos and rsX.

Xenos was a 182 mm squared, and was actually a pretty dang good gpu when it came out.

Wii u gpu is 156 mm squared.

but... xenos was on a 90nm process, and wii u's is on a 40 nm process....

If we made them the same process size, wii u would be dang near 2x the size at around 330 mm squared.

I know it has a tiny multicore arm security processor within its footprint (likely not much more than 1 or 2 mm squared)

And i do know it has a pretty impressive modern feature set, though it cant be directly compared to d3d/dx or opengl according to shin en, whom i trust implicitely.

Judging from what ive seen so far in non ports like nintendo land, im recognizing lots of dx10, and 11 boasted effects, like improved light scattering, gi/radiosity/illum maps, which seems to be doing a particularly good job of reflecting color with light, a crazy amount of texture layering, advanced lighting solitions, particularly well done volumetric lighting, or whatever solution its using, making its soft lighting stand out to me, much more advanced depth of field than dx9 games have. It seems to be pretty deferred rendering freindly.

And according to shin en, they have all kinds of effects that ps360 gen has never even seen they cant wait to try. Enough to surprises for a while to come.

But, the biggest factor is always going to budget and production values, and 3rd parties who dont think we are worth their efforts arent going to put the time in to make games that wow.

Unfortunately for them, their time is rapidly running out to convince people that their third party games deserve a space next to nintendos offerings.

Nintendo has several studios working on massive games. We already know this. Retro, monolith, ead, and more. These games are deep into development, yet not a single screen has been leaked. Nintendo is purposefully keeping a very tight lid on what these games look like.

I dont think its for 3rd parties (probably just to make sure they dont completely obliterate their recovering 3ds's upcoming games that they have put a lot of focus on). But they may want to take advantadge of it before its too late.

Because soon enough, Retro is going to show their game, Ead is going to show their 3d mario or zelda, and monolith soft is going to show their massive open world rpg they stated they are aiming to compete against bethseda with... And they ARE going to be impressive looking.

And when that happens... Word is going to spread VERY fast on miiverse exactly what companies are and ARENT going to be worth your money.

I dont really know. We havent exactly gotten too into the gpu yet.

I do know some basic things though. The thing is surprisingly massive for something the size of the wii u, even taking into account the 32Mb edram on it. It dwarfs xenos and rsX.

Xenos was a 182 mm squared, and was actually a pretty dang good gpu when it came out.

Wii u gpu is 156 mm squared.

but... xenos was on a 90nm process, and wii u's is on a 40 nm process....

If we made them the same process size, wii u would be dang near 2x the size at around 330 mm squared.

I know it has a tiny multicore arm security processor within its footprint (likely not much more than 1 or 2 mm squared)

And i do know it has a pretty impressive modern feature set, though it cant be directly compared to d3d/dx or opengl according to shin en, whom i trust implicitely.

Judging from what ive seen so far in non ports like nintendo land, im recognizing lots of dx10, and 11 boasted effects, like improved light scattering, gi/radiosity/illum maps, which seems to be doing a particularly good job of reflecting color with light, a crazy amount of texture layering, advanced lighting solitions, particularly well done volumetric lighting, or whatever solution its using, making its soft lighting stand out to me, much more advanced depth of field than dx9 games have. It seems to be pretty deferred rendering freindly.

And according to shin en, they have all kinds of effects that ps360 gen has never even seen they cant wait to try. Enough to surprises for a while to come.

But, the biggest factor is always going to budget and production values, and 3rd parties who dont think we are worth their efforts arent going to put the time in to make games that wow.

Unfortunately for them, their time is rapidly running out to convince people that their third party games deserve a space next to nintendos offerings.

Nintendo has several studios working on massive games. We already know this. Retro, monolith, ead, and more. These games are deep into development, yet not a single screen has been leaked. Nintendo is purposefully keeping a very tight lid on what these games look like.

I dont think its for 3rd parties (probably just to make sure they dont completely obliterate their recovering 3ds's upcoming games that they have put a lot of focus on). But they may want to take advantadge of it before its too late.

Because soon enough, Retro is going to show their game, Ead is going to show their 3d mario or zelda, and monolith soft is going to show their massive open world rpg they stated they are aiming to compete against bethseda with... And they ARE going to be impressive looking.

And when that happens... Word is going to spread VERY fast on miiverse exactly what companies are and ARENT going to be worth your money.


Hello, you let me curious, how do you have such confidence about Wii U power? you think how much better it will be over current gen? I mean, i also think that the Wii U will be better than Wii in the respective generation, but i don't know how it will be against the new consoles




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Anti-Spam Bots!