Posted 15 July 2011 - 05:07 PM
Hmm... perhaps online mini-games.
I can't really see an online integration with the story mode. I'd prefer the two experiences separate. I can see a four swords thing happening on the Wii U, but I don't want four player or whatever amount of players to subtract from a single player experience. At best, multiplayer in that sense should provide shortcuts across the environment, easier boss fights etc.
But online mini-games would do. Preferably with online scoreboards, but more so competing against other players at the same time. You could probably drag in a lot of old side games too, like the Gerudo Archery Challenge in OoT. But you'd have four riders at the same time, and you'd need to compete for pots.
Idk, just a rough idea of what I like to see from a Zelda game, where the story mode had multiplayer but not needing a focus on it.
... Another idea!
Let's say you were having trouble in a dungeon. You could get an online friend to pop in. (So something like Tingle in WW). They'll enter a sort of debug mode I guess, where you can lock on to an obstacle (such as a locked door). For a bit of a challenge, the helper needs to beat a puzzle, or pay out of their rupee pouch for the quick way out. After winning (or buying their way out of), they get a walkthrough (like in OoT3D) for which the first player receives. I say first player, because to prevent a complete cheat, and to increase player interaction, disable voice chat and messaging. Otherwise, it would be "Hey! This is what you do. Cya!... Okay, back to Ghost Rec... WHAT I DIED?! BS!"
I like the idea of player created dungeons, but it could be really bad. When SSBB came out, I was really excited for Stage Builder, but was disappointed with it. I fear it may be limited. Wouldn't mind a battle arena, a dungeon crawl or a Link verses enemies setup (like in PH).
Trophy Cards are classy too! LOLZIGZAGOON