On Neogaf everybody thinks the same as I do with the colors.
No, only everybody who hasnt played xenoblade and thus doesnt know any better.
Its called contrast and juxtaposition. If all your areas are bright and colorful, it dilutes the impact with a constant barrage of sameness. This area appears to be arid plains/desert, the color scheme and light scattering is appropriate (and incredibly well done), and, knowing xenoblade, can easily transform at the drop of a hat. Or change of the time, or weather, or (literally) earth shattering event.
An overly simplistic and shortsighted notion.
Edited by 3Dude, 26 January 2013 - 06:09 AM.