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#41 3Dude

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Posted 26 January 2013 - 06:06 AM

On Neogaf everybody thinks the same as I do with the colors.


No, only everybody who hasnt played xenoblade and thus doesnt know any better.

Its called contrast and juxtaposition. If all your areas are bright and colorful, it dilutes the impact with a constant barrage of sameness. This area appears to be arid plains/desert, the color scheme and light scattering is appropriate (and incredibly well done), and, knowing xenoblade, can easily transform at the drop of a hat. Or change of the time, or weather, or (literally) earth shattering event.

An overly simplistic and shortsighted notion.

Edited by 3Dude, 26 January 2013 - 06:09 AM.

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#42 Chaz

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Posted 26 January 2013 - 08:08 AM

No, only everybody who hasnt played xenoblade and thus doesnt know any better.

Its called contrast and juxtaposition. If all your areas are bright and colorful, it dilutes the impact with a constant barrage of sameness. This area appears to be arid plains/desert, the color scheme and light scattering is appropriate (and incredibly well done), and, knowing xenoblade, can easily transform at the drop of a hat. Or change of the time, or weather, or (literally) earth shattering event.

An overly simplistic and shortsighted notion.


Choice of color palette aside, the overall look does look a little off. Light scattering looks appropriate on the far away objects and gives the game a nice sense of scale with the big monsters, but close to the camera it wouldn't account for the lack on contrast on the main characters. There are no blacks anywhere in this trailer outside of the cards which looks incorrect.

#43 3Dude

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Posted 26 January 2013 - 08:30 AM

Choice of color palette aside, the overall look does look a little off. Light scattering looks appropriate on the far away objects and gives the game a nice sense of scale with the big monsters, but close to the camera it wouldn't account for the lack on contrast on the main characters. There are no blacks anywhere in this trailer outside of the cards which looks incorrect.


Welcome to modern lighting solutions, and a system powerful enough for mass soft shadowing. Have any of you ever been in an arid area like this? At times their is so much dust in the air it diffuses sunlight.

Although my Mojave is a lot more red than this, this looks more like the plains of africa, nevertheless, the dust in the air gives the same effect.

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Its Dusty, as it should be judging by the dry arid environment. They are doing an immaculant job, and people might want to save their comments for environments that are not SUPPOSED to look like this.

Edited by 3Dude, 26 January 2013 - 08:31 AM.

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#44 syks-1

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Posted 26 January 2013 - 08:46 AM

ITS NOT FINISHED!!!!! lol :)

#45 3Dude

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Posted 26 January 2013 - 09:08 AM

ITS NOT FINISHED!!!!! lol :)


I dont expect the final product of this area to look much different from this. I see a few cache/z test misses being brandished as 'horrible popin' by desperate fanboys on gaf (protip gaf, popin doesnt happen IN FRONT OF already rendered foilage) That will be fixed, probably things like particle effects and combat effects will be spruced up, But none of thats directly related to the main environment shown. maybe the water will get a few more layers... Again though, this isnt specific to the environment shown. It looks pretty finished, and it looks pretty damn good, really damn good, for monolithsofts first generation wii u game.

I would however, expect other areas not shown yet to look VERY different.

Edited by 3Dude, 26 January 2013 - 09:20 AM.

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#46 Jin

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Posted 28 January 2013 - 09:20 AM

I cant wait to see more of this game! dat mech section!

#47 Gimbal

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Posted 31 January 2013 - 03:58 PM

All this game needs to do to make the press happy is have good side quests. Really, that's about it...

Edited by Symbol, 31 January 2013 - 03:59 PM.

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